Guest pallen Posted July 5, 2009 Report Posted July 5, 2009 Ok, I know our Omnia has a Marvell PXA312 624mHz processor. It seems pretty fast to me, for a mobile phone, but then again, I've been playing around with Pocket PCs since the 25mHz B&W Palm-Sized PCs. How does this processor compare with some others out there - particularly the new iPhone 3G S? The mHz are the same now for both platforms, and both are ARM, but we all know about the pitfalls of comparing processors on mHz alone. Has anyone done any kind of benchmarking? I'm curious because I read an article saying the new iPhone could be a good portable gaming platfor now that it has a faster CPU (and just as important, a faster GPU). It got me thinking that our Omnia and futrue Windows Mobile devices might also make a competitive mobile gaming platform as well if the speed are comparable. I know there are some pretty good games out there already, but I dont think anyone in the industry is looking at Windows Mobile as a gaming platform seriously like a nintendo DS, PSP, or other such device.
Guest bpivk Posted July 5, 2009 Report Posted July 5, 2009 Omnia will never be a gaming platform and i doubt that iphone will be one either... Nvidia is working on a phone that will double as a gaming platform so check their site for news/updates on their phone. It's supposed to have a nvidia GPU and a sweet screen but I'm satisfyed with my omnia so i didn't go into details.
Guest pallen Posted July 5, 2009 Report Posted July 5, 2009 Omnia will never be a gaming platform and i doubt that iphone will be one either... You are probably right, if for no other reason than battery life. Two hours of game playing would probably kill the Omnia battery. At least we can buy a spare or two and swap them on the fly ;)
Guest jamjamjam Posted July 5, 2009 Report Posted July 5, 2009 (edited) Well the new iphone 3GS is said to be clock-for-clock 2x as powerful as old architecture such as in the origional iphone and in our omnias. ZODTTDS findings with his emulators show a 3 fold increase in performance, which is in keeping the 2x clock-for-clock info. i.e. Iphone 3G 400 Mhz (old architecture) Iphone 3GS 600 Mhz x 2 = 1200 Mhz equivalent (3x that of the original and 2x our omnias) I don't really know much about the new GPU, exept that its about 2/3 x the power of the old one! More info here: http://www.anandtech.com/gadgets/showdoc.aspx?i=3579 Also, the new Omnia Pro/2 use the old architecture at 800 Mhz with a similar GPU(maybe same?) GPU as in the original iphone 3G ;) FINALLY, Omnia is a pretty good emulation platform! with SNES, GAMEBOY COLOUR/ADVANCE and MEGADRIVE running perfectly and PSX running well (Soon to be almost perfect!) you just need to use a bluetooth gamepad which is easily found on ebay. Edited July 5, 2009 by jamjamjam
Guest thescope Posted July 5, 2009 Report Posted July 5, 2009 I don't know about you, but soon Fpsece 1.0 will be out, and the ability to play any PS1 game ROM directly on teh phone with good FPS is awsome. AND soon OTOY (http://www.otoy.com/) will come along with FULL PC GAMES on mobile devices. There is a video of them playing on the Samsung Omnia - Crysis and L4D... it is real, I am in contact with them to beta test... http://dailymobile.se/2009/06/24/crysis-on...ia-otoy-mobile/
Guest maf107ezk0 Posted July 5, 2009 Report Posted July 5, 2009 thescope, do you really believe that this thing with crysis and l4d is real... I mean seriously ;)
Guest Persia Posted July 5, 2009 Report Posted July 5, 2009 You are probably right, if for no other reason than battery life. Two hours of game playing would probably kill the Omnia battery. At least we can buy a spare or two and swap them on the fly :D don't know but here is my official topic for omnia special games on gameloft: http://forum.gameloft.com/index.php/topic,1989.0.html some games like real football 09 is the iphone version for omnia but i am thinking to buy new iphone 3gs ;)
Guest pallen Posted July 5, 2009 Report Posted July 5, 2009 Well the new iphone 3GS is said to be clock-for-clock 2x as powerful as old architecture such as in the origional iphone and in our omnias. ZODTTDS findings with his emulators show a 3 fold increase in performance, which is in keeping the 2x clock-for-clock info. i.e. Iphone 3G 400 Mhz (old architecture) Iphone 3GS 600 Mhz x 2 = 1200 Mhz equivalent (3x that of the original and 2x our omnias) I don't really know much about the new GPU, exept that its about 2/3 x the power of the old one! More info here: http://www.anandtech.com/gadgets/showdoc.aspx?i=3579 Also, the new Omnia Pro/2 use the old architecture at 800 Mhz with a similar GPU(maybe same?) GPU as in the original iphone 3G ;) FINALLY, Omnia is a pretty good emulation platform! with SNES, GAMEBOY COLOUR/ADVANCE and MEGADRIVE running perfectly and PSX running well (Soon to be almost perfect!) you just need to use a bluetooth gamepad which is easily found on ebay. Thanks for the info! I dont know much about mobile processors, but what I read on the iPhone was that it was 2-3X more powerful clock-for-clock with the old iphone processor, which was not an ARM processor. Does the original iPhone processor compare with the Omnia even though it isnt an ARM processor?
Guest pallen Posted July 5, 2009 Report Posted July 5, 2009 I don't know about you, but soon Fpsece 1.0 will be out, and the ability to play any PS1 game ROM directly on teh phone with good FPS is awsome. AND soon OTOY (http://www.otoy.com/) will come along with FULL PC GAMES on mobile devices. There is a video of them playing on the Samsung Omnia - Crysis and L4D... it is real, I am in contact with them to beta test... http://dailymobile.se/2009/06/24/crysis-on...ia-otoy-mobile/ Sounds interesting. I cant imagine how that would work, but it sounds cool. I used to run Age of Empires on my PPC ;)
Guest StarVision Posted July 5, 2009 Report Posted July 5, 2009 If u want a gaming PPC , then you should choose O2 Vista , the phone with Nvidea GPU , 512HMZ CPU...or Panasonic P9( i forgot the model , it got the same spec as O2 vista) got additional function which it can plug a thumbdrive on it. They all have a slide keyboard and 3 inch VGA screen... By the way , most 624Mhz Cpu uses PXA 310 , Omnia is the only one using PXA 312 , watz the different?
Guest jamjamjam Posted July 5, 2009 Report Posted July 5, 2009 @StarVision I had the Toshiba G900 which has the same specs as the O2 XDA Vista and unfortunately it was not very good at running anything! Snes, Megadrive, FPSECE; all ran slowly for some reason... @Pallen I thought the original had a Samsung 400 Mhz ARM? It says so in the AnandTech article I linked too earlier.
Guest pallen Posted July 5, 2009 Report Posted July 5, 2009 @StarVision I had the Toshiba G900 which has the same specs as the O2 XDA Vista and unfortunately it was not very good at running anything! Snes, Megadrive, FPSECE; all ran slowly for some reason... @Pallen I thought the original had a Samsung 400 Mhz ARM? It says so in the AnandTech article I linked too earlier. hmmm. I havent seen that. I have only seen it listed as here http://www.mobile88.com/cellphone/Samsung/...ecification.asp Maybe Samsung has it clocked at 400 in the software somehow?
Guest jamjamjam Posted July 5, 2009 Report Posted July 5, 2009 By original I meant he Iphone 2G/3G ;)
Guest aceofrazgriz Posted July 5, 2009 Report Posted July 5, 2009 (edited) Omnia will never be a gaming platform and i doubt that iphone will be one either... Nvidia is working on a phone that will double as a gaming platform so check their site for news/updates on their phone. It's supposed to have a nvidia GPU and a sweet screen but I'm satisfyed with my omnia so i didn't go into details. Your thinking the Tegra. And nVidia themselves aren't making the phone, they are making the chip, platform, and a custom UI. Tegra is going to be a BEAST. Theres also the OMAP3 and Snapdragon to look foward too. On the discussion, also note how different the OS runs on the iphone vs winmo. Winmo runs background apps and processes... the iphone doesn't, so comparing performance is impossible. Tegra and Snapdragon devices are set to start showing up by years end, be prepared for awesome. Tegra will run both WinMo and Android. Heres a game developed on a prototype Tegra device: http://www.augmentedenvironments.org/lab/r...eld-ar/arhrrrr/ Edited July 5, 2009 by aceofrazgriz
Guest StarVision Posted July 6, 2009 Report Posted July 6, 2009 (edited) Toshiba G900 does not have the driver for display chipset , and as a result , itz slow... Edited July 6, 2009 by StarVision
Guest Ingvarr Posted July 6, 2009 Report Posted July 6, 2009 (edited) OMAP3 is just one of the implementations of the ARM Cortex. Remember, ARM does not make actual hardware, it only sells "hardware source code" to sub-licensors who make actual silicon out of it. On iPhone and Android you perceive "smoothness" mainly due to graphics accelerator used for animations which is not in Omnia. But when the actual CPU part gets involved you notice the same small "input lags". As far as I know, in terms of raw CPU power Omnias Marvell pretty equal to Cortex - however this plays out only in custom very CPU heavy calculations - like console/other platform emulation and non-standard format video players. Where "usual graphics" like drawing, scrolling (and recently, MPEG4 video decoding) gets involved, specialized GPU provides a lot more benefit that even fastest mobile CPU can do. Edited July 6, 2009 by Ingvarr
Guest StarVision Posted July 6, 2009 Report Posted July 6, 2009 Does the Omnia II come with a GPU? Omnia II is not Windows Mobile machine. Thus , no high freq CPU , no GPU~Itz symbian. Only WM needs great hardware requirement~
Guest damienloh Posted July 6, 2009 Report Posted July 6, 2009 Omnia II is not Windows Mobile machine. Thus , no high freq CPU , no GPU~Itz symbian. Only WM needs great hardware requirement~ Hi, I think what you said is Omnia HD.
Guest Ingvarr Posted July 6, 2009 Report Posted July 6, 2009 (edited) Omnia II uses new Samsung S3C6410 chip that integrates ARM11 CPU and, yes, it does have a GPU too. But it uses Windows Mobile. The problem is that in Windows Mobile the application must explicitly support GPU (like by explicitly using Direct3D Mobile or OpenGL ES), because Windows Mobile GDI architecture was not made with GPU in mind, and a lot of devices here without GPUs. Thats why most of Windows Mobile apps receive no advantage from GPU at all. On iPhone OS, WebOS and Android its different - OS architecture designed with GPU as core renderer in mind, so all applications receive benefit from GPU by default, even for simple stuff like rendering UI widgets. Edited July 6, 2009 by Ingvarr
Guest pallen Posted July 7, 2009 Report Posted July 7, 2009 (edited) The problem is that in Windows Mobile the application must explicitly support GPU (like by explicitly using Direct3D Mobile or OpenGL ES), because Windows Mobile GDI architecture was not made with GPU in mind, and a lot of devices here without GPUs. Thats why most of Windows Mobile apps receive no advantage from GPU at all. Sounds familiar - like windows didnt get to take advantange of full hardware acceleration in the destop environment until Vista, even though Apple had been doing it since the 1st relase of OSX. When will MS learn that well-designed, flashy UI sells? Edited July 7, 2009 by pallen
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