Guest markdav13s Posted February 28, 2003 Report Posted February 28, 2003 how do i go about porting a game
Guest yatpeak Posted March 3, 2003 Report Posted March 3, 2003 I posted this a little while ago and I got responses saying that you need to try the game, see what needs changing (Screen size, controls etc.) and change those things, and that there is no simple guide to porting them. Good luck, Wyatt
Guest benjymous Posted March 3, 2003 Report Posted March 3, 2003 and obviously you'll need the source code. Either from a game that's open source, or by contacting the developer and asking for it. Of course, in most cases, the developer will just tell you to go away. If you're going to port an open source game, then it's best looking at things designed for the pocketpc, since they'll already be designed with a small screen in mind, and most of the actual code will work as-is without modification (so you only need to worry about making it "fit" on the phone, rather than having to totally re-code most of it from scratch) Here's stuff to take into account: 1) No touch screen / mouse input on SPV (so if the game uses either, you'll have to work a way around it) 2) limited number of keys - if it's a PC game then you may have problems with the controls 3) limited processor speed / graphics power. Don't expect to get a fantastic modern 3d fps running smoothly.
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