Guest jason76 Posted May 14, 2004 Report Posted May 14, 2004 this is all a over my head to be honest as i make biscuits in my job :oops: could someone tell me how to make a music file play. got a timer thing working on phone i think.eg.if label1.text= 0 'then play a music file, and what is the timer interval to countdown in seconds.any help would be nice :?:
Guest ChrisJM Posted May 20, 2004 Report Posted May 20, 2004 ok, you need to get a file for sound, i can pm it to you if you like :) and you will just need to define a new sound and play it (i can explain how in a pm if you like?)
Guest Brody Posted May 26, 2004 Report Posted May 26, 2004 Chris, the point of a forum is to share knowledge so describe it here! :)
Guest MECX Posted May 29, 2004 Report Posted May 29, 2004 yeh chris you have been told before--now share the wealth :-D :-D
Guest great Posted June 14, 2004 Report Posted June 14, 2004 anyone has a solution on this... :?: :idea: :?: i've been looking it all over the internet but still no luck :oops: thank you
Guest bosshogg Posted June 14, 2004 Report Posted June 14, 2004 Here's a sample in c#, hope this is what you're on about... using System; using System.Runtime.InteropServices; using System.IO; namespace MyNamespace { /// <summary> /// Summary description for MyClass. /// </summary> public class MyClass { [DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)] private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags); [DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)] private extern static int WCE_PlaySoundBytes (byte[] szSound, IntPtr hMod, int flags); public const UInt32 SND_ASYNC = 1; public const UInt32 SND_MEMORY = 4; string m_fileName; byte[] m_soundBytes; // Construct the Sound object to play sound data from the specified file. public MyClass(string fileName) { m_fileName = fileName; } // Construct the Sound object to play sound data from the specified stream. public MyClass(Stream stream) { // read the data from the stream m_soundBytes = new byte [stream.Length]; stream.Read(m_soundBytes, 0,(int)stream.Length); } // Play the sound. public void Play () { // If a file name has been registered, call WCE_PlaySound, // otherwise call WCE_PlaySoundBytes. if (m_fileName != null) WCE_PlaySound(m_fileName, IntPtr.Zero, (int) (SND_ASYNC | SND_FILENAME)); else WCE_PlaySoundBytes (m_soundBytes, IntPtr.Zero, (int) (SND_ASYNC | SND_MEMORY)); } } } then call the class like this: MyClass cls = new MyClass('chime.wav'); cls.Play();
Guest great Posted June 15, 2004 Report Posted June 15, 2004 thank you but do you have in for vb.net ?? :? sorry for i don't mention it before! :D
Guest bosshogg Posted June 15, 2004 Report Posted June 15, 2004 no, sorry mate, I know classic vb but not vb.net...vb.net and c# are quite similar though, if I get a couple of minutes free this morning I'll see if I can convert it.
Guest great Posted June 15, 2004 Report Posted June 15, 2004 no, sorry mate, I know classic vb but not vb.net...vb.net and c# are quite similar though, if I get a couple of minutes free this morning I'll see if I can convert it. i'll realy appreciate that and believe me you will solve this for many users who are wondering :D thanks!!! :D
Guest bosshogg Posted June 15, 2004 Report Posted June 15, 2004 ok, here you go, I didn't test playing from a stream but it works with a filename... Public Class SoundPlayer Declare Function PlaySound Lib "CoreDLL.dll" (ByVal szSound As String, _ ByVal hMod As IntPtr, _ ByVal flags As Integer) As Integer Declare Function PlaySoundBytes Lib "CoreDLL.dll" (ByVal szSound As Byte(), _ ByVal hMod As IntPtr, _ ByVal flags As Integer) As Integer <Flags()> _ Public Enum PlaySoundFlags SND_SYNC = 0 SND_ASYNC = 1 SND_FILENAME = &H20000 SND_RESOURCE = &H40004 End Enum Public Function Play(ByVal filename As String) If Len(filename) > 0 Then PlaySound(filename, IntPtr.Zero, PlaySoundFlags.SND_ASYNC Or PlaySoundFlags.SND_FILENAME) End If End Function Public Function Play(ByVal stream As Stream) Dim soundBytes As Byte() If Not stream Is Nothing Then ReDim soundBytes(stream.Length) stream.Read(soundBytes, 0, stream.Length) PlaySoundBytes(soundBytes, IntPtr.Zero, PlaySoundFlags.SND_ASYNC Or PlaySoundFlags.SND_RESOURCE) End If End Function End Class then use Dim cls As SoundPlayer cls = New SoundPlayer cls.Play("chimes.wav") to call it. Hope that helps, look forward to seeing your app! :D
Guest bosshogg Posted June 15, 2004 Report Posted June 15, 2004 oh and I forgot to include Imports System Imports System.IO Imports System.Runtime.InteropServices which goes above the class declaration.
Guest great Posted June 15, 2004 Report Posted June 15, 2004 YOU ARE AWESOME!!! i will try it at home and i will post results tomorrow! thousand thanks!!!!!
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now