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Guest STuFF
Posted

Will maybe remember for some of you the past time, where amiga and atari ST dominated the world of demoscene...

I was working on a Sprite engine and was surprised how fast was the SPV (first try : 246 16x16 animated and clipped sprites) Then I decided to make a "bigger" sprite with casted shadow, moving along a curve, over a moving background. Then, I added a great tune (from Lluvia) and a "smartphony.org" logo (sorry :)). At the end, I added the little VU meter at the bottom (fast and dirty VU meter...)

So it's useless, but it looks good...

(but snap shot has so bad colors....)

spriteDemo3.jpg

It's [THERE]

ENJOY

Guest STuFF
Posted

I dont really want to :)

In fact, the big part of this, is the sprite engine, which is still under developpement, and very messy/buggy.

I'will maybe post some tutorials in the futur, but not the real source of this... sorry.

But i must admit that i'm using both GapiDraw (graphic lib) and FmodCE (sound lib). Those two libs help a lot, for sure... coding is so easy with them !

Guest boinging
Posted

Oh yes! I like this alot... All we need now is "Jesus on E's" ported across!

Reminds me of hours spent sending disks all around the country to my contacts and anxiously awaiting the next issue of the Grapevine. 8)

Guest casper508
Posted

I don't see the rotating cube, just a black square moving around.

Cas

Guest casper508
Posted

Took it out of the cradle and it worked. Back on and it disappears again. Strange!

Cas

Guest James
Posted

wow! i love it..... What does it primarily demonstrate the SPV can do?

Guest STuFF
Posted

err.. it does not demonstrate anything special. The spv can do much more. I heard a lot of people say that the SPV was too slow, after looking to emulators such gnuBoy or SmartNes. I wanted to prove that coding something SPECIALLY for the SPV is better to pull out all the juice from this little telephone :)

Emulators are very hard to implement because they need a lot from the CPU. And finally, we got poor "impression" of them, because they emulate old machine, so little graphics, and poor sounds...

Put 176*220 16bits graphics and pure soundtracks sounds and you get something much more "attractive", and lots of cpu left for the game itself...

(i didnt try to go further, but i made a special version of this "demo" with 3 bigs rotating cubes instead of one, without any problem, and my sprite engine isnt optimised....)

Guest ricmoo2003
Posted

Now if we could just have that come on, as a screensaver without the sound, that would really impress people, i know it would kill the battery but who cares....

Excellant

Richard

Guest awarner [MVP]
Posted

Very nice I like it :)

Runs smoothly.

Guest mike-oh
Posted

And there was me thinking my phone was rendering a 3D cube :oops: :)

Guest Devil
Posted

Nice!

Anyway of making a change so a button can be pressed to keep the backlight on?

Err.....you can use it as a screen saver if you put your phone on silent!

Whip that battery!

:twisted:

Guest yatpeak
Posted

Looks cool, but does the phone need to be unlocked? Mine is, and I was wondering whether it would work if Orange closed the loophole?

Thanks,

Wyatt

Guest STuFF
Posted

thats need an unlocked phone, of course.

Anyway, this program just show some cool animation and play sum soundz. That's what we call a "demo"

Guest KimMadsen
Posted

Seems only to partially work on my uncerted DK2 phone.

Loads music, load gfx, writing wasting time, playing for 1 sec without gfx (grayish screen) and exits.

Guest pisquee
Posted

This is cool ... a great showing off to mates tool!

One bug i found, well not really a bug to be honest ... if the demo is left running for a while and the sound track gets to the end it stops and the graphics keep running in silence. How about looping the sound track, so it keeps going too?

Anyone else making demos?

lets see how far you can stretch the Canary

How about a demo competition?

Guest alanrenouf
Posted
Oh yes!  I like this alot... All we need now is "Jesus on E's" ported across!

Reminds me of hours spent sending disks all around the country to my contacts and anxiously awaiting the next issue of the Grapevine.   8)

Yeah, Jesus on E's. If somebody has the demo I have the Mod's !

Sounds good on SmartAMP !

  • 2 weeks later...
Guest martin
Posted

I too remember demos for the amiga.

I would love to something similar take off for the SPV.

Especially as we now have SD cards to store them.

Keep up the good work.

Can't wait to see what you produce next.

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