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GP32 - arm based game system


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Guest vijay555
Posted

Anyone seen the GP32?

Uses ARM chip and noticed they've got a fair bit of coding going on...

they've got scumm working, maybe we can reverse/port code to be received into our waiting Arms?

http://www.devrs.com/gp32/

V

Posted

it's been out for a while (I've got import one) Korean - might finally get a European release end of this year, start of next - still not confirmed

I'm fairly sure its the actually the same cpu chip

the big difference is that it is not running MS OS, so all the coding that ties into microsoft structures needs to be added, and so whilst the CPU might be the same (I'm not 100% on that), I'm not sure how much code is transportable

indeed a lot of the projects that have been ported to it, are the same ones that have been ported to the SPV

not having an OS there does make a difference though, no overhead on the CPU

Guest kingdom master
Posted

THIS was looked at awhile ago, i dont think any developers took the task on. probably due to lack of source code. but if u can find the source code for download im sure somoene will take a look. as the gp32 might allow us to overclock the spv and run snes and megadrive etc.. at real speed.

kingdom

Guest vijay555
Posted

http://www.devrs.com/gp32/ is all about coding etc...

Yeah, i assumed that most of the high performance code even on smartphone is not MS linked, but it was just an idea.

Useful more for ARM techniques as opposed to cross porting i spose...

V

Posted

most of the projects I've seen are C++ based, rather than ARM (or even thumb) code, and use a custom version of the GCC compiler

there are some small projects done in ARM, but nothing big

when you start to hunt around on the GP32 pages, you quickly realise that the best projects on it are already on the SPV, and in some cases the SPV ones are ahead of their GP32 brethren :)

as for overclocking, well the GP32 is also a 133Mhz chip, when clocking it beyond that the chip is unstable on some GP32's, so it may not be a safe way to go with our SPV's :P

some GP32 games actually underclock the processor to save battery power, but again I don't think that's a good idea on the SPV as the operating system is probably not expecting such a change

I'm happy for someone to prove me wrong on all this though :o

muff

Guest kingdom master
Posted

I THINK THE BEST THING WOULD BE for somoene to post the entire software from the mitac to this board or another, and try converting it to the spv. then we may see some differences? the processors maybe a problem however im sure there customable?

Guest spacemonkey
Posted

Besides, if we are talking GP32 why post all their software here? They allready have sites such as

http://www.gp32emu.com/

Some apps from the gp32 scene may be useful for smartphone developers, but remember ONLY stuff with available open SOURCE CODE will be usefull.

Posted

Movies and mp3s too. And we have working ScummVM too (thanks Arisme :))

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