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Guest speleomaniac
Posted

i've lost all my motivation for developing something for the omnia months ago, beause the stupid cpu hog (~45%), which rises when toching the screen.

after receiving some pm's requesting the source code of htcemu dll's, i decided to make all my code public. (actually, some of them were already posted in other threads.)

i've removed some artwork (copyright and respect issues) from the project directories.

those who are curious can check what is done how, everything is packed in a single zip file (vs2008 c++ projects).

there are probably very little or no comments at all in the project files, and there's a lot of copy-paste work...

needless to say: download, compile and run at your own risk.

Sources.zip

  • 2 weeks later...
Guest speleomaniac
Posted

Some more code: ddraw wrapper for running Teeter. (Labyrnth.exe's import table was modified so pdraw.dll is loaded instead of ddraw.dll)

ddraw.zip

Guest Kyokushin
Posted

htcemu for omnia2 will be sweet :/

i am very sad i cant modify soruces :/

Posted

Thanks, I just started developing in C++, and must say it's a steep hill to clime. Your code will be very helpfull. Offcourse I will share what I use.

Do you have links or forums related to these projects. A screenshot would help.

Guest speleomaniac
Posted

all my work was posted in this forum. you have to dig through thes topics to find them. (or do a search for my posted files). no screenshots but there are working executables.

http://www.modaco.com/content/i9x0-omnia-h...the-omnia-i900/

http://www.modaco.com/content/i900-general...951/htcemu-0-8/

http://www.modaco.com/content/i9x0-omnia-h...face-for-omnia/

http://www.modaco.com/content/i9x0-omnia-h...-beta-on-omnia/ (the software ogles dll's were buid from modified source in embedded vc++ 4. if someone can write a gl2dx wrapper i'm sure tf3d will run much smoother on omnia )

ogles_src_1.0.0.zip

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