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MicroTurismo for smartphone (beta1)


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Guest Galaga
Posted

I am very proud to announce you the release (in beta1) of "MicroTurismo" a race game currently under development for smartphone 2002. The author: "Malloc" made the good choice and MicroTurismo will be the second software to be born under the Smartphony label! : )) (hip hip hip…)

MicroTurismo1.jpg

As you can see on the screenschots this first version is more than promising, and the gameplay is between Super Sprint and Micromachines. The current version has only one track and one type of car, but the final version will be richly equipped, and will propose several type of races, with the racing cars adequate: (Rally, F1, race on snow or StockCar…).

The game engine is already maliciously powerful, the number you can see at the top of the screen is the frame rates (between 90 / 100 fps) … and the behavior is increasingly realistic on each versions (I have tested the preceding ones). This version allows skids, for example.

The returns which interest us are especially linked to the gamaplay, the difficulty and the controls, thank you to say us what you think about it. If you have any suggestions…

(excuse my pathetic english ... I’m just a poor froggy !) : ))

Download it here !!!

Guest midnight
Posted

hehe, that looks great, and once again, if you need any help with graphics then lemme know :wink:

Guest midnight
Posted

hmmm, on first play, i have these comments.....

nice and smooth and fast (maybe a little too fast :wink:

graphics seem s little 'big', you cant see enough of the road infront of you to turn the corners in time (especially when going across the width of the screen)

the controls are a little twitchy, its hard enough just trying to go in a straight line

but, its definitely a good start, do you plan nighttime racing? (dunno how good the smartphone is at alpha transparency for lights etc, but that could be fun :lol:)

Guest mashkhan
Posted

Just tried it and here are my thoughts,

1) A bit fast, controls were a bit sensitive. I kept on getting "stuck" in the background

2) As midnight said, the camera needs to be set alot higher so we can see more of the track

3)Difficulty seemed a little high, I was left at the starting grid and couldn't really catch up

4)An option where we only need to press "accelerate" once, cars would accelerate automatically. A handbrake key would be cool as well

Suggestions

Sound! I know it's very early, but I think for a game like this would be enhanced by lots of engine grunts and squealy tire noises

Power ups would be cool, as would car damage. Also I 'd like to be able to bash into the cars and force them off the track

A track editor would be cool as well, create them on our pc and upload to phone

Nice work, though I look forward to playing the finished game!

Guest Simon Desser
Posted

Small point, but after playing the game, it leaves a "blank icon" on the MRU, which looks a bit odd?

Cheers

Simon

Guest 12speed
Posted

I agree with all the above but great start i look forward to beta2 :wink:

Guest malloc
Posted

About the difficulty to see the road in front, would it be better

to have smaller cars like suggested or to have a camera

showing more what's in front of the player (with the car on

the screen border) instead of being centered on player ?

I'd rather prefer the second, I'm afraid smaller car would

look too small... What do you think ?

malloc

Guest Monolithix [MVP]
Posted

Second idea sounds great.

One question: why out of the choice of "left, right, up, down" did you chose steer left/right as up/down?

Guest midnight
Posted

mono, turn your phone 90 degrees so that the accel button is on the top of the phone :wink:

Guest malloc
Posted

Yes up/down controls first came up for the "Landscape" play,

and after I've found left and right to be far less accurate than

up down on the SPV even when not playing landscape (assymetrical joystick ... who designed that... ??? :evil: ).

Anyway, hopefully there'll be full key configuration in the next

releases...

malloc

Guest Croccy22
Posted

Just out of interest was this game written using one of the existing libraries? ie GapiDraw or have you done it from scratch?

Matt

Guest Monolithix [MVP]
Posted
mono, turn your phone 90 degrees so that the accel button is on the top of the phone :wink:

Lateral thinking rocks.

:lol:

(Edit: the cars have a habit of getting stuck on the last bend btw ;))

Guest jaknife2000
Posted

No joy at all this end.

It doesn't even install, i get a "failed to install" message, if i then go and try the install again, i get a message this time saying "Installation failed. The program or setting cannot be installed becasue it is not digitally signed with a trusted certificate. Please contact your service provider for more information".

My phone is already de-cert and i was trying to install it with Smart Explorer, which is decert only.

So dunno how that is.

I was toying with the idea of copying the files over manually rather than using the cab file.

Guest terminater2_uk
Posted

couldnt get the hang of using up/down for left and right. kept turn9ing the wrong way, but pretty cool apart from that. oh, and it took me ages to quit. a quit button would be nice :lol:

Guest malloc
Posted
Just out of interest was this game written using one of the existing libraries? ie GapiDraw or have you done it from scratch?

Everything has been coded from scratch. At start I was thinking

of doing some ASM optim, but after all it's quick enough, I might

reconsider... better spend my time on the gameplay and AI :wink:

@ terminater2_uk : press * to quit

malloc

Guest Pagemakers
Posted

Looks good but controls are impossible to use. Too fiddly. Can't the car's speed be continuous once set so there is no need to keep accelerating/decelerating and controls 1/3 or 2/4 or 7/9 used to turn left and right. It's just not logical to press action up and down to turn left and right.

Guest midnight
Posted

tried rebooting your phone? checking you have enough space free? usual stuff i know, but always handy to remind people :lol:

Posted

Have to agree with the others. There's no real benefit of playing this sideways. Boxy Poxket was implemented sideways and works really well that way, but this could be played just as well straight up, which makes the key mapping a bit awkward.

Would like it to auto accelerate unless you press break (though using the action key rather than 3 does make this easier).

Other than that it looks really good. Will be nice to see a finished version.

Guest midnight
Posted

erm,just a thought, but have you tried rotating the landscape around the car? instead of the car rotating on the landscape, ok, may be a bit more processor intensive, but shouldnt be too bad, just wondering, cos then you could have the car almost fixed towards the bottom of the screen, maximising the view on the screen, it may not work and wont be as natural, but it may be worth a try :wink:

Guest Gorskar
Posted

I like that idea also. Not sure how easy it would be to do that though.

Other Ideas you could maybe consider:

Cars that are behind get a speed increase, so they have a chance of catching up. This is quite common on racing games.

Wider roads

Slow the game down - its too hard to control at the moment.

Guest Maverick
Posted

Yeah.. rotating the landscape is a good idea because steering will be a lot less confusing.

Huh... Hope its easy to implement that !! :-P

Also, the car can be rotated round and round 360 degrees .... it would be more realistic to restrict the steering.

Guest malloc
Posted

Hehe, the way the engine was built, rotating the background

would be making a new game engine... so this won't be for

this game... But technicaly it could be done, I think, the SPV

seems powerfull enough 8)

malloc

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