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incoming call - proper behaviour of the fullscreen game


Guest benji[ID]

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Guest benji[ID]

Hello,

I'm facing following problem right now. My game goes full screen using GAPI. When there is an incoming call I want my application to pause and stop drawing, so the user can handle a call properly.

I've searched the forum and what I found is that I'm supposed to receive a WA_ACTIVE/WA_INACTIVE message when a call arrives and WA_ACTIVE/WA_ACTIVE when its over. However I dont receive any message! I'm not even getting WM_KILLFOCUS.

When there is a call my application overwrites the screen, and runs normally, you can hear a ring but theres no UI to handle the call.

Please help, I'm using original SPV Canary. I dont think its a problem with this device because other games like "Eclipse: First Wave" are handling incoming calls properly.

best regards,

Marek Wyszynski,

Infinite Dreams

http://www.idreams.pl/skyforce

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