Guest Buster1979 Posted February 12, 2008 Report Posted February 12, 2008 There is a new Version of PocketHobbit for WM5/WM6 devices out! It now supports QVGA natively! You can download it from my site: www.christian-schlatter.de
Guest Zeiram Posted February 12, 2008 Report Posted February 12, 2008 There is a new Version of PocketHobbit for WM5/WM6 devices out! It now supports QVGA natively! You can download it from my site: www.christian-schlatter.de Danke, das werde ich gleich mal testen! Uhm i meant thanks alot, i will try it right away... :-P
Guest owziee Posted February 12, 2008 Report Posted February 12, 2008 (edited) There is a new Version of PocketHobbit for WM5/WM6 devices out! It now supports QVGA natively! You can download it from my site: www.christian-schlatter.de AMAZING RELEASE!!! This new version looks gorgeous! It also runs fast as hell & sound is great, this version is definitely better than Frodo for S60 was on my Nokia N73. Finally it's fun as hell playing C64 games on my HTC S710. A great improvement over the hacked version on Pockethobbit SP2003. THANKS!!! Edited February 12, 2008 by owziee
Guest nothin Posted February 13, 2008 Report Posted February 13, 2008 (edited) this is ABSOLUTELY fantastic, fast release, but PLEASE, make it for normal ppc deviceeeeees....i mean button assignment and screen rotation..please... btw website is not working for me :) Edited February 13, 2008 by nothin
Guest Buster1979 Posted February 13, 2008 Report Posted February 13, 2008 I am happy that you like it. Yes, I do really have to think about a PocketPC release, as PocketPCs don't have red and green phone keys *lol* I guess I will add this later this day. @nothin: Yes, I had to restart the server. Everything should work now again. Greets, Christian
Guest Buster1979 Posted February 13, 2008 Report Posted February 13, 2008 Now running on PocketPC as well! Regards, Christian
Guest nothin Posted February 13, 2008 Report Posted February 13, 2008 (edited) I am happy that you like it. Yes, I do really have to think about a PocketPC release, as PocketPCs don't have red and green phone keys *lol* I guess I will add this later this day. @nothin: Yes, I had to restart the server. Everything should work now again. Greets, Christian erm.. i meant ppc and phoneppc, not SP.. problems are: -lack of any form of button assignement... it is VERY VERY big problem for now, imo, -lack of screen rotate option - when i am lauching emu while landscape, i still have protrait STRETCHED c64 display.. -lack of .cfg to edit :). one thing: this emu is FAR faster than pocket commodore, FAR faster. i am starving to see another builds, c64 is deep in my heart... best regards, xoen/nothin. btw, i am using Wizard now.. Edited February 13, 2008 by nothin
Guest Buster1979 Posted February 13, 2008 Report Posted February 13, 2008 erm.. i meant ppc and phoneppc, not SP.. Hmmm?? There is no difference any more since Windows Mobile 6 between SP and PPC. I am not sure if I understand you right. The emulator runs under PocketPC 5.0 and 6.0 problems are: -lack of any form of button assignement... it is VERY VERY big problem for now, imo, This will be implemented definately in an upcoming version. -lack of screen rotate option - when i am lauching emu while landscape, i still have protrait STRETCHED c64 display.. This is something I don't understand. What happens when you enter the menu and hit the "4" key in the menu? It should switch to landscape mode. What device do you have? A native landscape device? -lack of .cfg to edit :D. As I said, it will come to reconfigure the buttons and to send commands one thing: this emu is FAR faster than pocket commodore, FAR faster. Thank you very much! It's always nice to get kind feedback. i am starving to see another builds, c64 is deep in my heart... Well, we have to see how this donation thing develops :) Regards, Christian
Guest nothin Posted February 13, 2008 Report Posted February 13, 2008 (edited) Hmmm?? There is no difference any more since Windows Mobile 6 between SP and PPC. Oo.. no differencies??? ok, nvmd.. i'd say, there ppc(phones) machines have... more windows windows, than SP's.. SP devices have hardware phone buttons... ppc is not as rich, and it is why 3/4 of java games are useless on ppc's... ppc may use easy menu acces/SIPs to make operating easier... touch screen.. etc etc.. -------- btw, after pressing "4" i got landscape mode , BUT i lost menu key and probably other ones.... no control at all. portrait mode has no fire button on qtek 9100/wizard..menu button is working ok. need to rtfm... maybe i just do not know, how to navigate/operate..hm. i am using qtek9100 wizard phoneppc, 195 mhz omap(omg..). emu is really VERY fast. pocketcommodore is good thing for 400 mhz xscale users..not omap, that's for sure. pockethobbit seem to have power, that slow devices don't have. link's working :) http://pockethobbit.qsh.eu/ Edited February 13, 2008 by nothin
Guest Buster1979 Posted February 13, 2008 Report Posted February 13, 2008 (edited) i am using qtek9100 wizard phoneppc, 195 mhz omap(omg..). Ok, you are using a phoneppc, and that's exactly what I call a smartphone :) I guess I missused the word "Smartphone" :-) Ok, which OS is your device running? Windows Mobile 5.0 Phone Edition? I have the HTC Touch and you should have the same functionality as my device has. I do not loose any menu access. If you have a ppcphone, then you should also have a green phone button. What happens when you press this in landscape mode? The menu should open. You should have fire button in all modes (also portrait) by pressing the VOLUME UP (or DOWN, don't remember) key on your device. (You MUST have this button, I am sure) EDIT: Ok, I do have an old MDA Vario here from my girlfriend (running WM 5.0) which is exactly the same as your QTEK 9100 and everything runs perfectly?! Regards, Christian Edited February 13, 2008 by Buster1979
Guest Buster1979 Posted February 13, 2008 Report Posted February 13, 2008 (edited) is is so...hard to understand, WHY you chose that one button, not just enter(inside dpad) :D This is so easy to understand when you understand the technical issues with windows mobile :) There are only a few button which can be pressed SIMULTANEOUSLY when pressing a button on the dpad. I.e. its the "*" key or the Volume key. It is also good when playing in landscape mode. If I had used the center of the dpad, than your sprite would have to stop,fire,stop,walk,stop,fire,stop,walk etc.... So, I preferr to make this simultaneously, right? So, now you know the reason :D Yes, HTC Touch with no buttons is really a challenge :D EDIT: tell me, it is possible to make emulator using gsgetfiles/tgetfile dialog changer dll? 95% of emus are using these, it makes files/folder navigation VERY easy.. I will have a look into this, I promise. sound seems to be out of sync a bit.. need to overclock to test more.. Yes, you can try to overclock a little bit. You can also play around with the frame skip. I know that there is a problem with Rick Dangerous 2. I guess it also doesn't run on Frodo for windows. You can test your games under Frodo and if they work there, they should also work in PocketHobbit. P.S. My HTC Touch is a PocketPC Phone!!!!!!!!!!!!!! :D It runs Windows Mobile 6.0 Professional (!!) :D Regards, Christian Edited February 13, 2008 by Buster1979
Guest owziee Posted February 13, 2008 Report Posted February 13, 2008 OMG! It runs C64 demos! I've tried some old school Triad demos and they run very good with sound turned on aswell!!! :) I've found frameskip 1 works the best on my HTC S710, the music skips sometimes but most of the time it's fine and scrolling is super smooth... I'm very happy with this, I think it would be great if (if possible) the audio could be a little more optimized though. If I disable audio the emulator runs extremely fast so I guess the audio is using a lot of the cpu atm. Thanks again! :D
Guest Buster1979 Posted February 14, 2008 Report Posted February 14, 2008 OMG! It runs C64 demos! I've tried some old school Triad demos and they run very good with sound turned on aswell!!! :) I've found frameskip 1 works the best on my HTC S710, the music skips sometimes but most of the time it's fine and scrolling is super smooth... I'm very happy with this, I think it would be great if (if possible) the audio could be a little more optimized though. If I disable audio the emulator runs extremely fast so I guess the audio is using a lot of the cpu atm. Thanks again! :D Hello owziee! I'm glad you like it. No, I don't think that I can tweak any much more the sound. The only possible thing would be to overclock you device a little bit. This should improve sound quality tremendously. Regards, Christian
Guest nothin Posted February 14, 2008 Report Posted February 14, 2008 (edited) OMG! It runs C64 demos! I've tried some old school Triad demos and they run very good with sound turned on aswell!!! :) :D btw, just go there, c64 bros.. http://www.c64.ch/ one thing: NO prg support ??? no t64??? and other ones :S? There are only a few button which can be pressed SIMULTANEOUSLY when pressing a button on the dpad. I.e. its the "*" key or the Volume key. It is also good when playing in landscape mode. If I had used the center of the dpad, than your sprite would have to stop,fire,stop,walk,stop,fire,stop,walk etc.... So, I preferr to make this simultaneously, right? So, now you know the reason idd, i see you know the thing. sweet lord, i love c64... Edited February 14, 2008 by nothin
Guest Buster1979 Posted February 15, 2008 Report Posted February 15, 2008 one thing: NO prg support ??? no t64??? and other ones :S? I'm sorry. Only .d64 supported. But you can easily convert .t64, .prg etc with 64COPY. Just go here: http://ist.uwaterloo.ca/~schepers/personal.html Regards, Christian
Guest dheerajk27 Posted February 15, 2008 Report Posted February 15, 2008 Will game files with .tap extension work on this emulator? I can't get it working at all. It never lists those files on th dialog box to load! Pls help...
Guest Buster1979 Posted February 15, 2008 Report Posted February 15, 2008 As I already mentioned above, only D64 files are supported. You can try to convert you tap image with 64COPY as I mentioned in the post above. Regards, Christian
Guest nothin Posted February 16, 2008 Report Posted February 16, 2008 As I already mentioned above, only D64 files are supported. You can try to convert you tap image with 64COPY as I mentioned in the post above. Regards, Christian thanks for info, i should figure it out by myself...
Guest godan Posted February 16, 2008 Report Posted February 16, 2008 Ok now that I've figured out the buttons and how to load things I can see how nice this emulator is. Very good work. There are however some things I would really like to see improved in the next version. First of all it would be really nice if you could put your rom's in thier own folder instead of the install directory. It helps to keep things more organized. A simple file browser would fix that I think. Hopefully that wouldn't be too hard to implement. Second, It might just be me, but the options/menu system just don't seem that user friendly or intuitive, and the button layout is abnormal. For instance the "call" and "end call" buttons are used how the left and right soft buttons should be used (I'm using a BlackJack SGH-i607 /w WM6 incase its a hardware issue). Well I'm looking forward to any continued development. This is shaping up to be a real quality emulator. :)
Guest Buster1979 Posted February 17, 2008 Report Posted February 17, 2008 Hi Godan! Ok now that I've figured out the buttons and how to load things I can see how nice this emulator is. Very good work. Thank you very much! There are however some things I would really like to see improved in the next version. First of all it would be really nice if you could put your rom's in thier own folder instead of the install directory. It helps to keep things more organized. A simple file browser would fix that I think. Hopefully that wouldn't be too hard to implement. No, I don`t think this is very much work to implement. I guess I can bring it in in the next version. Second, It might just be me, but the options/menu system just don't seem that user friendly or intuitive, and the button layout is abnormal. For instance the "call" and "end call" buttons are used how the left and right soft buttons should be used (I'm using a BlackJack SGH-i607 /w WM6 incase its a hardware issue). There are so many different devices running WM6 so that you can't implement all these different button settings. I.e. I do own a HTC Touch device on which I tested the emulator. There are simply NO softkey buttons on my device! So I had to use the phone keys. But you are free to use your left and right softkey button as the emulator supports both, the softkey buttons AND the phone buttons. Well I'm looking forward to any continued development. This is shaping up to be a real quality emulator. :) Yes, I'll try to keep developing up and running to implement as much of your wishes as I can. Regards, Christian
Guest CharlyV Posted February 18, 2008 Report Posted February 18, 2008 Hello Christian, i add your emulator to my link list.
Guest nothin Posted February 19, 2008 Report Posted February 19, 2008 (edited) i realized i do not need anything but better compatibility - it is quite poor at this moment(3/4 of demoscene prods is behaving STRANGELY at load). support for buttons like softkeys, dpad enter, other ones(config) would be NICE, but..i can live without it, for now. crucial thing is compatibility. Edited February 19, 2008 by nothin
Guest Buster1979 Posted February 20, 2008 Report Posted February 20, 2008 i realized i do not need anything but better compatibility - it is quite poor at this moment(3/4 of demoscene prods is behaving STRANGELY at load). support for buttons like softkeys, dpad enter, other ones(config) would be NICE, but..i can live without it, for now. crucial thing is compatibility. I'm sorry, nothing. Nothing I can do about the compatibility, as an emulator NEVER can emulate a machine for 100%. Demos always push an emulator hard to the limits because they often use some machine instructions which are simply not implemented in the emulators. I bet that the demos do also not work in Frodo for windows or linux. If so, they won't work on PocketHobbit either. For the other things: I really want to implement these features as soon as I get a little bit more time. Regards, Christian
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