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Review: Snails


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Guest kurtfhouse
Posted

This took its time getting to smartphone, I played a beta version of this game about 2 years ago on my old Nokia 7650!

I think going by the review its been slightly improved upon although it looks the same from the screen shots. Being able to add new levels is great.

I agree with the review, a great little game and well worth it for the show off factor if nothing else :D

Guest Monolithix [MVP]
Posted

This game was released over a year ago on Smartphone too... Or have they released a new version that you can add the custom levels and weapon packs to?

Guest nedge2k
Posted

Well they dont tell you about the add-ons persay...thats jus summin i came accross. As for its age...dunno. I thought it'd been out for a bit but they asked for a review, so they got one :D

The weapons are easy tho. This is a modded .dat file i found:

;SNAILS WEAPON DEFINITION FILE

;

; [WEAPON]

; Name =           Name of weapon

; Flags =          Comma separated list of flags  

; Damage =         How much it hurts other snails

; MapDamage =      How big hole it makes

; Shots =          How many times it is shot in a row (default = 1)

; BulletsPerShot = How many separate bullet is fired with one shot (default = 1)

; ShotTime =       Time delay between shots when Shots != 1 (default = 10)

; AmmoPic =        Zbm file name for fired ammo

; Sound =          The sound it makes when firing the weapon

; ExplosionSound = The sound it makes when the bullet hits something

; PhaseWidth =     Defines the width of a phase in pixels. Used for animated sprites

; Animation =      "AABBCDC" - type animation sequence. Use with PhaseWidth and (ANIMATED) flag.

;

; Flags:

;   (GRAVITY)        - Gravity effects this weapon

;   (SMOKE)          - It's a puff of smoke

;   (BULLET)         - It's a bullet fired from a gun

;   (TIMED)          - It explodes after a time

;   (AIRDROPPED)     - It's dropped from air to a selected spot

;   (SMOKEDISEASE)   - It's smoke hurts

;   (DROPPED)        - It's dropped by the snail on the ground

;   (FIXPOWER)       - It's always fired with the same firepower

;   (NOANGLE)        - No firing angle can be set for this weapon

;   (EXPLODING)      - It explodes

;   (NODAMAGEMAP)    - It doesn't damage the map

;   (EXPLODEFIRE)    - It explodes into sparks

;   (EXPLODESMOKE)   - It explodes into smoke

;   (MANUALEXPLODE)  - It can be exploded manually

;   (HEAL)           - It heals instead of hurting

;   (JUMPING)        - It's jumping, use together with (BOUNCE)

;   (SMOKETRAIL)     - It leaves a smoke-trail in the air

;   (NOCAMERA)       - Camera does not follow it, only focuses on impact

;   (EXPLODESPARKS)  - Explodes lots of sparks

;   (PREEXPLODE)     - It explodes immediately

;   (ANIMATED)       - It's animated after shooting. Mutually exclusive with (TIMED)

;   (BOUNCE)         - Bouncing

;  

[WEAPON]

Name = "Schnoogie Special"

Flags = (GRAVITY), (AIRDROPPED), (TIMED), (SMOKEDISEASE),  (LEAKSMOKE)

Damage = 0

MapDamage = 100

ShotTime = 10

AmmoPic = "w_blue.zbm"

Sound = "pistol.wav"

AIDamage = 25

AIRadius = 10

[WEAPON]

Name = "Shotgun"

Flags =(BULLET),(FIXPOWER), (AUTOTARGET)

Damage = 20

MapDamage = 5

Shots = 150

ShotTime = 1

AmmoPic = "w_jelly_red.zbm"

Sound = "mini rat.wav"

Price = 345

PriceUnit = 1

AIDamage = 45

AIRadius = 10

[WEAPON]

Name = "Machinegun"

Flags = (BULLET), (FIXPOWER), (NOCAMERA)

Damage = 3

MapDamage = 5

Shots = 10

ShotTime = 5

AmmoPic = "w_gold.zbm"

Sound = "machine rat.wav"

Price = 200

PriceUnit = 2

AIDamage = 40

AIRadius = 10

[WEAPON]

Name = "Chaingun"

Flags = (BULLET), (FIXPOWER), (NOCAMERA)

Damage = 4

MapDamage = 7

Shots = 12

ShotTime = 8

AmmoPic = "w_red.zbm"

Sound = "mini rat.wav"

Price = 175

PriceUnit = 1

AIDamage = 45

AIRadius = 10

[WEAPON]

Name = "Staple gun"

Flags =  (BULLET), (AUTOTARGET)

Damage = 15

MapDamage = 12

Shots = 3

ShotTime = 10

BulletsPerShot = 100

PhaseWidth = 10

AmmoPic = "w_jelly_red.zbm"

Sound = "rat.wav"

Price = 150

PriceUnit = 1

AIDamage = 50

AIRadius = 10

[WEAPON]

Name = "Bazooka"

Flags = (GRAVITY), (EXPLODESPARKS), (SMOKETRAIL), (AUTOTARGET)

Damage = 80

MapDamage = 50

Animation = "AB"

AmmoPic = "w_rocket_fat.zbm"

Sound = "airstrike fall.wav"

ExplosionSound = "gargantuan explosion.wav"

Price = 1400

PriceUnit = 1

AIDamage = 120

AIRadius = 100

[WEAPON]

Name = "Mortar"

Flags = (GRAVITY), (EXPLODING), (AUTOTARGET)

Damage = 40

MapDamage = 20

Shots = 5

PhaseWidth = 15

Animation = "AB"

AmmoPic = "w_rocket_fat.zbm"

Sound = "airstrike fall.wav"

ExplosionSound = "gargantuan explosion.wav"

Price = 1400

PriceUnit = 1

AIDamage = 120

AIRadius = 100

[WEAPON]

Name = "Rocket"

Flags = (GRAVITY), (EXPLODESMOKE), (SMOKETRAIL), (AUTOTARGET)

Damage = 100

MapDamage = 60

ShotTime = 10

AmmoPic = "w_rocket_fat.zbm"Sound = "airstrike fall.wav"

ExplosionSound = "gargantuan explosion.wav"

Price = 300

PriceUnit = 1

AIDamage = 65

AIRadius = 35

[WEAPON]

Name = "Napalm gel"

Flags = (GRAVITY), (ANIMATED), (TIMED), (EXPLODEFIRE), (AUTOTARGET)

Damage = 18

MapDamage = 18

Shots = 1

BulletsPerShot = 3

PhaseWidth = 10

Animation = "ABACABACABACABACABACABACABACAABBAACCAAABBBAAACCC*"

AmmoPic = "w_jelly_red.zbm"

Sound = "rocket.wav"

ExplosionSound = "napalm.wav"

Price = 600

PriceUnit = 1

AIDamage = 100

AIRadius = 20

[WEAPON]

Name = "Teargas"

Flags = (GRAVITY), (EXPLODESMOKE), (SMOKEDISEASE), (ANIMATED), (LEAKSMOKE), (TIMED), (AUTOTARGET)

Damage = 5

MapDamage = 10

ShotTime = 10

PhaseWidth = 16

Animation = "ABCDEFGHABCDEFGHABCDEFGHABCDE*"

AmmoPic = "w_canister.zbm"

Sound = "bazooka.wav"

ExplosionSound = "tear gas.wav"

Price = 450

PriceUnit = 2

AIDamage = 10

AIRadius = 10

[WEAPON]

Name = "Dyno-MITE!"

Flags = (GRAVITY), (TIMED), (ANIMATED), (BULLET), (AUTOTARGET)

Damage = 80

MapDamage = 55

ShotTime = 10

PhaseWidth = 20

Animation = "AAAABBBBCCCCDDDDEEEEFFFFGGGGHHHHIIIIJJ*"

AmmoPic = "w_dyno-mite.zbm"

Sound = "dynamite.wav"

ExplosionSound = "weak explosion.wav"

AIDamage = 40

AIRadius = 30

[WEAPON]

Name = "Monsieur Frog"

Flags = (GRAVITY), (ANIMATED), (TIMED), (BULLET), (AUTOTARGET)

Damage = 90

MapDamage = 60

ShotTime = 10

PhaseWidth = 32

Animation = "ASPAMBCCSPAMBABCCSPAMBABCDEEEEEEFEFE*"

;Animation = "ABCBABCBABCBABCBABCBABCDDDDDDDDDD*"

AmmoPic = "w_toad.zbm"

Sound = "froggie.wav"

ExplosionSound = "medium explosion.wav"

Price = 250

PriceUnit = 1

AIDamage = 30

AIRadius = 30

[WEAPON]

Name = "Pineapple"

Flags = (GRAVITY), (ANIMATED), (BOUNCE), (TIMED), (BULLET), (AUTOTARGET)

Damage = 100

MapDamage = 45

ShotTime = 10

PhaseWidth = 12

AmmoPic = "w_grenade.zbm"

Animation = "ABCDEFGHIJKLMNOABCDEFGHIJKLMNO*"

Sound = "Throw.wav"

ExplosionSound = "strong explosion.wav"

Price = 100

PriceUnit = 3

AIDamage = 30

AIRadius = 10

[WEAPON]

Name = "C4"

Flags = (GRAVITY), (ANIMATED), (TIMED), (BULLET), (AUTOTARGET)

Damage = 50

MapDamage = 50

ShotTime = 10

AmmoPic = "w_c4.zbm"

PhaseWidth = 20

Animation = "AAABBBCCCDDDEEEFFFGGGHHHIIIIIIJKJKJKJKJK*"

Sound = "ticktock.wav"

ExplosionSound = "strong explosion.wav"

Price = 200

PriceUnit = 2

AIDamage = 60

AIRadius = 50

[WEAPON]

Name = "JayBomb"

Flags = (GRAVITY), (MANUALEXPLODE), (ANIMATED), (BOUNCE), (TIMED), (AUTOTARGET)

Damage = 80

MapDamage = 80

ShotTime = 10

PhaseWidth = 16

Animation = "ABCDEFGHABCDEFGHABCDEFGHABCDEFGHABCDEFGHABCDEFGH*"

AmmoPic = "w_jaybomb.zbm"

Sound = "Jbomb.wav"

ExplosionSound = "gargantuan explosion.wav"

Price = 400

PriceUnit = 1

AIDamage = 70

AIRadius = 30

[WEAPON]

Name = "Air Strike"

Flags = (GRAVITY), (AIRDROPPED), (AUTOTARGET)

Damage = 30

MapDamage = 10

Shots = 25

ShotTime = 2

BulletsPerShot = 1

PhaseWidth = 32

AmmoPic = "w_red.zbm"

Sound = "mini rat.wav"

ExplosionSound = "weak explosion.wav"

Price = 100

PriceUnit = 1

AIDamage = 65

AIRadius = 20

[WEAPON]

Name = "Flame Strike"

Flags = (GRAVITY), (AIRDROPPED), (EXPLODEFIRE), (NODAMAGEMAP), (PREEXPLODE), (AUTOTARGET)

Damage = 15

MapDamage = 20

Shots = 20

ShotTime = 1

AmmoPic = "w_bazooka.zbm"

Sound = "flyby2.wav"

ExplosionSound = "napalm.wav"

Price = 500

PriceUnit = 1

[WEAPON]

Name = "Bio-Strike"

Flags = (GRAVITY), (AIRDROPPED), (TIMED), (SMOKEDISEASE),  (LEAKSMOKE)

Damage = 30

MapDamage = 25

PhaseWidth = 40

Shots = 10

ShotTime = 2

AmmoPic = "ammoprojectilew_canister.zbm"

Sound = "airstrike fall.wav"

ExplosionSound = "gargantuan explosion.wav"

Price = 1000

PriceUnit = 2

AIDamage = 120

AIRadius = 140

[WEAPON]

Name = "Nuke-Strike"

Flags = (GRAVITY), (AIRDROPPED), (EXPLODESMOKE), (ANIMATED), (AUTOTARGET)

Damage = 150

MapDamage = 120

PhaseWidth = 40

Animation = "AB"

AmmoPic = "w_bigbomb_orange.zbm"

Sound = "airstrike fall.wav"

ExplosionSound = "gargantuan explosion.wav"

Price = 1400

PriceUnit = 1

AIDamage = 120

AIRadius = 100

[WEAPON]

Name = "SnailAir flight"

Flags = (GRAVITY), (AIRDROPPED), (DROPSNAIL), (NOMAPDAMAGE), (ANIMATED), (TEAMANIM), (KEEPONSCREEN)

Damage = 10

MapDamage = 0

Shots = 1

ShotTime = 10

PhaseWidth = 50

AmmoPic = "w_chute.zbm"

Animation = "AABCDEEDCB"

Animation = "FFGHIJJIHG"

Animation = "ONMLKLKLKMNOPQRSTTSRQP"

Sound = "flyby2.wav"

;ExplosionSound = "pixie dust.wav"

Price = 300

PriceUnit = 2

[WEAPON]

Name = "Fleas"

Flags = (GRAVITY), (JUMPING), (TIMED), (BOUNCE), (AUTOTARGET)

Damage = 15

MapDamage = 15

ShotTime = 35

Shots = 1

BulletsPerShot = 8

AmmoPic = "w_flea_big.zbm"

Sound = "flea bounce.wav"

ExplosionSound = "weak explosion.wav"

Price = 250

PriceUnit = 1

[WEAPON]

Name = "Cricket"

Flags = (GRAVITY), (JUMPING), (TIMED), (BOUNCE), (EXPLODING), (ANIMATED), (AUTOTARGET)

Damage = 70

MapDamage = 100

ShotTime = 10

PhaseWidth = 32

Animation = "ABCBABCBABCBABCBABCBABCBABCB*"

AmmoPic = "w_cricket.zbm"

Sound = "grasshopper.wav"

ExplosionSound = "strong explosion.wav"

Price = 200

PriceUnit = 1

[WEAPON]

Name = "Worm"

Flags = (GRAVITY), (TIMED), (ANIMATED), (EATMAP), (RANDOMDIR)  

Damage = 50

MapDamage = 30

ShotTime = 10

PhaseWidth = 20

;Animation = "ACDEGFECBACDEGFECBACDEGFECBACDEGFECB*"

Animation = "ACDEGFECBACDEGFECBACDEGFECBAC*"

AmmoPic = "w_worm.zbm"

Sound = "worm.wav"

ExplosionSound = "bullwhip.wav"

Price = 100

PriceUnit = 1

[WEAPON]

Name = "Mosquito"

Flags = (GRAVITY), (AIRDROPPED), (AUTOTARGET)

Damage = 40

MapDamage = 10

Shots = 1

ShotTime = 2

BulletsPerShot = 50

PhaseWidth = 32

AmmoPic = "w_red.zbm"

Sound = "mini rat.wav"

ExplosionSound = "weak explosion.wav"

Price = 150

PriceUnit = 1

AIDamage = 65

AIRadius = 20

[WEAPON]

Name = "Ants"

Flags = (GRAVITY), (TIMED), (ANIMATED), (EATMAP), (EATRANDOMDIR), (AUTOTARGET)

Damage = 30

MapDamage = 10

Shots  = 1

BulletsPerShot = 3

ShotTime = 100

PhaseWidth = 16

Animation = "ADCBADCBADCBADCBAD*"

AmmoPic = "w_ant.zbm"

Sound = "antz.wav"

ExplosionSound = "strong explosion.wav"

Price = 350

PriceUnit = 2

The levels are tricky...but i'm looking into that :D

Guest Monolithix [MVP]
Posted

Yeah i remember looking through it in the past. The site has weapon packs and maps for the PPC version, unfortuately they didnt work with the SP version back when it was released. They were claiming to create SP versions but i dont think they ever happened.

Posted from my SmartPhone!

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