Guest Paul Posted July 21, 2011 Report Posted July 21, 2011 Just a couple of tips if you want to compile CM on OSX lion. the version of 'sed' that ships with Lion will break things. You need to compile up a version using the latest Xcode, or (much easier) grab my precompiled binary from here - http://cl.ly/1H1q2f0s1e1u000c2r0uyou need to install the Mac OS X 10.5 SDK. This is part of Xcode 3.2.6, or you can just install the SDK on it's own (recommended) that i've extracted for you from here - http://loadbalancing.modaco.com/download.php?url=mf/?b81j3up6avzje50after grabbing the source, you need to edit './external/elfutils/config-compat-darwin.h'. Find:static inline size_t strnlen (const char *__string, size_t __maxlen) { int len = 0; while (__maxlen-- && *__string++) len++; return len; } [/code] and change to... [code]/* static inline size_t strnlen (const char *__string, size_t __maxlen) { int len = 0; while (__maxlen-- && *__string++) len++; return len; } */ That's it, you should now be able to build! :) P
Guest imperticus Posted July 24, 2011 Report Posted July 24, 2011 I keep getting this error, any help would be much appreciated make: *** [out/host/darwin-x86/obj/EXECUTABLES/emulator_intermediates/emulator] Error 1
Guest bhanvadia Posted July 30, 2011 Report Posted July 30, 2011 (edited) should I replace 'sed' which is alias of 'gsed' with the sed file you compiled? so i mean copy your given 'sed' to my "/opt/local/bin/" folder replaced sed in /urs/bin/ hope it works now. same error as above, something like problem in libSDL Edited August 6, 2011 by bhanvadia
Guest oGr3 Posted August 21, 2011 Report Posted August 21, 2011 I'm having trouble building on Lion. It's my first Mac and it came with Snow Leopard. I've installed the dependencies via homebrew (gnu-sed, sdl et al.). I've manually installed SDK 10.5 Does this imply a wrong command is used or am I missing any? Target boot image: out/target/product/bravo/boot.img stat: cannot read file system information for `%z': No such file or directory /bin/bash: File: "out/target/product/bravo/boot.img" ID: e00000600000011 Namelen: * Type: hfs Block size: 4096 Fundamental block size: 4096 Blocks: Total: 3750000 Free: 940225 Available: 940225 Inodes: Total: 3749998 Free: 940225 + 0 : syntax error in expression (error token is ": "out/target/product/bravo/boot.img" ID: e00000600000011 Namelen: * Type: hfs Block size: 4096 Fundamental block size: 4096 Blocks: Total: 3750000 Free: 940225 Available: 940225 Inodes: Total: 3749998 Free: 940225 + 0 ") make: *** [out/target/product/bravo/boot.img] Error 1 make: *** Deleting file `out/target/product/bravo/boot.img' The other error is a dependency on SDL. It seems like it doesn't use the one from homebrew: ld: warning: ignoring file out/host/darwin-x86/obj/STATIC_LIBRARIES/libSDL_intermediates/libSDL.a, file was built for archive which is not the architecture being linked (i386) Undefined symbols for architecture i386: "_SDL_Init", referenced from: Any ideas?
Guest oGr3 Posted August 23, 2011 Report Posted August 23, 2011 I'm having trouble building on Lion. It's my first Mac and it came with Snow Leopard. I'll answer my own questions. The SDL problem seems to be a Mac problem that isn't fixable at the moment. You can workaround it by not building the emulator stuff. Do this by commenting out all lines in external/qemu/Android.mk The toolchain problem stems from the fact that Android actually supports the mac toolchain from Snow Leopard and onwards. So put homebrew path LAST in $PATH, so that it uses the Mac toolchain first. When building DevNull/Oxygen ROM you in addition to the steps above also need to make a symlink in /usr/local/bin from sed to gsed, since they explicitly call gsed at one point. Also you have to disable WITH_DEXPREOPT like so: make -j8 devnull WITH_DEXPREOPT=false Now I'm able to build on my OS X Lion machine.
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