Guest man9uk Posted June 15, 2005 Report Posted June 15, 2005 C#.net help anyone please help you know with treeView control we normaly get "Bounds" property so we can find out the location/size of each node in treeView. but in smart device application project we don't get "Bounds"property ;) and i need to know the location of each node. :??:How can i get "location" of each node. Please help :??: Thank you soooo so much in advance.
Guest man9uk Posted June 22, 2005 Report Posted June 22, 2005 (edited) hi all, Question 1 how do we read/load image from file (e.g bla\file.jpg) into the image object in MOBILE APPLICATION??? ??? for example protected override void OnPaint(PaintEventArgs e) { Graphics g = e.graphics; Image pic = new Image(); // here i need to read pic from some location "bla\file.jpg" // how do i do the loading image into object "pic" graphics.DrawImage(pic, x,y) } what code do i need instead of comments?? please help thanks ;) Edited June 22, 2005 by man9uk
Guest mgama Posted June 23, 2005 Report Posted June 23, 2005 You could create a new topic, rather than replying to 2 different threads. One answer to your question is: protected void MyOnPaint(PaintEventArgs e) { Graphics g = e.graphics; Bitmap myPicture = new Bitmap("\\storage\\mypicture.jpg"); g.DrawImage(myPicture,x,y); } However DrawImage had 4 other ways you can call it, each drawing it slightly differently. For example, if your Graphics g object has a size of 100x200, but your graphic is 640x480, you can specify to have the image stretched/shrunk to fit a specified size. You can figure out the sizes by myPicture.Width and myPicture.Height, and/or g.Clip.Width or g.Clip.Height.
Guest man9uk Posted June 25, 2005 Report Posted June 25, 2005 (edited) ... .... protected void MyOnPaint(PaintEventArgs e) { Graphics g = e.graphics; Bitmap myPicture = new Bitmap("\\storage\\mypicture.jpg"); g.DrawImage(myPicture,x,y); } However ..... ....... ...d/or g.Clip.Width or g.Clip.Height. <{POST_SNAPBACK}> Thanks I'll try that. :) :D :D :lol: I was not sure about "Bitmap("\\storage\\mypicture.jpg");"line of code. i thought it doesn't work like that in mob app but :lol: thanks for making it clear. i'll try that soon. May i ask another ques?...here... Can we get this picture from camera instead of some "\\storage\\bla.jpg" i guess yes but if really yes then how complicate will that be...? :??: some code would also help but thanks for as much as you can. Edited June 25, 2005 by man9uk
Guest man9uk Posted June 25, 2005 Report Posted June 25, 2005 (edited) :shock: wating for reply.. Edited June 25, 2005 by man9uk
Guest mgama Posted June 28, 2005 Report Posted June 28, 2005 (edited) May i ask another ques?...here... Can we get this picture from camera instead of some "\\storage\\bla.jpg" i guess yes but if really yes then how complicate will that be...? :??: some code would also help but thanks for as much as you can. <{POST_SNAPBACK}> Of course you can ask another question. I was just suggesting that if you created a new topic your question it would probably get more people to look at it, and potentially more answers. I personally read most threads. If I've read the thread before, and didn't have anything to contribute, I sometimes won't read any future replies to the same thread. I'm just trying to help you get your questions out there in front of as many eyes as possible. :) If you want to tap into the camera, your best bet is to use the APIs that are found in Windows Mobile 5. Granted, there are no commercially available phones that you can buy with WM5 on it, but there will be in the future. WM5 has added a new API that allows you to tap into the camera, as well many other aspects of the phone. Sadly, I don't think there is a reliable way to do what you are looking for in Windows Mobile 2003 or older. Edited June 28, 2005 by mgama
Guest man9uk Posted July 4, 2005 Report Posted July 4, 2005 Thank you..I'll do that next time and Thanks so much for the help :) :D :D
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