Guest ahutch Posted January 5, 2004 Report Posted January 5, 2004 I am developing my own gaming platform and read that an important feature is a game messaging sub system. From : Microsoft Developing Smartphone Games The second most important subsystem would be a rock solid messaging system, not referring to the traditional Windows Message pump system. All interaction between game objects should be done through your own private message system. This includes the options to set a time-of-delivery for messages, so you can send messages to yourself or other objects to be delivered at some time in the future. As much as I have searched, I cannot find any infomation on such code. I would like to use such a system and would like to get some pointers on the correct way to write it. I specifically looking for help on the time aspect of the message system. How can I schedule events in the future? Is it just a case of setting up windows timer events to call a sendMsg callback? Are there any examples of such code? Any comments or help is appreciated. Adm.
Guest exosyphen Posted January 27, 2004 Report Posted January 27, 2004 It's called software design ... studied this like 3 years ago in college ?
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