Guest sagewithin Posted February 20, 2005 Report Posted February 20, 2005 Hi everyone: I hope someone can help me with this as I don't understand what's going on. I am trying to play a WAV file on the smartphone and can't get it to work for the life of me. I want to play it from a resource file, but I can't even get it to play from the a regular filename. Here's the code I'm using: Public Class Sound Private m_soundBytes() As Byte Private m_fileName As String Public Declare Function WCE_PlaySound Lib "CoreDll.dll" Alias "PlaySound" (ByVal szSound As String, ByVal hMod As IntPtr, ByVal flags As Integer) As Integer Public Declare Function WCE_PlaySoundBytes Lib "CoreDll.dll" Alias "PlaySound" (ByVal szSound() As Byte, ByVal hMod As IntPtr, ByVal flags As Integer) As Integer Private Enum Flags SND_SYNC = &H0 ' play synchronously (default) SND_ASYNC = &H1 ' play asynchronously SND_NODEFAULT = &H2 ' silence (!default) if sound not found SND_MEMORY = &H4 ' pszSound points to a memory file SND_LOOP = &H8 ' loop the sound until next sndPlaySound SND_NOSTOP = &H10 ' don't stop any currently playing sound SND_NOWAIT = &H2000 ' don't wait if the driver is busy SND_ALIAS = &H10000 ' name is a registry alias SND_ALIAS_ID = &H110000 ' alias is a predefined ID SND_FILENAME = &H20000 ' name is file name SND_RESOURCE = &H40004 ' name is resource name or atom End Enum ' Construct the Sound object to play sound data from the specified file. Public Sub New(ByVal fileName As String) m_fileName = fileName End Sub ' Construct the Sound object to play sound data from the specified stream. Public Sub New(ByVal stream As Stream) ' read the data from the stream m_soundBytes = New Byte(stream.Length) {} stream.Read(m_soundBytes, 0, Fix(stream.Length)) End Sub 'New ' Play the sound Public Sub Play() ' If a file name has been registered, call WCE_PlaySound, ' otherwise call WCE_PlaySoundBytes. If Not (m_fileName Is Nothing) Then MessageBox.Show(WCE_PlaySound(m_fileName, IntPtr.Zero, Fix(Flags.SND_SYNC Or Flags.SND_FILENAME))) Else MessageBox.Show(WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, Fix(Flags.SND_ASYNC Or Flags.SND_MEMORY))) End If End Sub End Class And then to call the sound file (as content): Dim mySound As New Sound(dirProgram & "FANFAR1.WAV") mySound.Play() OR (this WAV file is an embedded resource) Dim mySound As New Sound([Assembly].GetExecutingAssembly().GetManifestResourceStream("myname.HIT.WAV")) mySound.Play() The function to play the sound file returns a 0, which I assume means it didn't work. I don't get any errors or anything. The file just doesn't play. As a side note, if I use the following, I AM able to get the function to return 1 and the sound DOES play: Dim mySound As New Sound("SystemAsterisk") mySound.Play() Does anyone have any idea why this isn't working?? Please help! Thanks in advance.
Guest sagewithin Posted February 24, 2005 Report Posted February 24, 2005 As it turns out, there was a problem with the WAV file. It was set at an incompatible bit rate. Once I changed the file to 11,025 Hz 16-bit (or 8-bit), it worked perfectly. Hi everyone: I hope someone can help me with this as I don't understand what's going on. I am trying to play a WAV file on the smartphone and can't get it to work for the life of me. I want to play it from a resource file, but I can't even get it to play from the a regular filename. Here's the code I'm using:
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