Guest STuFF Posted March 19, 2003 Report Posted March 19, 2003 Will maybe remember for some of you the past time, where amiga and atari ST dominated the world of demoscene... I was working on a Sprite engine and was surprised how fast was the SPV (first try : 246 16x16 animated and clipped sprites) Then I decided to make a "bigger" sprite with casted shadow, moving along a curve, over a moving background. Then, I added a great tune (from Lluvia) and a "smartphony.org" logo (sorry :)). At the end, I added the little VU meter at the bottom (fast and dirty VU meter...) So it's useless, but it looks good... (but snap shot has so bad colors....) It's [THERE] ENJOY
Guest procalli Posted March 19, 2003 Report Posted March 19, 2003 Maybe you could post the source? :)
Guest STuFF Posted March 19, 2003 Report Posted March 19, 2003 I dont really want to :) In fact, the big part of this, is the sprite engine, which is still under developpement, and very messy/buggy. I'will maybe post some tutorials in the futur, but not the real source of this... sorry. But i must admit that i'm using both GapiDraw (graphic lib) and FmodCE (sound lib). Those two libs help a lot, for sure... coding is so easy with them !
Guest boinging Posted March 19, 2003 Report Posted March 19, 2003 Oh yes! I like this alot... All we need now is "Jesus on E's" ported across! Reminds me of hours spent sending disks all around the country to my contacts and anxiously awaiting the next issue of the Grapevine. 8)
Guest casper508 Posted March 19, 2003 Report Posted March 19, 2003 I don't see the rotating cube, just a black square moving around. Cas
Guest casper508 Posted March 19, 2003 Report Posted March 19, 2003 Took it out of the cradle and it worked. Back on and it disappears again. Strange! Cas
Guest James Posted March 19, 2003 Report Posted March 19, 2003 wow! i love it..... What does it primarily demonstrate the SPV can do?
Guest STuFF Posted March 19, 2003 Report Posted March 19, 2003 err.. it does not demonstrate anything special. The spv can do much more. I heard a lot of people say that the SPV was too slow, after looking to emulators such gnuBoy or SmartNes. I wanted to prove that coding something SPECIALLY for the SPV is better to pull out all the juice from this little telephone :) Emulators are very hard to implement because they need a lot from the CPU. And finally, we got poor "impression" of them, because they emulate old machine, so little graphics, and poor sounds... Put 176*220 16bits graphics and pure soundtracks sounds and you get something much more "attractive", and lots of cpu left for the game itself... (i didnt try to go further, but i made a special version of this "demo" with 3 bigs rotating cubes instead of one, without any problem, and my sprite engine isnt optimised....)
Guest ricmoo2003 Posted March 20, 2003 Report Posted March 20, 2003 Now if we could just have that come on, as a screensaver without the sound, that would really impress people, i know it would kill the battery but who cares.... Excellant Richard
Guest awarner [MVP] Posted March 20, 2003 Report Posted March 20, 2003 Very nice I like it :) Runs smoothly.
Guest mike-oh Posted March 20, 2003 Report Posted March 20, 2003 And there was me thinking my phone was rendering a 3D cube :oops: :)
Guest Devil Posted March 20, 2003 Report Posted March 20, 2003 Nice! Anyway of making a change so a button can be pressed to keep the backlight on? Err.....you can use it as a screen saver if you put your phone on silent! Whip that battery! :twisted:
Guest yatpeak Posted March 22, 2003 Report Posted March 22, 2003 Sorry, but what is it? Thanks, Wyatt
Guest yatpeak Posted March 22, 2003 Report Posted March 22, 2003 Looks cool, but does the phone need to be unlocked? Mine is, and I was wondering whether it would work if Orange closed the loophole? Thanks, Wyatt
Guest STuFF Posted March 22, 2003 Report Posted March 22, 2003 thats need an unlocked phone, of course. Anyway, this program just show some cool animation and play sum soundz. That's what we call a "demo"
Guest KimMadsen Posted March 22, 2003 Report Posted March 22, 2003 Seems only to partially work on my uncerted DK2 phone. Loads music, load gfx, writing wasting time, playing for 1 sec without gfx (grayish screen) and exits.
Guest pisquee Posted March 24, 2003 Report Posted March 24, 2003 This is cool ... a great showing off to mates tool! One bug i found, well not really a bug to be honest ... if the demo is left running for a while and the sound track gets to the end it stops and the graphics keep running in silence. How about looping the sound track, so it keeps going too? Anyone else making demos? lets see how far you can stretch the Canary How about a demo competition?
Guest alanrenouf Posted March 24, 2003 Report Posted March 24, 2003 Oh yes! I like this alot... All we need now is "Jesus on E's" ported across! Reminds me of hours spent sending disks all around the country to my contacts and anxiously awaiting the next issue of the Grapevine. 8) Yeah, Jesus on E's. If somebody has the demo I have the Mod's ! Sounds good on SmartAMP !
Guest martin Posted April 6, 2003 Report Posted April 6, 2003 I too remember demos for the amiga. I would love to something similar take off for the SPV. Especially as we now have SD cards to store them. Keep up the good work. Can't wait to see what you produce next.
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