Guest kevlar Posted March 9, 2003 Report Posted March 9, 2003 I just bought and installed Warbirds, Done in 50 seconds, and Odyssey. All games are a good bit better than the earlier game releases. Warbirds is quite good fun, I was initially sceptical about the small playing area, but when you get used to it ( doesn't take long ) it plays very well. 50 secs and odyssey are great quality games, but I think $9.99 should be about the price limit for a handheld game ( ok, maybe $20 for GBA, are you listening Nintendo! ) What we really need now is for one of the large software houses to pick up the ball, EA, SEGA, Konami etc. Imagine Pinball of the dead, that would work really well! Kevlar
Guest muude Posted March 9, 2003 Report Posted March 9, 2003 I completely agree... When you look back at Invasion and Waterman and compare them to the new ones you're amazed. I'm just looking forward to the new games we've been waiting sooo long for (Worms, Lemonade, Baseball Addict and that car game)
Guest martin Posted March 9, 2003 Report Posted March 9, 2003 Good on ya kevlar. I have also purchased games and this mainly in support of the few software houses which have made the effort to produce decent games for the SPV. I must add that though, I don't believe it would be too hard to convert ARM pocket PC games to the windows smartphone so way isn't there more news/updates from other software developers. (Ziosoft for one) It would be interesting to know what others developers feel about the windows smartphone.
Guest Cent Posted March 10, 2003 Report Posted March 10, 2003 I just read through your posts and am really amazed about how much ignorance is out there. You guys are not willing to spend more than $9.99 for a game that costs just $399 (on a special) for certification alone ? Never mind the actual money/time the developer spent producing it or what Handago is actually charging to resell ? You are complaining about the quality of other games (which are usually free) yet you never developed anything of your own to know that the smartphone support is not really that great in the graphics arena. Most games being released now were developed for other platforms and have just been ported. There is hardly anything developed for Smartphone directly. I have two suggestions for you guys: Keep your comments for yourself and develop something on your own that sparks with graphics, is certified and costs nothing !!!!
Guest kevlar Posted March 10, 2003 Report Posted March 10, 2003 Cent, I have only one suggestion for you, go back to bed, and get out the other side! Kevlar
Guest dodgybob Posted March 10, 2003 Report Posted March 10, 2003 I have two suggestions for you guys: Keep your comments for yourself and develop something on your own that sparks with graphics, is certified and costs nothing !!!! ... who woke up on the wrong side of the cave today...? {agreeing with Kevlar} C'mon don't fry us for providing comments... its "friendly" constructive talk... I agree £9.99 should be an acceptable price for Mobile Phone Games... games like Interstellar Flames sold for £1... so I think that through competition prices will fall anyway! OK... u pay £399 for certification/liscensing blah blah... say your super-dooper-game costs £10.00... then say Handango take 35% for resale costs... then running costs and pay etc... take up 60% of the cost... that means you have 5% left for profit... if there is 37,000 smartphone2002 {mainly SPV} users curently {with estimated 10 fold increase due to release of more Smartphone2002 handsets}.... lets just say only 5% of the 37,000 users want your game in the month that it comes out... thats about: 1850 users... at £0.50 profit per sale thats a total of £925.00... therefore total monthly profit of: £526.00 .... i think you have recouped your certification costs and still have enuf left for a kebab and a 1GB SD Card :)... and thats only in the first month... I really don't know the exact figures... I'm not a financial advisor and me maths is crap... but all I know is this is a BIG underestimate of the profits... there are more smartphones on the way ALL around the world... and most ppl who buy smartphones are gonna be slightly on the techy side so they would want to buy games and stuff... its still a gamble but it should pay off and pave the way for a brighter mobiling world! ... oh and by the way... the whole point of being a consumer is to sit there and nag developers and companies into to providing more stuff that we want... coz if we want it... it will sell and you will make money... {think !}
Guest Syvwlch Posted March 10, 2003 Report Posted March 10, 2003 Dodgybob, agree, at the 10,000 feet level. However, don't forget that it is normal for early adopters to pay a premium, and their enthusiasm funds the system until such time as volumes are high enough to warrant lower costs. The examples of the developpers/investors funding this process by banking on the volume being there later are actually rather few, and linked to the fact that they had no choice : GSM roll-out being the prime one.
Guest Cent Posted March 10, 2003 Report Posted March 10, 2003 ... I agree £9.99 should be an acceptable price ... Thats a wee bit more than $9.99. Note Dollar -> Pound conversion here. Also no I have not gotten out the wrong side of the bed. I just hate developers always being moaned at for prices too high and development too bad by people that are not in the same field. The same way I can not comment about construction costs because I am not a construction worker. Comparing the cost of development to games that already are in the PocketPC market and are being sold for a profit is also not fair. Hence the £1 remark is absolutly not a comparison. It seems to me that you forgot about the time when there was no crack for the SPV Certification. Because during that time you would have been willing to pay way more for any software just so the developer would be allowed to certify it in the first place. Personally: I am currently not charging for my "crap":) But I have been asked plenty of times in e-mail to please certify it and charge. Now what am I supposed to do .... ? Pay the load of money upfront and gamble with your statistics or not pay and live with it ?
Guest spacemonkey Posted March 10, 2003 Report Posted March 10, 2003 The problem here is not the financial model or the price of the games, it's the certification. I think selling games to the mobile phone community will never be possible if you are pricing them much above $10-15US or up to £10UK. It's after all only a phone, and if you compare the quality of the game to that which you'd get on your PC, it is crap. Even with certification the low cost sale does work as put forwards above, but Cent is also right, while Orange leverages their position as the phone provider in order to control the market, small home developers will never be able to take the step into selling games officially for the platform. The only people who will do this are companies with enough money to take the risk on the hope that a game will be a success.
Guest dodgybob Posted March 11, 2003 Report Posted March 11, 2003 Now what am I supposed to do .... ? Pay the load of money upfront and gamble with your statistics or not pay and live with it ? ... being an emerging software developer myself i understand your concerns... :) It is a "gamble" but WHAT isn't? Its the RISK we all take... This would not be the case specifically with games developed for the PC or Console markets... which has some gurantee... the Smartphone2002 is plagued with certification costs... and its a Big NO NO for developers and therefore the cost is passed onto consumers ;) ... YES! Before the de-cert I would have payed anything for a game, but they were still in the £9.99 - £19.99 range which I didn't particularly mind... even after the de-cert, price of the games is still not my concern... its the quality {gameplay, graphics, etc}... however things have improved since more and more developers have come to make games {free & payed}... the quality of games such as Smartris and the various Emulators means that developers looking to profit from Games for this platform have to offer something more... ... i know that means developers are forced to do more work... but "No Pain... No Gain" ! :oops: Thanx for responding to my early comment Cent... im sorry that my figures were screwed!! As I said im not too clued on the numbers/business/finance side... and was taking guesses... I apologise to anyone who was offended by me stupidity! :oops:
Guest Cent Posted March 11, 2003 Report Posted March 11, 2003 ... I apologise to anyone who was offended by me stupidity! :oops: Now you got up on the wrong side of the bed :) LOL ... chill .. I was not offended .. just confused ...
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