Guest nedge2k Posted July 10, 2004 Report Posted July 10, 2004 Hey guys, Done a little review of Snails over on MSMN. Check it out :D http://www.msmobilenews.com/?cid=570
Guest kurtfhouse Posted July 10, 2004 Report Posted July 10, 2004 This took its time getting to smartphone, I played a beta version of this game about 2 years ago on my old Nokia 7650! I think going by the review its been slightly improved upon although it looks the same from the screen shots. Being able to add new levels is great. I agree with the review, a great little game and well worth it for the show off factor if nothing else :D
Guest Monolithix [MVP] Posted July 10, 2004 Report Posted July 10, 2004 This game was released over a year ago on Smartphone too... Or have they released a new version that you can add the custom levels and weapon packs to?
Guest nedge2k Posted July 10, 2004 Report Posted July 10, 2004 Well they dont tell you about the add-ons persay...thats jus summin i came accross. As for its age...dunno. I thought it'd been out for a bit but they asked for a review, so they got one :D The weapons are easy tho. This is a modded .dat file i found: ;SNAILS WEAPON DEFINITION FILE ; ; [WEAPON] ; Name = Name of weapon ; Flags = Comma separated list of flags ; Damage = How much it hurts other snails ; MapDamage = How big hole it makes ; Shots = How many times it is shot in a row (default = 1) ; BulletsPerShot = How many separate bullet is fired with one shot (default = 1) ; ShotTime = Time delay between shots when Shots != 1 (default = 10) ; AmmoPic = Zbm file name for fired ammo ; Sound = The sound it makes when firing the weapon ; ExplosionSound = The sound it makes when the bullet hits something ; PhaseWidth = Defines the width of a phase in pixels. Used for animated sprites ; Animation = "AABBCDC" - type animation sequence. Use with PhaseWidth and (ANIMATED) flag. ; ; Flags: ; (GRAVITY) - Gravity effects this weapon ; (SMOKE) - It's a puff of smoke ; (BULLET) - It's a bullet fired from a gun ; (TIMED) - It explodes after a time ; (AIRDROPPED) - It's dropped from air to a selected spot ; (SMOKEDISEASE) - It's smoke hurts ; (DROPPED) - It's dropped by the snail on the ground ; (FIXPOWER) - It's always fired with the same firepower ; (NOANGLE) - No firing angle can be set for this weapon ; (EXPLODING) - It explodes ; (NODAMAGEMAP) - It doesn't damage the map ; (EXPLODEFIRE) - It explodes into sparks ; (EXPLODESMOKE) - It explodes into smoke ; (MANUALEXPLODE) - It can be exploded manually ; (HEAL) - It heals instead of hurting ; (JUMPING) - It's jumping, use together with (BOUNCE) ; (SMOKETRAIL) - It leaves a smoke-trail in the air ; (NOCAMERA) - Camera does not follow it, only focuses on impact ; (EXPLODESPARKS) - Explodes lots of sparks ; (PREEXPLODE) - It explodes immediately ; (ANIMATED) - It's animated after shooting. Mutually exclusive with (TIMED) ; (BOUNCE) - Bouncing ; [WEAPON] Name = "Schnoogie Special" Flags = (GRAVITY), (AIRDROPPED), (TIMED), (SMOKEDISEASE), (LEAKSMOKE) Damage = 0 MapDamage = 100 ShotTime = 10 AmmoPic = "w_blue.zbm" Sound = "pistol.wav" AIDamage = 25 AIRadius = 10 [WEAPON] Name = "Shotgun" Flags =(BULLET),(FIXPOWER), (AUTOTARGET) Damage = 20 MapDamage = 5 Shots = 150 ShotTime = 1 AmmoPic = "w_jelly_red.zbm" Sound = "mini rat.wav" Price = 345 PriceUnit = 1 AIDamage = 45 AIRadius = 10 [WEAPON] Name = "Machinegun" Flags = (BULLET), (FIXPOWER), (NOCAMERA) Damage = 3 MapDamage = 5 Shots = 10 ShotTime = 5 AmmoPic = "w_gold.zbm" Sound = "machine rat.wav" Price = 200 PriceUnit = 2 AIDamage = 40 AIRadius = 10 [WEAPON] Name = "Chaingun" Flags = (BULLET), (FIXPOWER), (NOCAMERA) Damage = 4 MapDamage = 7 Shots = 12 ShotTime = 8 AmmoPic = "w_red.zbm" Sound = "mini rat.wav" Price = 175 PriceUnit = 1 AIDamage = 45 AIRadius = 10 [WEAPON] Name = "Staple gun" Flags = (BULLET), (AUTOTARGET) Damage = 15 MapDamage = 12 Shots = 3 ShotTime = 10 BulletsPerShot = 100 PhaseWidth = 10 AmmoPic = "w_jelly_red.zbm" Sound = "rat.wav" Price = 150 PriceUnit = 1 AIDamage = 50 AIRadius = 10 [WEAPON] Name = "Bazooka" Flags = (GRAVITY), (EXPLODESPARKS), (SMOKETRAIL), (AUTOTARGET) Damage = 80 MapDamage = 50 Animation = "AB" AmmoPic = "w_rocket_fat.zbm" Sound = "airstrike fall.wav" ExplosionSound = "gargantuan explosion.wav" Price = 1400 PriceUnit = 1 AIDamage = 120 AIRadius = 100 [WEAPON] Name = "Mortar" Flags = (GRAVITY), (EXPLODING), (AUTOTARGET) Damage = 40 MapDamage = 20 Shots = 5 PhaseWidth = 15 Animation = "AB" AmmoPic = "w_rocket_fat.zbm" Sound = "airstrike fall.wav" ExplosionSound = "gargantuan explosion.wav" Price = 1400 PriceUnit = 1 AIDamage = 120 AIRadius = 100 [WEAPON] Name = "Rocket" Flags = (GRAVITY), (EXPLODESMOKE), (SMOKETRAIL), (AUTOTARGET) Damage = 100 MapDamage = 60 ShotTime = 10 AmmoPic = "w_rocket_fat.zbm"Sound = "airstrike fall.wav" ExplosionSound = "gargantuan explosion.wav" Price = 300 PriceUnit = 1 AIDamage = 65 AIRadius = 35 [WEAPON] Name = "Napalm gel" Flags = (GRAVITY), (ANIMATED), (TIMED), (EXPLODEFIRE), (AUTOTARGET) Damage = 18 MapDamage = 18 Shots = 1 BulletsPerShot = 3 PhaseWidth = 10 Animation = "ABACABACABACABACABACABACABACAABBAACCAAABBBAAACCC*" AmmoPic = "w_jelly_red.zbm" Sound = "rocket.wav" ExplosionSound = "napalm.wav" Price = 600 PriceUnit = 1 AIDamage = 100 AIRadius = 20 [WEAPON] Name = "Teargas" Flags = (GRAVITY), (EXPLODESMOKE), (SMOKEDISEASE), (ANIMATED), (LEAKSMOKE), (TIMED), (AUTOTARGET) Damage = 5 MapDamage = 10 ShotTime = 10 PhaseWidth = 16 Animation = "ABCDEFGHABCDEFGHABCDEFGHABCDE*" AmmoPic = "w_canister.zbm" Sound = "bazooka.wav" ExplosionSound = "tear gas.wav" Price = 450 PriceUnit = 2 AIDamage = 10 AIRadius = 10 [WEAPON] Name = "Dyno-MITE!" Flags = (GRAVITY), (TIMED), (ANIMATED), (BULLET), (AUTOTARGET) Damage = 80 MapDamage = 55 ShotTime = 10 PhaseWidth = 20 Animation = "AAAABBBBCCCCDDDDEEEEFFFFGGGGHHHHIIIIJJ*" AmmoPic = "w_dyno-mite.zbm" Sound = "dynamite.wav" ExplosionSound = "weak explosion.wav" AIDamage = 40 AIRadius = 30 [WEAPON] Name = "Monsieur Frog" Flags = (GRAVITY), (ANIMATED), (TIMED), (BULLET), (AUTOTARGET) Damage = 90 MapDamage = 60 ShotTime = 10 PhaseWidth = 32 Animation = "ASPAMBCCSPAMBABCCSPAMBABCDEEEEEEFEFE*" ;Animation = "ABCBABCBABCBABCBABCBABCDDDDDDDDDD*" AmmoPic = "w_toad.zbm" Sound = "froggie.wav" ExplosionSound = "medium explosion.wav" Price = 250 PriceUnit = 1 AIDamage = 30 AIRadius = 30 [WEAPON] Name = "Pineapple" Flags = (GRAVITY), (ANIMATED), (BOUNCE), (TIMED), (BULLET), (AUTOTARGET) Damage = 100 MapDamage = 45 ShotTime = 10 PhaseWidth = 12 AmmoPic = "w_grenade.zbm" Animation = "ABCDEFGHIJKLMNOABCDEFGHIJKLMNO*" Sound = "Throw.wav" ExplosionSound = "strong explosion.wav" Price = 100 PriceUnit = 3 AIDamage = 30 AIRadius = 10 [WEAPON] Name = "C4" Flags = (GRAVITY), (ANIMATED), (TIMED), (BULLET), (AUTOTARGET) Damage = 50 MapDamage = 50 ShotTime = 10 AmmoPic = "w_c4.zbm" PhaseWidth = 20 Animation = "AAABBBCCCDDDEEEFFFGGGHHHIIIIIIJKJKJKJKJK*" Sound = "ticktock.wav" ExplosionSound = "strong explosion.wav" Price = 200 PriceUnit = 2 AIDamage = 60 AIRadius = 50 [WEAPON] Name = "JayBomb" Flags = (GRAVITY), (MANUALEXPLODE), (ANIMATED), (BOUNCE), (TIMED), (AUTOTARGET) Damage = 80 MapDamage = 80 ShotTime = 10 PhaseWidth = 16 Animation = "ABCDEFGHABCDEFGHABCDEFGHABCDEFGHABCDEFGHABCDEFGH*" AmmoPic = "w_jaybomb.zbm" Sound = "Jbomb.wav" ExplosionSound = "gargantuan explosion.wav" Price = 400 PriceUnit = 1 AIDamage = 70 AIRadius = 30 [WEAPON] Name = "Air Strike" Flags = (GRAVITY), (AIRDROPPED), (AUTOTARGET) Damage = 30 MapDamage = 10 Shots = 25 ShotTime = 2 BulletsPerShot = 1 PhaseWidth = 32 AmmoPic = "w_red.zbm" Sound = "mini rat.wav" ExplosionSound = "weak explosion.wav" Price = 100 PriceUnit = 1 AIDamage = 65 AIRadius = 20 [WEAPON] Name = "Flame Strike" Flags = (GRAVITY), (AIRDROPPED), (EXPLODEFIRE), (NODAMAGEMAP), (PREEXPLODE), (AUTOTARGET) Damage = 15 MapDamage = 20 Shots = 20 ShotTime = 1 AmmoPic = "w_bazooka.zbm" Sound = "flyby2.wav" ExplosionSound = "napalm.wav" Price = 500 PriceUnit = 1 [WEAPON] Name = "Bio-Strike" Flags = (GRAVITY), (AIRDROPPED), (TIMED), (SMOKEDISEASE), (LEAKSMOKE) Damage = 30 MapDamage = 25 PhaseWidth = 40 Shots = 10 ShotTime = 2 AmmoPic = "ammoprojectilew_canister.zbm" Sound = "airstrike fall.wav" ExplosionSound = "gargantuan explosion.wav" Price = 1000 PriceUnit = 2 AIDamage = 120 AIRadius = 140 [WEAPON] Name = "Nuke-Strike" Flags = (GRAVITY), (AIRDROPPED), (EXPLODESMOKE), (ANIMATED), (AUTOTARGET) Damage = 150 MapDamage = 120 PhaseWidth = 40 Animation = "AB" AmmoPic = "w_bigbomb_orange.zbm" Sound = "airstrike fall.wav" ExplosionSound = "gargantuan explosion.wav" Price = 1400 PriceUnit = 1 AIDamage = 120 AIRadius = 100 [WEAPON] Name = "SnailAir flight" Flags = (GRAVITY), (AIRDROPPED), (DROPSNAIL), (NOMAPDAMAGE), (ANIMATED), (TEAMANIM), (KEEPONSCREEN) Damage = 10 MapDamage = 0 Shots = 1 ShotTime = 10 PhaseWidth = 50 AmmoPic = "w_chute.zbm" Animation = "AABCDEEDCB" Animation = "FFGHIJJIHG" Animation = "ONMLKLKLKMNOPQRSTTSRQP" Sound = "flyby2.wav" ;ExplosionSound = "pixie dust.wav" Price = 300 PriceUnit = 2 [WEAPON] Name = "Fleas" Flags = (GRAVITY), (JUMPING), (TIMED), (BOUNCE), (AUTOTARGET) Damage = 15 MapDamage = 15 ShotTime = 35 Shots = 1 BulletsPerShot = 8 AmmoPic = "w_flea_big.zbm" Sound = "flea bounce.wav" ExplosionSound = "weak explosion.wav" Price = 250 PriceUnit = 1 [WEAPON] Name = "Cricket" Flags = (GRAVITY), (JUMPING), (TIMED), (BOUNCE), (EXPLODING), (ANIMATED), (AUTOTARGET) Damage = 70 MapDamage = 100 ShotTime = 10 PhaseWidth = 32 Animation = "ABCBABCBABCBABCBABCBABCBABCB*" AmmoPic = "w_cricket.zbm" Sound = "grasshopper.wav" ExplosionSound = "strong explosion.wav" Price = 200 PriceUnit = 1 [WEAPON] Name = "Worm" Flags = (GRAVITY), (TIMED), (ANIMATED), (EATMAP), (RANDOMDIR) Damage = 50 MapDamage = 30 ShotTime = 10 PhaseWidth = 20 ;Animation = "ACDEGFECBACDEGFECBACDEGFECBACDEGFECB*" Animation = "ACDEGFECBACDEGFECBACDEGFECBAC*" AmmoPic = "w_worm.zbm" Sound = "worm.wav" ExplosionSound = "bullwhip.wav" Price = 100 PriceUnit = 1 [WEAPON] Name = "Mosquito" Flags = (GRAVITY), (AIRDROPPED), (AUTOTARGET) Damage = 40 MapDamage = 10 Shots = 1 ShotTime = 2 BulletsPerShot = 50 PhaseWidth = 32 AmmoPic = "w_red.zbm" Sound = "mini rat.wav" ExplosionSound = "weak explosion.wav" Price = 150 PriceUnit = 1 AIDamage = 65 AIRadius = 20 [WEAPON] Name = "Ants" Flags = (GRAVITY), (TIMED), (ANIMATED), (EATMAP), (EATRANDOMDIR), (AUTOTARGET) Damage = 30 MapDamage = 10 Shots = 1 BulletsPerShot = 3 ShotTime = 100 PhaseWidth = 16 Animation = "ADCBADCBADCBADCBAD*" AmmoPic = "w_ant.zbm" Sound = "antz.wav" ExplosionSound = "strong explosion.wav" Price = 350 PriceUnit = 2 The levels are tricky...but i'm looking into that :D
Guest Monolithix [MVP] Posted July 10, 2004 Report Posted July 10, 2004 Yeah i remember looking through it in the past. The site has weapon packs and maps for the PPC version, unfortuately they didnt work with the SP version back when it was released. They were claiming to create SP versions but i dont think they ever happened. Posted from my SmartPhone!
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