Guest spacemonkey Posted February 25, 2003 Report Posted February 25, 2003 I've started trying to port this: http://paqpark.nuclearfallout.net/projects.../pocketsnes.php Just a few questions in case some of you are more familiar with SNES than me... How big can roms be... it seems to set a max size internally of over 6Mb for a ROM which seems mighty big (and exceeds SPV memory) I'm gonna cut it back, but what is a more realistic upper limit on ROM size? 2Mb, 4Mb ?etc? Also, anyone actually used this emulator on a pocket pc? If you had or you've used some other emulator and know of some good example ROMs that work on emulators that I could test with that'd be a big help. I'm not asking for the ROM here, just names of likely test games that should work. I don't want to know that game 'XYZ' is amazing and you'd love it but it doesn't work on anything else, first step is just to get the thing running. Progress so far: stripped out the MFC, it starts, shows some menus and when I choose Load ROM it goes into some new mode but nothing happens beyond that. Still, it's compiling :) Cheers for any info you can provide.
Guest crimminsky Posted February 25, 2003 Report Posted February 25, 2003 way to go spacemonkey :) can't help you with your questions though ;) keep up the good work...dribble dribble..........
Guest HelloDave Posted February 25, 2003 Report Posted February 25, 2003 I'd be interested to see how fast a SNES emulator would run, but it depends how efficient the code is I suppose. What do you think Spacemonkey? Is it pushing the SPV a bit to emulate a SNES or are you confident? Good luck anyway, and thanks - you've "played" (sorry :)) a big part in improving SPV gaming!
Guest Emad Posted February 25, 2003 Report Posted February 25, 2003 Most 4Mb roms are rpgs and games like donkey kong - the majority are 512k to 2megs. Usually not many games above that, except stuff like star ocean which is a bugger to emulate. Get some of the original games that came with the SNES, ie Super Mario World/Allstars (512/2megs) to test. Or mario kart as I think these don't use custom chips like games like star fox do.. Mario world looks good. Any more qqs ask me - all my super nintendo games are in bangladesh so I have to use emulators majorly :)
Guest ClintEastman Posted February 26, 2003 Report Posted February 26, 2003 dosn't mario kart use mode7 (custom hardware graphics mode), isn't that a bugger to emu at speed? Or has my brain finally fried?
Guest kingdom master Posted February 26, 2003 Report Posted February 26, 2003 mario kart 345kb mario world 339b mario all stars 1600kb f zero 284kb fifa 98 1104kb final fantasy 3, 2196kb pga tour golf 320kb pilotwings 265kb hope this helps, kingdom
Guest kingdom master Posted February 26, 2003 Report Posted February 26, 2003 contact me with more, i also contacted who i said. and its no problem for the roms. mario kart is easy to emul pilot wings and star fox will be the hardest
Guest fumaras Posted February 26, 2003 Report Posted February 26, 2003 Great idea spacemonkey :) . I hope you'll make it (mario kart on SPV ;) :lol: :D ). The big problem i think, it's the final speed emulation (frame/s) of the Snes roms games on the SPV (GBC with gnuboy and NES with smartNes are speed limited, and the games are more simple and rom size are smaller :roll: )
Guest RCAM Posted February 26, 2003 Report Posted February 26, 2003 (edited) Just a suggestion, as you know on SmartNES the screen is streched to fit, it makes many games play horribly. Give us some options there please! For instance landscape play or just black lines on the bottom and top. Thanks for your hard work. I know how hard this stuff can be. Edited December 8, 2008 by RCAM
Guest zizione Posted February 26, 2003 Report Posted February 26, 2003 The next version of SnartNES which will be out tomorrow will include resizing, rotation of screen, and with a little bit of luck, sound...
Guest mashkhan Posted February 26, 2003 Report Posted February 26, 2003 Actually Mario Kart also uses a custom DSP chip, so in terms of emulation it would be a bit of a non starter
Guest spacemonkey Posted February 26, 2003 Report Posted February 26, 2003 zizione had also done some porting work towards PocketSNES so we're gonna pool some resources... he's got it to a running state and says that the performance is probably too slow for smartphone. I'm gonna have a look again tonight anyway and post my opinions then. The emulator seems reasonably well coded including Arm Assembler code for some functions, but it was designed and tuned for iPaq's which are somewhat faster than the SPV :) Oh, well... I'll see what I can do anyway. Thanks for all the replys
Guest Emad Posted February 26, 2003 Report Posted February 26, 2003 SNES 9x emulates it and pocket SNES is based on that.. Super Mario World looks the way to go :)
Guest ClintEastman Posted February 26, 2003 Report Posted February 26, 2003 Actually Mario Kart also uses a custom DSP chip, so in terms of emulation it would be a bit of a non starter As I thought, a pig to emu, luckily there aren’t that many mode7 games out there…
Guest spacemonkey Posted February 26, 2003 Report Posted February 26, 2003 OK, got some progress... got it running, the speed seems a bit slow but acceptable. I only tried one game, micromachines and completed a 3 lap race in that. It was certainly playable, but not full speed... So, tomorrow night I'm gonna try and sort out the resolution (at the moment the picture stretches way off screen), and put a ROM picker on the front (I just hardcoded a rom location to test). If I can get those 2 sorted I'll put up an alpha release for you guys to play with. Later all
Guest agent.m Posted February 28, 2003 Report Posted February 28, 2003 so how it going with the snes???
Guest spacemonkey Posted March 1, 2003 Report Posted March 1, 2003 Sorry, haven't got back to it much yet... maybe later today. State of play is that graphics in portrait mode are sorted, dropped 1/3 of the pixels and it gives you a picture about the size of gnuboy. Gonna do landscape mode probably dropping 1/5 of the pixels which should look nicer. So to do before I give you a release... a bit of work on controls, for the first alpha I won't get fully configurable controls in there but it needs things like a quit key :). Also, I'll add a rom picker. I'm just gonna copy the one straight from gnuboy so that should be easy. So I'd hope that with maybe another hour or 2 coding later today I might be able to post a working portrait only version for you guys to look at. In general the speed isn't brilliant. The graphics is quite smooth but it's too slow really... you'll just have to see if you like it. I don't think there's much I'm gonna be able to do about speed and the best solution will be to buy faster new smartphone 2002 devices to play it on when they come out...
Guest awarner [MVP] Posted March 1, 2003 Report Posted March 1, 2003 Keep the good work up spacemonkey you will get there :)
Guest DJHope Posted March 1, 2003 Report Posted March 1, 2003 Yeh but RPGs are likely to run fine! Ripeeeeeeee! DJ Hope
Guest RCAM Posted March 1, 2003 Report Posted March 1, 2003 We will really have to look into the opensource emus on the Palm platform. They would be incredible on the smartphone. Instead of emulating the processer they translate the differences.
Guest DJHope Posted March 1, 2003 Report Posted March 1, 2003 Yeh RCAM, i spoke to spacemonkey about that, he thought that would be a much faster but less compatable root definately doable tho! DJ Hope
Guest RCAM Posted March 1, 2003 Report Posted March 1, 2003 DJHope I am hoping for a combine application, Palm version and his current work with the option to toggle between modes for better compadibility.
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