Jump to content

nVidia anyone?


Recommended Posts

Guest gravity
Posted

http://www.nvidia.com/page/goforce_3d.html

THE WORLD'S FIRST PROGRAMMABLE 3D CORE FOR HANDHELD DEVICES

NVIDIA® GoForce™ 3D combines ultra low-power consumption with stunning 3D shading technology, delivering for the first time ever fully interactive, photorealistic graphics on the handset platform. Leveraging the extensive NVIDIA patent portfolio, GoForce 3D technology features the industry's first shader instruction set for handheld devices. Shaders offer two fundamental benefits for handsets—significantly lower power consumption and advanced cinematic visual effects.

NVIDIA has invested in a brand new architecture specifically targeted to the handheld device, balancing a great visual experience with extended battery life. Unlike other offerings in this market, GoForce 3D technology is not derived from a PC-centric architecture and retargeted at the handheld market. The result of NVIDIA’s innovation is a core with extremely high 3D performance (250 million pixels/sec.) running at a fraction (1/10) of the power of traditional cores. Consumers can enjoy visually appealing games and interactive real-time performance without having to trade off battery life.

GoForce 3D technology is uniquely supported by a strategy that combines a revolutionary graphics experience with a wide choice of content. NVIDIA provides a handheld software development kit (SDK), designed to allow content developers access to NVIDIA technology and help them understand the architecture in order to take advantage of all the unique features of GoForce 3D technology. The combination of industry-leading features and the content they enable will make the creation and delivery of games with complex scenes and new applications that run flawlessly on the handheld possible.

_____________________

GoForce 3D Technical Specifications

3D ENGINE

Geometry transform engine (floating point and fixed point)

16-bpp (RGB565) color with 16-bit Z (high quality dithering)

40-bit color pipeline with signed non-integer color (over bright)

8 surfaces (color, Z, texture 1-6)

Programmable pixel shader

Fog, perspective correction, alpha-blending

Mip-mapping

Bilinear/trilinear filtered texturing

4/8-bit palettized texture, 16-bit (1555ARGB, 565RGB, 4444ARGB)

Multitexture support (up to 6 simultaneous textures)

Super-sampled antialiasing

Compressed texture support (DXT)

250 million pixels/sec.

5 million vertices/sec.

5 million triangles/sec.

2D ENGINE

8-bpp (palettized), 16-bpp and 32-bpp

Rectangle draw and BitBLT with 3-operand raster operation (ROP)

All-angle Bresenham line drawing with subpixel resolution and ROP

Mono (text) to color expansion

Mono pattern or mono source transparency

Source or destination color transparency

Clipping

Drawing synchronization with LCD display controller / 3D unit

POWER MANAGEMENT

Automatic power-down of unused pipelines (nPower)

Normal, standby, and sleep modes

Architectural-level power management

Gated-clock power management

Circuit-level power management

Low-voltage operation

STANDARDS

OpenGL ES 1.0 and 1.1 supported

Mobile D3D Supported

JSR184 Supported

___________________________

Programmable Shader Technology

First 3D core with programmable shader technology for handhelds. Desktop-class graphics technology in your handheld. Stunning photorealistic, graphics quality. Invoke lifelike avatars, play games with amazingly high-quality images on your handset.

Multitexture Support

Multitexturing efficiently can apply up to 6 simultaneous textures to every pixel, enabling high-quality 3D images to be rendered efficiently on the handheld. Multitexturing enables rendering of realistic graphics including partially reflective surfaces and accurate reproduction of the interplay between light and shadows. GoForce 3D supports multitexture in an intelligent manner reducing system traffic, thus enabling lifelike 3D graphics and long battery life.

Geometry Processor

The integrated geometry processor performs complex transform and setup calculations, while offloading the main CPU in the handheld. The geometry processor enables rich 3D applications to run extremely fast while consuming minimal power.

_______________________

This is what I've been waiting for since the release of the T68m

Best part is it's compatable with Mobile Direct X

Guest midnight
Posted

we wont see that for over a year in MS Smartphones i'm afraid

Guest gravity
Posted

That gives me a year to get my game ready. Meanwhile I can plan it and get the media ready(Till MS release the SDK).

Guest SMYKUL
Posted

Lol, That would look good in a c500. All we need now is a smartphone with a built in projector...

Guest mmystery
Posted

i think that it will worth the waiting year.....

This powerful engine seems very attractive!! :wink:

cheers, mmystery

  • 2 weeks later...
Guest maxh2003
Posted

There's one big, fat advantage to any phone with this chip in (once they're available).

If your phone has a 3D accelerator in it, then it will be that much harder for Orange to pretend it's a business phone and saddle its users with bad joysticks, multi-keypress problems and broken GAPI installations! :) :P :D

(posted with complete sympathy for anyone who's cursing their C500 at the moment)

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.