Guest exosyphen Posted January 6, 2004 Report Share Posted January 6, 2004 Thanks. I will add this is in soon. It has been a hard day here. Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 6, 2004 Report Share Posted January 6, 2004 Made a new version of the menu Exo... it isnt transparent anymore and the main menu looks better now (text and cursor dont overlap quake logomenu.zip Link to comment Share on other sites More sharing options...
Guest zwg521 Posted January 6, 2004 Report Share Posted January 6, 2004 great!!! :) Link to comment Share on other sites More sharing options...
Guest muff Posted January 6, 2004 Report Share Posted January 6, 2004 dont forget that I fixed a lot of the menus in my version of the code already folks no point in reinventing the wheel Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 6, 2004 Report Share Posted January 6, 2004 A reason why humans evolved so slow: I guess what went wrong is that they invented the wheel and the fire on the same day. And on that night, they burnt the wheel. Link to comment Share on other sites More sharing options...
Guest muff Posted January 6, 2004 Report Share Posted January 6, 2004 A reason why humans evolved so slow: I guess what went wrong is that they invented the wheel and the fire on the same day. And on that night, they burnt the wheel. LOL Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 6, 2004 Report Share Posted January 6, 2004 well muff the first reason i wamted to do some edeting was to learn the difrences between c# and c++ then i was on a role with the menu and made this! (i am very proud) Posted from my SmartPhone! Link to comment Share on other sites More sharing options...
Guest muff Posted January 6, 2004 Report Share Posted January 6, 2004 well muff the first reason i wamted to do some edeting was to learn the difrences between c# and c++ then i was on a role with the menu and made this! (i am very proud) Â Â Posted from my SmartPhone! and proud you should be :) I'm in no way putting you down m8, I'm a big supporter of coders getting involved just wanted to make sure that people knew that some things had already been done in my codebase, so that people can concentrate on other features but well done on getting your hands dirty :D Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 6, 2004 Report Share Posted January 6, 2004 It seems to me that i have raised some serious waves with my humble work. i am glad i dropped mophun and their commercial only closed platform. i never believed that MS smartphone was so succesfull. Posted from my SmartPhone! Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 7, 2004 Report Share Posted January 7, 2004 and proud you should be  Thanks :)... It seems to me that i have raised some serious waves with my humble work. You sure did.. this is my ticket to c++ too... well i found some menu bugs.. lets get to it ... also i might have an idea on some other Gui/text problems while i was playing quake in the train :D Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 7, 2004 Report Share Posted January 7, 2004 btw exo.. you forgot to update the version number in the game :) Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 7, 2004 Report Share Posted January 7, 2004 I just noticed :) Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 7, 2004 Report Share Posted January 7, 2004 Hey got a minor Question for you...... i am currently making the Credits (at the quit screen) Readable , and made it more then 1 page now.... but i am wondering should we force the user to go through it (press a key 3 times) to quit, or left and right to scroll through it and any other key to quit..... also we can add a 3rd page with The people who helped in developing SpvQuake :D also i got most menus running (only multiplayer join and new game dont work yet)... and everything fits on screen now :)...... Question 2. How did you manage to make the screenshots? i cant use SmartSS on my e200 :s Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 7, 2004 Report Share Posted January 7, 2004 Let the player quit easily and leave the credits on the start splash screen. Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 7, 2004 Report Share Posted January 7, 2004 well ok can do.. the thing is.. (as you saw) the credits where really messed up , and i am not sure that if we have to keep that screen in its origional form or something , thus clicking through it (which can be done at an insane speed) ... i will leave the splash at the start but its always a nice looking idea to put it at the quit screen too :D will fix the 2 multiplayer screen bugs and sent a new menu.c file for you to lhave a ook at :) Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 7, 2004 Report Share Posted January 7, 2004 Ok :) I will look forward to it. Anyone care to make a light multiplayer map and install a nice bot and have some virtual multiplayer on the SPV? If the map is smaller then those in the full game, we could get a nice deathmatch against bots, setup. Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 7, 2004 Report Share Posted January 7, 2004 Yeah that would be nice.... almost done with the menu now.. i am also going to look into the images i am not using any more... and make sure they dont get loaded :) that might speed up the interface and maybe the memory usage :D Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 7, 2004 Report Share Posted January 7, 2004 Btw exo you will need to make a new compiled version online with my menu for some one to try multiplayer :) Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 7, 2004 Report Share Posted January 7, 2004 OK exo here is the New Menu.c fixed to much things to tell it all :).... you can start a new Multiplayer game now... though i didnt fix the level selection screen (it's still rather messy).. the rest of the menu items work like a glove.... nice graphics too you will like it :D also when quiting press right and left for the new credits :lol: [edit] oh dear just messed up the load/save screen.. hangon :) [/edit] Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 7, 2004 Report Share Posted January 7, 2004 Ok some nice things just happend :lol: New game works now :) it anoyed me allot... all menus besides the screen you get Before launching a new multiplayer game are fixed enjoy.. i might look into Loading/Saving :Dmenu.zip Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 7, 2004 Report Share Posted January 7, 2004 http://my-symbian.com/forum/viewtopic.php?...p=103078#103078 There is a high demand for Quake on the Symbian :) Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 7, 2004 Report Share Posted January 7, 2004 i am not sure it will run on a symbian :D i have looked into the saving problem and i know what the problem is... just needs to be fixed , the problem is the fact that at the start of the program Quake looks at what the main storage folder is (storage) and assumes quake is in quakeid1 etc..... well it also tries to scan all memory cards (on a ppc) and it cant find that.... i know how to fix this (partially) and that is to get the app's path and replace the exe file for id1 that would work.. i will try to make that fix and saving will be possible too :) Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 7, 2004 Report Share Posted January 7, 2004 uuhm ok i dont know what i did wrong.. but at home i just compiled your source with my menu.c and quake now crashes right after the loading screen.... do you have that too with the new menu.c? :S ok nevermind that.. i was trying the full version pak file :) not the shareware one.. Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 8, 2004 Report Share Posted January 8, 2004 Hi, Some fellow here on the boards managed to get the save/load feature working. Just make sure you have this folder IPSMQuakeid1 and it works. Quake is sensible. Modify one thing at a time and test it, so in case it's crashing you know exactly where and don't have to look at 1 day of code :) Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 8, 2004 Report Share Posted January 8, 2004 Yeah i noticed.. the problem with saving is located in Common.C at line 1779 to 1819 there it scans for any possible locations where he can save the game (the quakeid1 folder) but it only checks the storage/ipsm "drive"..... the lines below that scans the memory cards but they dont work (i guess) and that is why it only can be saved in storage :S Link to comment Share on other sites More sharing options...
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