Guest m|ke Posted August 10, 2006 Report Posted August 10, 2006 (edited) Hi, Im a c++/directx programming student at university and recently through boredom I decided to try and program a game for my smartphone, I currently own a spv c500. This is my first game ever created for the smartphone, I used the Smartphone SDK 2003. I thought Id post it on here to see what people thought of it. I have created this in 2days, I currently dont know how to give other apps focus over mine (like incoming calls), also ive had problems using sounds. Its in its early stages and many elements are hardcoded for testing reasons, the game will eventually run off xml. Features: - 3 types of Enemy and a Boss, each firing different types of ammo - AI with levels,waves waypoints etc (these are limited atm but they will be randomly picked later) - Healthpacks drop randomly from dead enemies (1 out of 2 chance) - World updates are ticked (so should) run same on all - Drawing is lerped via time - Animation system (seems to work fine but we will see) - Enemy animations and explosions etc - Collisions via rect structures - Scoring system It is coded for smartphone screen size 176x220 (full). Controls: Menus = Up on arrows also 7 = move left 8 = fire 5 = move up 0 = move down 9 = move right down = EXIT GAME Let me know what you think or if there is any problems, akso if you have any suggestions I installed it on mine using Activesync and just placed the data folder and the exe onto the phone and browsed with FileManager and loaded the exe. thx Mikesmartphonegame.zip Edited August 10, 2006 by m|ke
Guest muff Posted August 10, 2006 Report Posted August 10, 2006 form a game programmers point of view I have lots of comments, but I guess it depends on the kind of feedback you are after ? but programming stuff aside, my first comment is that more and more devices are going to 240x320 as their default res, so you should bear this in mind good to have a new games programmer in the scene tho, keep up the work :)
Guest m|ke Posted August 10, 2006 Report Posted August 10, 2006 (edited) any feedback is great, so fire away Edited August 10, 2006 by m|ke
Guest muff Posted August 10, 2006 Report Posted August 10, 2006 I've sent you a PM - please dont take it harshly, it's meant as comments from a fellow programmer :) Keep up the good work
Guest Koei Posted August 10, 2006 Report Posted August 10, 2006 (edited) Gonna check it on my Q8310 and give some feedback, if you promise to make a QVGA version ;). Im a sucker for thesekind of shooters :) edit: I want to be able to move and shoot at the same time. And to move fluently (holding the key to move out of the way quickly is kinda screwed up atm) Edited August 10, 2006 by Koei
Guest m|ke Posted August 10, 2006 Report Posted August 10, 2006 (edited) thx for the feedback and thx to muff for his help and good points. Ive updated a few things: - Controls now monitored constantly and are update smoothly (so you can dodge stuff) - Collision via rect and 80% rect (might change to pixel perfect if I deem it necassary, looks fine to me) - Fixed some animation bugs - Fixed bug with explosions - Added fps counter in top left Problems I am aware of which I havent got round to fixing/doing yet - Crappy control buttons :) - Corrupted title bar on exit - No Sound yet - No collisions between player/entities - Large exe size (hopefully fixed soon) thx any feedback appreciated, whatever it is Mikesmart.zip Edited August 10, 2006 by m|ke
Guest whiteflippinjew Posted August 10, 2006 Report Posted August 10, 2006 (edited) I see no real pattern for the enemies; they move like they're the balls in pong kind of. It also seemed like every enemy on screen would fire all at once. Helath didn't decrease. Try to make the player's ship a bit smaller. To me, 2d shooters with a giant ship (aka blazer) seem very amateur looking. If you get a smaller one like in turjah or skyforce, it will seem more proffesional. That's all Ive got for now. If it helps, Im using an Audiovox SMT5600 and encountered no problems. (Well, none that were listed in the "i know there are these problems" list) Edited August 10, 2006 by whiteflippinjew
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