Guest djfuego Posted January 20, 2005 Report Posted January 20, 2005 I was browsing SF.net today and stumbled upon this link OpenTTD and then thought.. Gee wouldn't that be cool if someone ported it to smartphone. The Program needs the original game files (Obviously) but the source is right there for a possible SP conversion. I remember being able to playthe original on an old 486 66 and would think a SP could just about cope. Not too sure about having music with it though. Anyone willing to take the challenge?
Guest element Posted January 20, 2005 Report Posted January 20, 2005 Would be a brilliant game if someone could do that!
Guest beersoft Posted January 20, 2005 Report Posted January 20, 2005 no please don't port this, and make it multiplayer over bluetooth i'll never get any work done :D later Owen
Guest ga!nusha Posted January 20, 2005 Report Posted January 20, 2005 great idea!!! i would love to help but my c++ skills are near to 0...
Guest Hito Posted January 20, 2005 Report Posted January 20, 2005 My first post, and just want to say...PLEASE OH GOD, PLEASE SOMEONE PORT THIS!! Interface would be hard, but worth the challenge!
Guest ga!nusha Posted January 20, 2005 Report Posted January 20, 2005 maybe the c500 keyboard could be used to surf thru the menu...
Guest giles2005 Posted February 11, 2005 Report Posted February 11, 2005 If some one can post the address for the source code and supply a working copy of the game so i can figure out game elements i will scratch together some sort of port... but bluetooth is out the question im affraid..... no promises thou..... email me at [email protected]
Guest Jamma14 Posted February 11, 2005 Report Posted February 11, 2005 (edited) Well the link to the source is at the top... O and sorry I can't help you to get a working copy but if you do manage to port this it would be gr8 you have my full support! :lol: Edited February 11, 2005 by Jamma14
Guest PayableOnDeath Posted February 12, 2005 Report Posted February 12, 2005 please some port this over it will be Great
Guest djfuego Posted February 17, 2005 Report Posted February 17, 2005 The name of the file to download is openttd-0.3.6-source.tar.gz It's tar.gz. I think winzip/7zip/winrar will unpack it. All the source you need. :( Happy coding :lol:
Guest axe Posted February 17, 2005 Report Posted February 17, 2005 Owww ya gotta love those CLASSICS !!! please please somebody do this ... I'll pay for it !!
Guest futaris Posted August 10, 2005 Report Posted August 10, 2005 They've got OpenTTD running on PocketPC, and this version runs fine on my Smartphone2. However, we'll need to modify the interface, as currently its only written to use the touch screen. Just need to do something like ScummVM does on the Smartphone (for mouse control).
Guest Gorskar Posted August 10, 2005 Report Posted August 10, 2005 To Be honest as soon as i saw the hi res screen on the c550 I thought of this game :) the mouse on scummVM is ok, but could do with settings for acceleration, as you have to hold it too long to move around the screen. (unless this has been tweaked in the latest versions?) want it to move slowly for a 1/2 second and then shoot away. If you overshoot you let go and move it back in short movements which will be under the 1/2 second before the accelerator kicks in.
Guest djfuego Posted August 25, 2005 Report Posted August 25, 2005 To Be honest as soon as i saw the hi res screen on the c550 I thought of this game :) the mouse on scummVM is ok, but could do with settings for acceleration, as you have to hold it too long to move around the screen. (unless this has been tweaked in the latest versions?) want it to move slowly for a 1/2 second and then shoot away. If you overshoot you let go and move it back in short movements which will be under the 1/2 second before the accelerator kicks in. <{POST_SNAPBACK}> So has development started for the smartphone version ?
Guest Jamma14 Posted August 26, 2005 Report Posted August 26, 2005 Don't think so, In-fusio (who have also brought midtown madness and crash bandicoot to smartphone) have made a version of zoo tycoon though, if anyone is interested.
Guest nausea Posted August 27, 2005 Report Posted August 27, 2005 Don't think so, In-fusio (who have also brought midtown madness and crash bandicoot to smartphone) have made a version of zoo tycoon though, if anyone is interested. <{POST_SNAPBACK}> The games they make aren't for smartphones, are they? On their website theres no mention of smartphones...
Guest Gorskar Posted August 29, 2005 Report Posted August 29, 2005 You can buy them on http://www.handit.com/index.php?fuseaction=shop&katid=289
Guest roozbeh Posted August 29, 2005 Report Posted August 29, 2005 You can buy them on http://www.handit.com/index.php?fuseaction=shop&katid=289 <{POST_SNAPBACK}> if nobody started this i might be instrested in porting.....
Guest Jamma14 Posted August 29, 2005 Report Posted August 29, 2005 if nobody started this i might be instrested in porting..... <{POST_SNAPBACK}> Yeh Rooz that would rock! Also, are you planning on making your other ports c550 compatible?? Specially Duke3d?
Guest roozbeh Posted August 30, 2005 Report Posted August 30, 2005 Yeh Rooz that would rock! Also, are you planning on making your other ports c550 compatible?? Specially Duke3d? <{POST_SNAPBACK}> i've been away a long time from mobile comuunity....whats wrong with c550? is it a new device?
Guest nausea Posted August 30, 2005 Report Posted August 30, 2005 Yea, its new, with a screen resolution of 240x320. Have fun updating all of your releases to support the new resolution :)
Guest Jamma14 Posted August 30, 2005 Report Posted August 30, 2005 Yea, its new, with a screen resolution of 240x320. Have fun updating all of your releases to support the new resolution :) <{POST_SNAPBACK}> Yeah, not that I'm much of a windows developer (I know my C++ now but am trying to get to grips with the win32 api :| ) but it shouldn't be too hard to alter the res to 240x320 am I right? If you could make it C550 compatible it really would be sweet! ;)
Guest nausea Posted August 31, 2005 Report Posted August 31, 2005 Yeah, not that I'm much of a windows developer (I know my C++ now but am trying to get to grips with the win32 api :| ) but it shouldn't be too hard to alter the res to 240x320 am I right? If you could make it C550 compatible it really would be sweet! :) <{POST_SNAPBACK}> I dont know what the rendering code of roozbeh's games looks like, so I dont know. Hopefully his code was designed to be scalable and he can update them fairly quickly. Its not complicated but its time consuming (I.E. boring).
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