Guest gravity Posted August 14, 2004 Report Posted August 14, 2004 http://www.nvidia.com/page/goforce_3d.html THE WORLD'S FIRST PROGRAMMABLE 3D CORE FOR HANDHELD DEVICES NVIDIA® GoForce™ 3D combines ultra low-power consumption with stunning 3D shading technology, delivering for the first time ever fully interactive, photorealistic graphics on the handset platform. Leveraging the extensive NVIDIA patent portfolio, GoForce 3D technology features the industry's first shader instruction set for handheld devices. Shaders offer two fundamental benefits for handsets—significantly lower power consumption and advanced cinematic visual effects. NVIDIA has invested in a brand new architecture specifically targeted to the handheld device, balancing a great visual experience with extended battery life. Unlike other offerings in this market, GoForce 3D technology is not derived from a PC-centric architecture and retargeted at the handheld market. The result of NVIDIA’s innovation is a core with extremely high 3D performance (250 million pixels/sec.) running at a fraction (1/10) of the power of traditional cores. Consumers can enjoy visually appealing games and interactive real-time performance without having to trade off battery life. GoForce 3D technology is uniquely supported by a strategy that combines a revolutionary graphics experience with a wide choice of content. NVIDIA provides a handheld software development kit (SDK), designed to allow content developers access to NVIDIA technology and help them understand the architecture in order to take advantage of all the unique features of GoForce 3D technology. The combination of industry-leading features and the content they enable will make the creation and delivery of games with complex scenes and new applications that run flawlessly on the handheld possible. _____________________ GoForce 3D Technical Specifications 3D ENGINE Geometry transform engine (floating point and fixed point) 16-bpp (RGB565) color with 16-bit Z (high quality dithering) 40-bit color pipeline with signed non-integer color (over bright) 8 surfaces (color, Z, texture 1-6) Programmable pixel shader Fog, perspective correction, alpha-blending Mip-mapping Bilinear/trilinear filtered texturing 4/8-bit palettized texture, 16-bit (1555ARGB, 565RGB, 4444ARGB) Multitexture support (up to 6 simultaneous textures) Super-sampled antialiasing Compressed texture support (DXT) 250 million pixels/sec. 5 million vertices/sec. 5 million triangles/sec. 2D ENGINE 8-bpp (palettized), 16-bpp and 32-bpp Rectangle draw and BitBLT with 3-operand raster operation (ROP) All-angle Bresenham line drawing with subpixel resolution and ROP Mono (text) to color expansion Mono pattern or mono source transparency Source or destination color transparency Clipping Drawing synchronization with LCD display controller / 3D unit POWER MANAGEMENT Automatic power-down of unused pipelines (nPower) Normal, standby, and sleep modes Architectural-level power management Gated-clock power management Circuit-level power management Low-voltage operation STANDARDS OpenGL ES 1.0 and 1.1 supported Mobile D3D Supported JSR184 Supported ___________________________ Programmable Shader Technology First 3D core with programmable shader technology for handhelds. Desktop-class graphics technology in your handheld. Stunning photorealistic, graphics quality. Invoke lifelike avatars, play games with amazingly high-quality images on your handset. Multitexture Support Multitexturing efficiently can apply up to 6 simultaneous textures to every pixel, enabling high-quality 3D images to be rendered efficiently on the handheld. Multitexturing enables rendering of realistic graphics including partially reflective surfaces and accurate reproduction of the interplay between light and shadows. GoForce 3D supports multitexture in an intelligent manner reducing system traffic, thus enabling lifelike 3D graphics and long battery life. Geometry Processor The integrated geometry processor performs complex transform and setup calculations, while offloading the main CPU in the handheld. The geometry processor enables rich 3D applications to run extremely fast while consuming minimal power. _______________________ This is what I've been waiting for since the release of the T68m Best part is it's compatable with Mobile Direct X
Guest midnight Posted August 14, 2004 Report Posted August 14, 2004 we wont see that for over a year in MS Smartphones i'm afraid
Guest gravity Posted August 14, 2004 Report Posted August 14, 2004 That gives me a year to get my game ready. Meanwhile I can plan it and get the media ready(Till MS release the SDK).
Guest SMYKUL Posted August 21, 2004 Report Posted August 21, 2004 Lol, That would look good in a c500. All we need now is a smartphone with a built in projector...
Guest mmystery Posted August 21, 2004 Report Posted August 21, 2004 i think that it will worth the waiting year..... This powerful engine seems very attractive!! :wink: cheers, mmystery
Guest maxh2003 Posted August 31, 2004 Report Posted August 31, 2004 There's one big, fat advantage to any phone with this chip in (once they're available). If your phone has a 3D accelerator in it, then it will be that much harder for Orange to pretend it's a business phone and saddle its users with bad joysticks, multi-keypress problems and broken GAPI installations! :) :P :D (posted with complete sympathy for anyone who's cursing their C500 at the moment)
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