Guest craigblade Posted June 9, 2003 Report Posted June 9, 2003 On the gameboy colour it is possible to play original black and white gameboy games and it adds colour to them (not amazingly, but it's better than just black and white). Just wondering if there's an SPV gameboy emulator that would do the same? I have the Gnuboy latest version but it doesn't seem to add any colour on. craig
Guest spacemonkey Posted June 9, 2003 Report Posted June 9, 2003 Got any info on this colorisation? Website or something? Does it colorise all games or just some specific ones? etc... If you can find me some info on how it does this I may consider adding it...
Guest craigblade Posted June 9, 2003 Report Posted June 9, 2003 Cheers for your reply spacemonkey - I meant the actual consoles (gameboy colour & gameboy advance) turns black and white original games into colour, although I think some PC-gameboy emulators do the job too. The following websites have a few details of what I mean: http://consoledatabase.retrofaction.com/co...dogameboycolor/ http://www.millstone.demon.co.uk/download/...avaboy/faqs.htm http://www.ps2modchip.com/flash/gbc.htm Do you think it would be possible to add such a feature onto a future version of gnuboy? craig
Guest craigblade Posted June 9, 2003 Report Posted June 9, 2003 Also, the gameboy colour console does colourise ALL black and white gameboy games (only with about 5-10 colours, but it's better than nothing) craig
Guest spacemonkey Posted June 9, 2003 Report Posted June 9, 2003 Ah, now I get what this is about, basically grey scale games have 4 shades of grey and additionally 4 types of graphics... the colorisation is based on applying colours to each of these 16 things... Looking in the main gnuboy project homepage I found this: DMG PALETTE SELECTION gnuboy allows you to set the palette used for grayscale when running DMG (original mono Gameboy) roms. There are four variables for this purpose, allowing the background, window, and both sprite palettes to be colored differently. Each one is made up of four numbers, the color to use for each shade of gray, from lightest to darkest. Colors are represented as 24bit numbers, with red in the low (rightmost) places and blue in the upper (leftmost) places. Although you could specify colors in decimal (base 10) if you really wanted, they'd be very difficult to read, so it's preferable to use hex (base 16). For example, to set the background to shades of white, the window to shades of red, and the sprite palettes to shades of green and blue, you could use: set dmg_bgp 0xffffff 0xaaaaaa 0x555555 0x000000 set dmg_wndp 0x0000ff 0x0000aa 0x000055 0x000000 set dmg_obp0 0x00ff00 0x00aa00 0x005500 0x000000 set dmg_obp1 0xff0000 0xaa0000 0x550000 0x000000 This will of course look rather ugly, but it does the job illustrating how you set various colors. For more extensive examples, see the sample file palette.rc included with gnuboy, which provides a number of sample palettes to try. So I imagine the functionality will already be in my port, I'll just need to add some menus and colour schemes. This isn't the top of my priority list but I'll have a look some time.
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