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the cube - V1.3d


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Posted

EDIT - new version 1.3d with alternate viewpoint

blame Will, he asked for this the other day...

imagine taking a rubic cube and flattening it out, with all the surfaces still interacting (by magic) and then still trying to do the puzzle

takes a little brain stretch to get used to, but it does work nicely once you get used to it

Version 1.0 controls

---------------------

- 1-9 rotate a slice in the direction shown by the arrows

- * or # holding either of these whilst pressing a number reverses the direction of rotation

- Softkey A shuffles the cube

- Softkey B reset's the cube to it's virgin state

- Back button quits

Version 1.1 controls

---------------------

- 2,3,4,5,6,8 & 0 rotate a face

- * or # holding either of these whilst pressing a number reverses the direction of rotation

- cursor keys 'rotate' the cube up/down/left + right

- Softkey A shuffles the cube

- Softkey B reset's the cube to it's virgin state

- Back button quits

version 1.1 also fixes the first time run bug - thanks RichieM for spotting that one

V1.3d - 29th september 2003

----------------------------------

- '3d' viewpoint + associated control changes

- 1-6 rotate the faces

- 7-9 rotate the center slices

- 0 toggles the number display if you find it annoying

- cursor keys 'rotate' the cube

- * or # holding either of these whilst pressing a number reverses the direction of rotation

- Softkey A shuffles the cube

- Softkey B reset's the cube to it's virgin state

the current state of the cube is saved when you exit, and this is automatically reloaded when the program is started

enjoy

muff

SPVCube.zip

SPVCube1_1.zip

1_3d.gif

SPVCube3d.zip

Guest Richie M
Posted

:twisted: OMG :twisted:

not as tactile as Mr Rubiks (for obvious reasons) :) but still as frustrating ;)

Well done Muff your a genius 8)

PS i dont suppose my old Rubiks solutions book work? :?

Posted
PS i dont suppose my old Rubiks solutions book work? :?

the irony is that you can convert that book to be easier to understand/use

rather than talking about which slice to rotate, you could just list the moves as 1124236 or something

Guest shareef
Posted

nice one muff, very addictive!!

I love the galaxian/galaga style background.. 8)

Posted

thanks guys :)

background is indeed ripped from my galaxian clone

the control system is under review at the moment upon request from Will

anyone want to stick their oar in on the controls?

Guest shareef
Posted
background is indeed ripped from my galaxian clone

you have a galaxian clone??!! :shock: :shock: :shock:

can I try it?! :)

Posted
you have a galaxian clone??!!  :shock:  :shock:  :shock: 

can I try it?!  :)

it's not complete yet, or else it would be out

patience young one ;)

Guest awarner [MVP]
Posted

Nice job ;)

now to see how insane I can get playing this :)

Posted

be aware folks there are now 2 versions with different controls systems

and I'd like feedback as to which one is preferred please

cheers

muff

Guest kingdom master
Posted

where is the download 4 this game? thanks, can i download it direct from my spv?

Posted

Great looking game that muff. I prefer the original 1-9 controls in v1.0.

Cheers. =D>

Guest kingdom master
Posted

Can somoene please rep[ost the download link cause i cant view it on the first page?

kingdom

Posted

make sure you're properly logged in, they are there - honest! :)

first post, first page

Guest spacemonkey
Posted

The 1.0 controls are more immediately useable... they immediately work how you'd expect.

With the 1.1 controls it took me a few minutes of looking at it and spinning the thing round before I realised what the controls represented.

But, once I'd got me head round it I actually really like the simplicity of the 1.1 controls and they are probably closer to the way you deal with a real rubic's cube, you look at the face nearest you and think about all your movements in it's terms... if you want to move something else, you turn the whole cube round.

Posted

I'm thinking of a half-way house between the 2 controls systems

the 1.1 way of rotating faces, but the 1.0 way of rotating center slices

but then there is always an isometric projection as suggested by RichieM (cheers m8)

anyone have any thoughts?

I dont want this to turn into an ongoing thing the length of SPVMan + SPVInvaders, but do want something people can live with

Posted

personally, i've just got used to 1.1 .

But i guess with time i could use 1.0 properly.

Will

  • 3 weeks later...

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