Guest Scarfman007 Posted January 18, 2003 Report Posted January 18, 2003 I'd also be willing to donate money, definatelly upto £10! I guess contacting the people who are currently working on the port (and getting solid confirmation of the fact), informing them of our plans and increasing awareness of this idea (so more people donate) are the next steps? Maybe a project webpage somewhere? As for my help ... I have limited C++ programming experiance, webpage design and good-ish java experiance and (veerrryy soon) an SPV that I willl un-lock, so I'd definatelly be willing to beta test. ;) Chris
Guest DJHope Posted January 18, 2003 Report Posted January 18, 2003 http://www.cewindows.net/newsportal/thread...blic.smartphone On that forum their is a post Quake1 on SPV. "I've managed to quickly fix the EXE for quake so that it runs on SPV's but needs more work to actually run properly (friend ran it on his actual phone to test)" DJ Hope
Guest budda Posted January 18, 2003 Report Posted January 18, 2003 Wonder what the requirements are for running Quake on the SPV? I remember when I installed a port of Quake on my Amiga 68k machine and was shocked at the huge data files - weren't they like 50MB? :roll: Just thinking of the amount of space the game would eat up on a memory card... :?
Guest DJHope Posted January 18, 2003 Report Posted January 18, 2003 That depeneds on if someone can be bothered to repack the data files and reduce the res of the graphics, as with doom 7650! DJ Hope
Guest Ed Posted January 18, 2003 Report Posted January 18, 2003 Yes, the whole game with nothing cut out is about 50mb. I did have it running off a floppy disk once though.
Guest kevlar Posted January 18, 2003 Report Posted January 18, 2003 I don't want to discourage anyone, but can you imagine trying to play a first person shooter on the spv? Doom was bad enough on the gameboy and that is not even true 3d ( no look up/down ). It's nice to see it can be done but with the poxy buttons/joystick on the spv your energy may be better spent on something else. Sorry to be negative, but I've just got up off nights so am a little grumpy! :x Kevlar
Guest Paul [MVP] Posted January 18, 2003 Report Posted January 18, 2003 It would work fine if played using number keys tho! P
Guest Scarfman007 Posted January 18, 2003 Report Posted January 18, 2003 Not to mention if it had support for a keyboard accessory! Which I'm sure will be released sometime?? I remember reading about a 'light keyboard' for PDAs and smartphones (not MS specifically, but still) somewhere..
Guest Paul [MVP] Posted January 18, 2003 Report Posted January 18, 2003 There is a neoprene keyboard coming out for the SPV I heard, which you can wrap around the SPV to double as a kinda case? Don't know when tho.. P
Guest Scarfman007 Posted January 18, 2003 Report Posted January 18, 2003 Well, there ya are then! Could use the keyboard for the standard WASD controls and then the SPV as a kinda trackball mouse using the joystick! So, now all we need to do it get into contact with the people who are currently porting it and let them know! Chris
Guest kevlar Posted January 18, 2003 Report Posted January 18, 2003 'It would work fine if played using number keys tho! ' What about looking up and down? and circle strafeing? and jumping/firing all at the same time? ;) You need to be able to; move forward, backward, step left,step right,look left, look right, look up, look down, jump, fire and maybe alt fire ( can't remember if quake had this ! ), oh, and change weapons. Face it, a full 3d fps ( not doom! ) is a nightmare on a pc keyboard without a mouse, they only just work on a fully buttoned up, multi joysticked xbox/ps2 pad. What chance an enjoyable experience on spv? Kevlar
Guest spacemonkey Posted January 18, 2003 Report Posted January 18, 2003 The signing approach we have discussed in this thread can be applied to any freeware games that emerge. As to the validity of Quake on this platform... yes it'd be a pain to play but it'd sure impress the hell out of everyone you knew. And that's really all that interstellar flames does... shows off a 3d engine with no usefull game attached... so quake is at least as useful on this platform as an Orange certified commercial game.
Guest budda Posted January 18, 2003 Report Posted January 18, 2003 Somebody turned up in the pub last week with his new iPaq running Quake. The iPaq has even less buttons than the SPV yet people still went ahead and ported it - who knows why! :? The use of the stylus for the direction control seemed a bit clumsy to watch somebody playing. I can't see how the SPV could be much worse (apart from screen size) ! I liked the way you could rotate the screen display on the iPaq to make it "widescreen". Might worth looking at doing for an SPV release also. :wink:
Guest DJHope Posted January 18, 2003 Report Posted January 18, 2003 OFFICAL RESPONSE FROM QUAKE DEVELOPERS! "Hi DJHope At the moment the version we have running is a simple hack of PocketQuake (but I'd be surprised if you hadn't already guessed that) - which all started because Dade contacted me to ask if I could make it run on his shiny new phone ;) There is a HUGE amount of work to be done before it's ready for a general release, and at the moment as you've surmised from the newsgroups, I don't have an actual phone to work with. So, in order to work on this I either need to get access to a phone, or else get the code running under x86 properly instead of ARM, so that I can work with the emulator As Dade has already alluded to, we aren't sure if we want to invest the time that a proper conversion would take (and believe me folks it would take a lot of time) And all of that's before we even consider the issues of certification etc So for the moment all I can ask is that you give us a little time - over the next few days or so we'll decide what we're going to do and let you guys know. From "Wishes to remain Anonymous" p.s. but yeah of course I'd love to see Quake running propery on the SPV ;)"
Guest Monolithix [MVP] Posted January 18, 2003 Report Posted January 18, 2003 If it were developed you can still charge for it when distributing to cover certification costs i believe. You still have to allow access to the source though...
Guest DJHope Posted January 18, 2003 Report Posted January 18, 2003 Listen boys lets get through the Development->BETA->Stable version first! Lets not take a leaf out of microsofts book! DJ Hope P.S Paul i dont supose yourd sticky this to try and generate suport?
Guest Monolithix [MVP] Posted January 18, 2003 Report Posted January 18, 2003 We now have 2000 members here, at £10 a pop thats only 50 donations to get the baltimore singing going. But yes as DJHope says, lets get it running before we think about signing....It will be very cool if it does. One last thing, don't you need a Ltd company to apply for the baltimore signing scheme?
Guest DJHope Posted January 18, 2003 Report Posted January 18, 2003 A limited company is no problem i already have one intrested also an SPV iis needed anyone wanna give one up? DJ Hope
Guest awarner [MVP] Posted January 18, 2003 Report Posted January 18, 2003 We could sponser members that wishes to develop apps WE WANT. As long as we get a copy or buy it at a reduced rate. I'd be up for it ;) Anything to make my phone better
Guest Monolithix [MVP] Posted January 18, 2003 Report Posted January 18, 2003 Lets wait and see what apps come about...
Guest mroneliner Posted January 18, 2003 Report Posted January 18, 2003 i'm happy to throw a tenna in to the pot! ;) just an idea :idea: , i would be happy to pay an extra couple of quid a month to orange in return for a free copy of an software thats released, so for £24 a year, anything that orange approve i can get for free, just 1000 spv owners subscribe to this throuh orange and they (orange) will get £2000 a month to invest in software and apps. :?: i'm not that well up on programing so please excuse me if i'm well off the mark with this and just laugh at me later in the pub! however if i'm not well off the mark what do you think?, would this work? take it easy
Guest DJHope Posted January 18, 2003 Report Posted January 18, 2003 Round up of whats good and whats not Quake SPV + For Positive comments - For negative comments Status: Far from complete! + Quake runs, sound and all + We have a limited company we could use to get the application singed if nesicarry. + Lots of people have pledged support + More stable - It only runs at 5fps adverage - Developer cannot get it to run on x86 emulator, this could be due to assembler in source code. - Developer does NOT have an SPV to test on currently the app is being passed to dade who has an unlocked SPV for testing - Display is screwed (cut off) as its suposed to be running on PocketPC - Graphics dont need to be high res (requires pak hacking) - Sound dosnt need to be so high (requires pak hacking) - Money is needed for Application signing - The Developer has not pledged to keep the project running Application signing is the least of our worries, first off we need to get the developer a method to test the app, eathier by making it work on the emulator OR getting him an SPV, we shall see. Obviously if we get hold of the 75 signed applications MORE than just quake could be signed and could be the start of a legitimate freeware community. Thanks for the support DJ Hope
Guest Monolithix [MVP] Posted January 18, 2003 Report Posted January 18, 2003 I'm sure there would be plenty of volunteers for beta testing Quake ;) Thats if its development is taken any further. I think if we are gnoig to seriously look into buy the certification other software in devlopment needs to be examined and discussed. No point in wasting certificates
Guest Ed Posted January 19, 2003 Report Posted January 19, 2003 I would gladly contribute and beta test in theory... Has anyone appraoched the relivent people about getting free licenses for GNU etc?
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