Guest sullivanpt Posted October 8, 2005 Report Posted October 8, 2005 I am developing some new games for the smartphone, and I convinced my new employer that the best way to fully test and debug my code was to give it away for free! =D> So here it is, my first smartphone game "Mouse Battle". Served up with complete source code for your review, education, and please, please, please feed-back. http://www.creava.biz/articles.htm (Please post your suggestions here on Modaco, as I'm not especially good at reading e-mail regularly). Thanks for your support! Patrick
Guest awarner [MVP] Posted October 10, 2005 Report Posted October 10, 2005 Interesting game, good luck with your project.
Guest sullivanpt Posted October 17, 2005 Report Posted October 17, 2005 Thanks for the many downloads and the feedback. I've added an Ogg Vorbis decoder which reduces the executable size by two-thirds for the sample application. I also reduced the bonus life requirement from 50 to 25 points, seems most people are not as skilled a spider as I am :-) By the way, after you download the demo game and play it successfully, it would be great if you could PM me a short note describing what hardware you're using. I'm trying to compile a list of compatible systems. Thanks!
Guest awarner [MVP] Posted October 17, 2005 Report Posted October 17, 2005 Works fin on the C550 not in full screen but that's to be expected. I find it virtually imnpossible not to loose a life with in the first three seconds as a mouse heads for me every time no matter what directino I move in. Speed wise the spider moves way to slow compared to the mice. EDIT just realised you can use your web to hide from the mice unless the suddenly appear right on top of you after your web vanishes.
Guest max1956bikes Posted October 19, 2005 Report Posted October 19, 2005 (Please post your suggestions here on Modaco, i have been playing it on c500 runs well a great game not sure about singing sounds like me in bath.
Guest sullivanpt Posted October 20, 2005 Report Posted October 20, 2005 ... not sure about singing sounds like me in bath. I'm flattered that you think my singing is almost as good yours ;)
Guest 3-R4Z0R Posted November 12, 2005 Report Posted November 12, 2005 I don't get it, how to execute the game engine in the emulator. I have set up the emulator correctly and tested it with the built in "Hello World". Works nice. When I build the game engine, there are no errors, but when it should be executed, eVC says "Could not be executed" Any ideas?
Guest Jamma14 Posted November 12, 2005 Report Posted November 12, 2005 (edited) I don't get it, how to execute the game engine in the emulator. I have set up the emulator correctly and tested it with the built in "Hello World". Works nice. When I build the game engine, there are no errors, but when it should be executed, eVC says "Could not be executed" Any ideas? <{POST_SNAPBACK}> You will have to transfer gx.dll into the windows directory of the emulator (stupid but you have to do it every time if you are testing something that uses gapi). To do so: 1. Click on tools->remote file viewer (if you just see a pop up dos box that immediately closes, try running evc in win 98 mode, if not good, ignore that comment). ;) 2. This should start up and connect with the emulator. 3. Browse to the phone's \Windows folder and click File->export file. 4. Go to C:\Program Files\Windows CE Tools\wce420\SMARTPHONE 2003\Target\X86 (or similar) and export gx.dll. 5. Try executing it again. Hopefully that *should* resolve the problem. Keep in mind if you turn off the emulator you will have to transfer the file again to test it. NB. With real devices, you don't need gx.dll James Edited November 12, 2005 by Jamma14
Guest yoursort Posted January 3, 2006 Report Posted January 3, 2006 at sullivanpt: your game engine is really cool and I use your sound routines in my current project (a very simple 2d shoot´em´up). Here´s my question: Because simultaneous ogg-playback is really slow is there a possibility to decode a ogg-sound once (e.g. at game start) and then use the "LoadWave()"- and"Play()-function of your engine to play the ogg-sound like a wave? If yes, please answer me how I can do this! Thanx yoursort
Guest sullivanpt Posted January 5, 2006 Report Posted January 5, 2006 Because simultaneous ogg-playback is really slow is there a possibility to decode a ogg-sound once (e.g. at game start) and then use the "LoadWave()"- and"Play()-function of your engine to play the ogg-sound like a wave? <{POST_SNAPBACK}> Hi, that's an excellent idea, but not currently supported. I'll leave it as an exercise. ;) Look at the file ExWave.cpp and the function WaveRender in particular.
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