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Trapping multiple keypresses using GAPI


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Guest rmorris
Posted

I'm currently developing a shoot 'em game up using the GAPI for the Smartphone, but i've stumbled into a problem detecting mutiple keypresses - Looks like GAPI sends multiple button press messages with both a WM_KEYDOWN and WM_KEYUP which gives the illusion a button held down has been pressed and released.

What i'd like to do is manage the button press and release events myself, guess I could always wait for the next press/release pair for that button to come in and handle things that way.

Any ideas or suggetions how to work around this other than suggested?

Guest rmorris
Posted

Oh Oh

Embarresed to say...was a coding bug *shock horror* Problem sorted :)

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