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SPVMan port for 550 - test version 4

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#1
muff

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this is a quick port of the PPC version of SPVMan that 'should' run properly fullscreen on the 550

if someone could please try it and let me know (I dont have a 550 to try it on unfortunately)

as it's a test version it creates a debug.txt file that tells me what it thinks is going on

if it does work properly then obviously I'll disable the debugging and release it properly and then port over SPVInvaders as well

[EDIT]I dunno, u disable 1 little line and it runs mad fast :)

should be fixed now. thanks for the reports[/EDIT]

TIA

muff

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Edited by muff, 31 August 2005 - 08:47 PM.


#2
muff

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if I can get this tested and running properly (and confirm the underlying engine) then I should be able to include 550 in my future games :)


#3
mavisdavis

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Attached File  debug.txt   1.25K   313 downloadsHere ya go muff. Its certainly not Full screen yet :)

Edited by mavisdavis, 23 July 2005 - 07:33 PM.

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#4
muff

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not fullscreen? dont suppose u could do a screen grab for me with remote tools?

if you've not got remote tools, then could you tell me which of these it is more like?

with bezel :-

Attached File  bezel.png   20.61K   119 downloads

without bezel :-

Attached File  nobezel.png   2.23K   19 downloads

(of course a screengrab would really show me exactly what's happening :))

Edited by muff, 23 July 2005 - 08:14 PM.


#5
mavisdavis

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Attached File  Startup_screen.jpg   13.09K   102 downloadsAttached File  Ingame_screen.jpg   21.98K   109 downloads

Here ya go muff  :)

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#6
Confucious

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But it's good. Takes me back to my days at college - God I'm showing my age now. This was state of the art back then!

Thanks Muff  :)

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#7
mavisdavis

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I can remember when it used to Black and White .lol

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#8
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muff, on Jul 23 2005, 19:14, said:

this is a quick port of the PPC version of SPVMan that 'should' run properly fullscreen on the 550

if someone could please try it and let me know (I dont have a 550 to try it on unfortunately)

as it's a test version it creates a debug.txt file that tells me what it thinks is going on

if it does work properly then obviously I'll disable the debugging and release it properly and then port over SPVInvaders as well

[EDIT there is now a new zip here with 2 exe's in. please could someone try them both and see if they/either work?]

TIA

muff

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#9
Tech

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returned my C550 today even tho i got it yday. ive got another c500.... kinda feel bad not havin the c550 but had to return it due to the fact you cannot application unlock it

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#10
Thumper Net

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seems a shame you returned your c550 as it can be unlocked on both application and simlock , would be nice to have a few full screen games again , heres hoping  :D wonder if midnight might return to get eclipse working as well :)

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#11
muff

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peekie, on Jul 23 2005, 21:14, said:

wonder if midnight might return to get eclipse working as well :)

seems unlikely when I'm the Eclipse coder :D


#12
Thumper Net

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well i hope you can get our fav game working again :) plenty of helpers here if needed :D

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#13
mavisdavis

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Attached File  5501_ingame_screen.jpg   21.24K   117 downloadsBoth work fine muff but still not FULL screen.

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#14
muff

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peekie, on Jul 23 2005, 21:27, said:

well i hope you can get our fav game working again :) plenty of helpers here if needed :D

hehe

Edited by muff, 23 July 2005 - 09:34 PM.


#15
muff

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mavisdavis, on Jul 23 2005, 21:27, said:

Attachment attachmentBoth work fine muff but still not FULL screen.

<{POST_SNAPBACK}>



hmm, that's just odd - the actual game area is the right size, but it doesn't appear to be drawing the bezel

I'll tinker some more :)


#16
Thumper Net

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tryed both files both are the same as mavisdavis had not yet full screen

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#17
mavisdavis

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Should it play in full screen yet. Shall i send you the debug from C5501 exe

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#18
mavisdavis

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Heres the debug from the second exe in your zip fie as was the screen grab above

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Edited by mavisdavis, 23 July 2005 - 09:41 PM.

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#19
muff

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hmm, can u quickly delete the debug file and then just run the 550man.exe one more time and return the debug from that for me?

cos that debug file above seems to suggest that it thinks the game screen is only 176x220

once again it appears that the emulator to real device is not perfect :/

Edited by muff, 23 July 2005 - 09:49 PM.


#20
mavisdavis

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her eya go :) 550man.exe

And muff can you remember a couple of years ago somebody working on Lemmings? did it ever evolve...

and the burning Question mate ...WHERE'S KUMITE :D

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Edited by mavisdavis, 23 July 2005 - 09:52 PM.

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