Guest ninjaw Posted December 15, 2007 Report Posted December 15, 2007 Wooopppsss I just saw that info, I'll be able to try in 5 to 8 hours.... btw thanx for explaining to me that other emu virtual keypad lol. All is working like a charm now ! I got a menu icon, installed on SD fine, etc ... however the only timr i tried touchscreen didnt work
Guest mikeeey Posted December 15, 2007 Report Posted December 15, 2007 All is working like a charm now ! I got a menu icon, installed on SD fine, etc ... however the only timr i tried touchscreen didnt work touchscreen worked for me, but of corse the htc screen bug slows the game down. what device are you using?
Guest mooman Posted December 16, 2007 Report Posted December 16, 2007 I have a T-Mobile Dash and it runs faster than it should. I'm playing GBC zelda
Guest bitbank Posted December 18, 2007 Report Posted December 18, 2007 I have a T-Mobile Dash and it runs faster than it should. I'm playing GBC zelda Hi Mooman, Not sure why you're seeing that problem. I don't have a Dash to test with, but if you have speed throttle checked in the settings, it should run at the correct rate.
Guest bitbank Posted December 18, 2007 Report Posted December 18, 2007 New Build (0.37) is up. This build fixes the touchscreen controls to work on VGA devices and at all rotations. It also adds the volume control to the settings menu and saves/restores the volume correctly after each game. www.bitbanksoftware.com/smartgear_ppc.exe www.bitbanksoftware.com/smartgear_sp.exe Enjoy, Larry B.
Guest repuken2 Posted December 19, 2007 Report Posted December 19, 2007 Hello Larry, i just registered SmartGear today, in fact a friend of mine Alejandro Blanco registred it for me as i don't have a Paypal account. First of all i'm using a Dell Axim X5 Pocket Pc, 400 mhz Xscale (Pax250) on WM2003. I found a bug: i load contra for the NES, it loads just fine. I quit the game and (without exiting the emulator) change the config, and then load Contra again, the screen is completely black, sometimes the game is running since i can hear the music but i can't see anything at all, completely black screen. Note that when i change config and quit the emu, next time i load Contra everything works fine. It doesn't seems to happen with other games. Happened when changing orientation, screen size and even changing rapid fire attributes. Also pc engine and master System games do not show anything if screen is set to 75% size, music plays so i know they're running but complete lack screen. Consider all the above happened when in landscape mode ( rotation is 270°) Those are not big troubles at all but i found something else that i think it should be taken care of: 1) The screen taps have some kind of delay between them, i mean let's say i'm playing some shooting game that requires fast response from the virtual buttons, like contra, 1943 (pce) or vigilante (pce) but i can fire only after a small delay has happened since the previous shoot/tap. It's quite noticeable on this kind of games. Imagine bubble bobble!!! (sms). :( 2) When in landscape mode the onscreen buttons are placed all across the bottom part of the screen as opposed to what the "touchscreen" dialog picture show, they should been on the left of the screen from top to bottom, they way they are makes some games hard to play since for example i'm playing contra and when i shoot or jump i'm hiding the character with my thumbs!!! so i miss hald the action and what's going on. If these 2 would be fixed then this would be the perfect nes,gg,sms,gboy and pce emulator for pocket pc's, in fact i was looking for an emu that supports landscape and virtual buttons for this consoles, like Masterall's Picodrive and FinalBurn or No0p's Snes9x and i found SmartGear i liked it a lot. The speed and sound in this emu is incredible and so are the quantity and quality of the options. Great work overall Larry, i hope you can fix this issues and then that would be heaven for me. :D Cheerz, appreciate a lot your hard work!!!. :D
Guest bitbank Posted December 19, 2007 Report Posted December 19, 2007 Hello Larry, i just registered SmartGear today, in fact a friend of mine Alejandro Blanco registred it for me as i don't have a Paypal account. First of all i'm using a Dell Axim X5 Pocket Pc, 400 mhz Xscale (Pax250) on WM2003. I found a bug: i load contra for the NES, it loads just fine. I quit the game and (without exiting the emulator) change the config, and then load Contra again, the screen is completely black, sometimes the game is running since i can hear the music but i can't see anything at all, completely black screen. Note that when i change config and quit the emu, next time i load Contra everything works fine. It doesn't seems to happen with other games. Happened when changing orientation, screen size and even changing rapid fire attributes. Also pc engine and master System games do not show anything if screen is set to 75% size, music plays so i know they're running but complete lack screen. Consider all the above happened when in landscape mode ( rotation is 270°) Those are not big troubles at all but i found something else that i think it should be taken care of: 1) The screen taps have some kind of delay between them, i mean let's say i'm playing some shooting game that requires fast response from the virtual buttons, like contra, 1943 (pce) or vigilante (pce) but i can fire only after a small delay has happened since the previous shoot/tap. It's quite noticeable on this kind of games. Imagine bubble bobble!!! (sms). :( 2) When in landscape mode the onscreen buttons are placed all across the bottom part of the screen as opposed to what the "touchscreen" dialog picture show, they should been on the left of the screen from top to bottom, they way they are makes some games hard to play since for example i'm playing contra and when i shoot or jump i'm hiding the character with my thumbs!!! so i miss hald the action and what's going on. If these 2 would be fixed then this would be the perfect nes,gg,sms,gboy and pce emulator for pocket pc's, in fact i was looking for an emu that supports landscape and virtual buttons for this consoles, like Masterall's Picodrive and FinalBurn or No0p's Snes9x and i found SmartGear i liked it a lot. The speed and sound in this emu is incredible and so are the quantity and quality of the options. Great work overall Larry, i hope you can fix this issues and then that would be heaven for me. :D Cheerz, appreciate a lot your hard work!!!. :D Thanks for the bug report. The NES load problem I will try to take care of this week. The 75% display option does not support all rotation angles because it should be a rarely used option. I'll see if I have time to work on that. The slow touchscreen response is due to the Axim X5 firmware and the slow video memory of that device means that no game will run at full frame rate. L.B.
Guest CharlyV Posted December 19, 2007 Report Posted December 19, 2007 (edited) Thanks for the bug report. The NES load problem I will try to take care of this week. The 75% display option does not support all rotation angles because it should be a rarely used option. I'll see if I have time to work on that. The slow touchscreen response is due to the Axim X5 firmware and the slow video memory of that device means that no game will run at full frame rate. L.B. Confirm it, the slow touchscreen response is dependent of the hardware and touchscreen driver. Edited December 19, 2007 by CharlyV
Guest repuken2 Posted December 20, 2007 Report Posted December 20, 2007 Confirm it, the slow touchscreen response is dependent of the hardware and touchscreen driver. However i don't see such lag or slow response in any other emulator. Tried FinalBurn, No0p's PocketSnes, Picodrive, etc, everything responds just fine. On the other hand all games i tried, nes, gameboy, sms, even pce, runs full speed with sound (tried only 11 khz) and frameskip 0.
Guest mikeeey Posted December 20, 2007 Report Posted December 20, 2007 hey bitbank so what about the missing mappers for NES? so far its great tho.
Guest bitbank Posted December 20, 2007 Report Posted December 20, 2007 hey bitbank so what about the missing mappers for NES? so far its great tho. Mikeeey, There are tons of mappers for the NES, many of which are only good for a single game. Please send me a list of mappers you would like to see implemented and I'll try to add them. L.B.
Guest mikeeey Posted December 21, 2007 Report Posted December 21, 2007 Mikeeey, There are tons of mappers for the NES, many of which are only good for a single game. Please send me a list of mappers you would like to see implemented and I'll try to add them. L.B. #25 #52 #69 #199 *GI Joe - The Atlantis Factor Crashes after movie thing* *Zelda 1 is distorted* thats all ive really been able to find. if you could code these mappers i would be very happy! what mappers does your emulator currently support? cuz here's a list of what masteralls supports: http://www.modaco.com/content/Smartphone-S...NesterPlus-0-9/
Guest Menneisyys Posted December 23, 2007 Report Posted December 23, 2007 what mappers does your emulator currently support? cuz here's a list of what masteralls supports: http://www.modaco.com/content/Smartphone-S...NesterPlus-0-9/ See my NES Bible - I think I've also cross-posted it in one of the PPC forums here at MoDaCo. In there, I've thoroughly tested support for all the mappers.
Guest mikeeey Posted December 23, 2007 Report Posted December 23, 2007 See my NES Bible - I think I've also cross-posted it in one of the PPC forums here at MoDaCo. In there, I've thoroughly tested support for all the mappers. im looking, but just cant seem to find it. ive found your articles talking about smartgear, but nothing about mappers =/
Guest CharlyV Posted December 24, 2007 Report Posted December 24, 2007 (edited) im looking, but just cant seem to find it. ive found your articles talking about smartgear, but nothing about mappers =/ Maybe this one. Merry Christmas to all ! Edited December 24, 2007 by CharlyV
Guest mikeeey Posted December 24, 2007 Report Posted December 24, 2007 Maybe this one. Merry Christmas to all ! oo your right, i didnt look that far down. thanks.
Guest Menneisyys Posted December 24, 2007 Report Posted December 24, 2007 oo your right, i didnt look that far down. thanks. In general, it's the feature / comparison charts of my articles that have most info - after all, it's much easier to convey the same amount of information in a tabular, easily comparable form than in pure text, which is much more verbose and makes it very hard to compare different products. Try imagine what would happen if I tried to explain the compatibility info in that chart without using chart, in plain text only :( My articles would be ten times longer...
Guest mikeeey Posted December 25, 2007 Report Posted December 25, 2007 In general, it's the feature / comparison charts of my articles that have most info - after all, it's much easier to convey the same amount of information in a tabular, easily comparable form than in pure text, which is much more verbose and makes it very hard to compare different products. Try imagine what would happen if I tried to explain the compatibility info in that chart without using chart, in plain text only :( My articles would be ten times longer... haha and no one would have time to read through all of that. thankyou for the chart.
Guest jaikben Posted December 27, 2007 Report Posted December 27, 2007 bitbank: is it possible to add sega cd?
Guest repuken2 Posted December 28, 2007 Report Posted December 28, 2007 To Mr Bitbank: I've noticed something weird about the onscreen controls (tap areas) regarding the issues i reported to you previously about the delays / lags between taps : if you tap at a certain point and then tap again at the very same point there will be the aforementioned lag but if you first tap in ceratin point and then tap in a slightly different point it will respond ok, no lag or delay. So it maight be a bug in the code ??? something like if( previous(tap_point_x = Xo) && (tap_point_y = Yo) == later(tap_point_x = Xo) && (tap_point_y = Yo)) lag else if( previous(tap_point_x = Xo) && (tap_point_y = Yo) != later(tap_point_x = Xo) && (tap_point_y = Yo)) NO LAG !!! Cheerz, Peace!! & Merry Christmass!
Guest mikeeey Posted December 28, 2007 Report Posted December 28, 2007 bitbank i think there still is the clicking sound, but im not sure. it seems like when i play a game and there is a sound playing i can hear the clicking sound. but only while a sound is played, during silence there's nothing. has anyone else noticed this?
Guest jmacdonald801 Posted December 29, 2007 Report Posted December 29, 2007 bitbank i think there still is the clicking sound, but im not sure. it seems like when i play a game and there is a sound playing i can hear the clicking sound. but only while a sound is played, during silence there's nothing. has anyone else noticed this? Yes I have experienced this too. It's not the same clicking sound that was an issue earlier, it's more like it's skipping. If exit your rom, and file open it again, the sound should start playing smoothly. Don't ask me why, but that's how it's always worked for me on my Tilt. You can also use this technique to get 8-bit sound to play without clicking. If you have your systems sounds turned off, this trick won't work. It has something to do with the Tilt re-initializing it's sound during a system event. When I press File/Open in Smartgear, system sounds are played to indicate the menu activation. I believe this has something to do with why the sound starts to work correctly the second time you open your rom. Sounds odd, but if you can get your sound to work this way, at least it won't be just me having this strange issue. Try it with 16-bit sound turned off first. With 16-bit sound on, the skipping is a little faint, but with regular 8-bit sound it makes a quite obnoxious sound and is a lot more apparent. Either sound mode should be fixed by this trick. I understand HTC does something different with their sound (as opposed to other manufacturers), but it's odd that other apps (not Smartgear) seam to be immune to this sound issue. -James
Guest mikeeey Posted December 30, 2007 Report Posted December 30, 2007 didnt work for me...let me make sure i have this right.. open rom. pause rom. exit game. open rom. sound should work? i did that and it still clicks.
Guest jmacdonald801 Posted December 31, 2007 Report Posted December 31, 2007 (edited) didnt work for me...let me make sure i have this right.. open rom. pause rom. exit game. open rom. sound should work? i did that and it still clicks. Do you have your system sound turned on, so that when you do a File/Open you here the windows mobile sound effects for opening a menu? I believe you can re-enable them in Sound & Notifications. You have the method down right as far as I can tell. It may not work on the first try. System sound effects definitely have to be enabled. -James Edited December 31, 2007 by jmacdonald801
Guest bitbank Posted January 1, 2008 Report Posted January 1, 2008 Do you have your system sound turned on, so that when you do a File/Open you here the windows mobile sound effects for opening a menu? I believe you can re-enable them in Sound & Notifications. You have the method down right as far as I can tell. It may not work on the first try. System sound effects definitely have to be enabled. -James I will revisit the sound issues soon. I've been working on cleaning up NES support. I've added a bunch of mappers and fixed others. I'm also going to fix the NES save/load code once and for all. This should not affect existing saved games, but if it does I'll let you know. So far I've added mappers 9,10,11,69,71 and made a structural change which fixes various games. For games which swap out the entire ROM area (32K banks), this caused a problem with my previous code because on the write to the mapper, the code at the current PC has changed. My 6502 uses a "segment" pointer to speed things up with banked memory. The fix was to update the segment pointer after every write to a mapper handler. I will definitely post a new build this week, but I'm not sure exactly when. I'll keep you posted... L.B.
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