Guest Johnnyjohn Posted June 19, 2003 Report Posted June 19, 2003 Sorry if this has been discussed before but I just played stunt car racer on a friends P800 and it rocks!!! Used to love the game on the Amiga... So..... PLEASE?!?!?!?!? go on, go on, go on, go on, go on, go on, ya will, ya will, ya will, ya will, ya will.... fanks, John
Guest mores Posted June 19, 2003 Report Posted June 19, 2003 i played it on a pc. and created quite a few tracks for it. wouldn't it be great if those could be played again on a smartphone?
Guest axe Posted July 4, 2003 Report Posted July 4, 2003 yes that would be awesome !!.... stunt car racer .. i remember it from the amiga as well ...
Guest Thurstan Posted July 4, 2003 Report Posted July 4, 2003 Oh my god one of my favourite games along with Sensible Soccer, Monkey Island, Moonstone and Cannon Fodder!
Guest Mr_Protozoa Posted July 5, 2003 Report Posted July 5, 2003 Is that the one where you drive round a psudo3d track, and you can see a mavssive engine in front of you? Think it had loads of cylinders on it.
Guest Johnnyjohn Posted July 8, 2003 Report Posted July 8, 2003 Yeaaaah!!!! That's the baby... was pretty slow on the Amiga but having seen it running smoothly on the P800 figured someone would get on the case for the SPV. PLEASE!?!?!?!?!?!?!?!?!?!?!?!?!?!? if I knew anything about coding or lisencing I would but, hey.... if someone wants to make a bit of cash it would sell!!!!!
Guest gnagis Posted October 8, 2003 Report Posted October 8, 2003 get it for the SPV.. i have it still on my amiga.. and i love it.. and mooonstone to if that is posibuleget it for the SPV.. i have it still on my amiga.. and i love it.. and mooonstone to if that is posibule
Guest moosery Posted November 23, 2005 Report Posted November 23, 2005 Yeaaaah!!!! That's the baby... was pretty slow on the Amiga but having seen it running smoothly on the P800 figured someone would get on the case for the SPV. PLEASE!?!?!?!?!?!?!?!?!?!?!?!?!?!? if I knew anything about coding or lisencing I would but, hey.... if someone wants to make a bit of cash it would sell!!!!! <{POST_SNAPBACK}> ..you think it was slow on the amiga - I had it on the commodore 64!!!!
Guest jasnewt Posted November 24, 2005 Report Posted November 24, 2005 ..you think it was slow on the amiga - I had it on the commodore 64!!!! <{POST_SNAPBACK}> I had it on the C64 as well. Still got it at the back of a cupboard somewhere (both computer and game). I remember that it ran pretty well for a C64 3D game. I had played the Amiga version but didn't own one of those. I remember being surprised when it turned out to be so playable on the Commodore. I loved that old computer. The slow tape decks, slightly less slow floppy drive (you can probably get smaller PC's these days!), typing in POKE's to get extra lives in games, endless hours of playing Elite, Mercenary and The Sentinel. Can't help thing we are way too spoiled these days. Games designers certainly are spoiled. Instead of refining their code to fit into the smallest amount of memory and run as efficiently as possible they can just assume that people will buy bigger drives, more RAM, and faster processors. Jason.
Guest sertomo Posted November 26, 2005 Report Posted November 26, 2005 Wouldn't these games work on PocketHobbit? (the C64 emulator for Smartphone). I have tested many c64 games with this emu in my mpx200 and a lot of them work right . PD: To the Amiga fans: Amiga rules, Intel Outside ;-)
Guest muff Posted November 26, 2005 Report Posted November 26, 2005 Can't help thing we are way too spoiled these days. Games designers certainly are spoiled. Instead of refining their code to fit into the smallest amount of memory and run as efficiently as possible they can just assume that people will buy bigger drives, more RAM, and faster processors. not to go too far OT but... the flipside to this is that consumers expect graphics to be 'realistic' so much nowadays that it forces the games to use more space - back in the C64 era people didn't expect much, they filled in the blanks themselves looking back on it, it was far more of a time of playability being king - but even then the best looking games tended to get promoted more
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