Jump to content

Gnuboy 1.03-0.5 released (almost no changes)


Recommended Posts

Guest spacemonkey
Posted

I've done a new build which is available here:

http://www.surrealservices.co.uk/gnuboy.html

The only change is the addition of a call to SHCloseapps at the start to close background applications as mentioned here: http://www.modaco.com/viewtopic.php?t=57470

I have been using task manager ( which you get free registered with Modaco Plus plug>) to close everything by hand before running gnuboy every time, this should save me the effort ;)

No other changes what so ever

(guy who's name I've fogotten from the meet, I'll be interested to hear if this makes the slightest difference to your needing to watch a movie first situation)

Guest awarner [MVP]
Posted

Thanks again spacemonkey ;)

Do you have any more plans with

Gnuboy or is this it for now?

Guest spacemonkey
Posted

No real plans, there's not really anything it needs that I know of. I'm also a bit focused on other things right now...

I do remember something about the zip support being REALLY slow in the 1.03xxx version compared to the 0.9x versions so I must get of my a*** and fix that ;)

There is a new build of the pocket pc source I used released with some supposed slight speed gains... I might have a check of the code tomorrow and see what looks different.

Guest PsychoDave
Posted

Cheers again SpaceMonkey, Top Class as always

Btw hows things comin along with your RPG? Really lookin forward to it *drool*

Guest spacemonkey
Posted

Last week was a bit slow, I had a lot of family commitments keeping me from coding, but I spent the weekend getting the map editor written in VB, all the data and structures around maps and tiles and the editor are now pretty much done, so the next step is to write the actual rpg rule code and get the event system sussed. It's going quite well tho ;)

I'll post updates on

www.surrealservices.co.uk/rpg.html

as I do things.

Guest PsychoDave
Posted

Hey Hey ;)

Looks good just now. Like the ideas about character development and really like the idea of online play, but how do you intend to get it working? If its Diablo-esque then surely that would invole large amounts of data being transmitted or I might just have been awake too long and missed the point :oops:

Anyways good luck with it and if you need any testing done drop me a line. :)

Have a good one. :D

Guest spacemonkey
Posted

On topic: Upgrade gnuboy with the new source tweaks from the gnuboy ce project, I'm not bothering to post a new version cos it makes no real difference to anything. It did fix a bug in a very nice way, unfortunately that just replaced my NASTY fix of that bug. I'll do the zip thing sometime and then post it.

Off Topic: What I'm thinking for the the "online" thing is not truly online. I don't think it would fit the paradigm of the smartphone or the way I personally use it. What I'm planning is a game you play solo, and periodically, like once a day or when you want to, you hook up to the shared game world to trade, receive quests, receive world/plot updates etc. So the community of the world and some of the elements that affect ongoing plots will be based on all players within the world. For big updates it'll warn you so you can wait and get them when your next at your hotsync cradle rather than wasting gprs. All trading (beyond some really basic stores for newbies) would be buying goods from other players.

Guest agent.m
Posted

i know i left this a bit late but that code worked a treat on slow games. trust me use could try it on snes see how it goes

Guest akarno
Posted
I've done a new build which is available here:

http://www.surrealservices.co.uk/gnuboy.html

(guy who's name I've fogotten from the meet, I'll be interested to hear if this makes the slightest difference to your needing to watch a movie first situation)

It was me. I can confirm that it does not fix the problem. I think it may be to do with contiguous memory. Maybe after freeing memory you need to actually assign a large chunk of memory (4-6MB at a guess), then free it up again. Maybe you could have this as an optional action on start-up.

Could I make another request next time you are in the code. Twice now, when I have called up the menu to select Exit, I pressed up arrow and action together, this resulted in me doing a reset on the ROM. This resulted in me losing about an hours worth of Dragon Warrior (had to go back to the last save point). Could you put a Yes/No box on ROM reset.

Many thanks

Andrew

Guest spacemonkey
Posted

A confirmation would be cool.

I'm also actually thinking of some sort of autosave that you can switch on to avoid accidentally losing stuff. I realised this would be useful after dropping my phone on the tube the other day after playing for over an hour ;) had to redo it all again.

Guest spacemonkey
Posted

Akarno, I've done a app closer with a memory allocation/free in it for attaching as a speed dial. Check it here:

http://smartphone.modaco.com/viewtopic.php...p=209510#209510

If that helps please let me know.

I will probably take the SHCloseApps call back out in the next build as I think it is more polite to leave it to the users to use the speed dial kill tool. That way gnuboy isn't being agressive on peoples phones and any potential problems from the SHCloseApps call is seperated from the game.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.