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Any good examples on the SPV sound functions?


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Posted

hi all

does anyone know of some good examples on the SPV's sound functions (gaming sense)

I want to be able to play several wavs over the top of each other (and some other stuff), and that doesn't appear possible from the docs I've read

I'm hoping it's just me missing something (otherwise it's pretty poor :))

muff

Posted

dont worry folks,

looks like FMod is the way to go - will play with tomorrow

(why doesn't the API already have these functions????)

Guest midnight
Posted

yup, fmodce is tha little fella ya need :wink:

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