Guest benji[ID] Posted November 4, 2004 Report Posted November 4, 2004 Hello, I'm facing following problem right now. My game goes full screen using GAPI. When there is an incoming call I want my application to pause and stop drawing, so the user can handle a call properly. I've searched the forum and what I found is that I'm supposed to receive a WA_ACTIVE/WA_INACTIVE message when a call arrives and WA_ACTIVE/WA_ACTIVE when its over. However I dont receive any message! I'm not even getting WM_KILLFOCUS. When there is a call my application overwrites the screen, and runs normally, you can hear a ring but theres no UI to handle the call. Please help, I'm using original SPV Canary. I dont think its a problem with this device because other games like "Eclipse: First Wave" are handling incoming calls properly. best regards, Marek Wyszynski, Infinite Dreams http://www.idreams.pl/skyforce
Guest muff Posted November 5, 2004 Report Posted November 5, 2004 are you getting WM_KEYDOWN messages? or are u bypassing the normal windows messaging system when u setup the window?
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