Jump to content

Quake on SPV


Recommended Posts

Guest Paul [MVP]
Posted

Anyone can post polls now... go for it SM!

;)

P

Guest Southwestwall
Posted

Hi,

This has come a long, long way since those first screenshots 6 pages ago... Heartening how it just takes an emotive subject like Quake to generate all this progress.

I definitely think this could be the glimmer of the way ahead viz the perceived Orange attempt to choke profit from SPV software.

I say perceived, as our illustrious vendor has remained as arrogantly tight-lipped as always.

[arrogance, cluelessness or hopeless customer relations?]

There is a possible community development, signing and support model forming here, which, if nurtured, could provide a viable alternative route for SPV and handheld software.

There is a chance to reduce, if not counter or avoid the mistakes witnessed in the growth of the PC software industry. The difference here is that the SPV is an individual's platform, even when bought by business customers - which reduces the corporate taint of mass-sales greed.

Sorry, I haven't been following regularly, just occasionally lurking, as I have been splicing my limited time thinner and thinner. Also, as a dial-up tortoise, web forums have always been too time-consuming on my limited bandwidth, which is why I rarely post outside of nntp.

I'm an ingrained old nntp throwback. I prefer to grab my news, bog off to another online task, have all of it availabe offline and hack it around on one screen as I please.

But, I suppose, all things change. If you asked the young'uns here to name a newsreader, they'd probably reply:

"Trevor McDonald" ;)

Regards to all,

[RN]Max

Posted

OK this might sound stupid, flame me if you wish.

As far as i can see there are about 10-20 people on this board who are very serious with regard to this porting/signing issue, and as orange claim in the press (while defending the virus-phone-armageddon) 50,000 Worldwide SPV owners. :shock:

Why not make your ports freeware for unsigned versions, and a nominal fee for signed versions (hang on I'll get to that). (or even put a donate option on the freeware versions). I think this is Legal?/ethical? if it's not, don't bother to read on.... :?

For initial certification if the 'serious' people would stump up a larger amount (50quid even :roll: ) to get the process of signing running. (they could always recoup the money if the shareware sales or donations get to a large enough sum)

-any more income than the original investment would be used by these serious people to fund future mods or even 'new projects' on a voting basis.

PROBLEMS I SEE:

who would do this?

(who would you trust with 50quid?)

If it all fails we all loose a chunk of cash?

(nothing ventured nothing gained) and it's a DONATION to a fund.

What if the money coming in gets silly? -

(well if it gets to that stage, I know of some good charities!!)

Just a thought.

Will

Posted

thought : we shouldn't have freeware signed, we should make everyone aware that all this cool (no i'm not modest) freeware exist and let people hassle Orange until the change the certificate policy

I for one plan on NOT updating my phone and flood the community with freeware ;-)

Guest spacemonkey
Posted

One problem with a nominal charge for signed versions... although this would be good for funding the thing... I don't know how it would fit in with the GPL, and since a number of the projects being ported are GPL based you'd want to have a lawyer check it....

Guest Shire29
Posted

My thoughts...

The SPV is a great phone, imho. However to be honest it's the MS smartphone operating system that really interests me. If Sendo would have released the Z100, I would probably have one of those right now not the SPV.

Also in a years time, or maybe sooner, I'll be looking for the next bit of hardware that gives me the capabilities that the SPV gives me right now.

So what am I really interested in here, well applications that run on the smartphone platform. So there are potentially 1,000's, cool I'll stump up money to help this along (before u get ur hopes up I'm only talking of 10-20 quid here).

What about Certification....I get to this in a bit.

Someone previously mentioned a separate website for this topic. I agree, a seperate forum/site for MS smartphone application development, not limited to the spv or though at the moment of course that's all we have so the foucs will currently be spv.

I suggest this site has a members section, which will contain the downloads for signed and beta applications for testing.

Members can join for a fixed fee, say £10 per annum. So if we have 50 members (poll says 57 I believe) for the site we have £500 (maybe more once the thing gets rolling), less site/domian hosting which should be less than £100 we still have £400. The site may generate a sponsor also (MS, Amazing Games, Developers, even Orange ?) after all from Oranges point of view they get apps signed and we distribute them for free which enhances the desirability of their product, and they don't have to do anything.

This site is dedicated to software/application developent for the MS Smartphone Platform (currently only the SPV). Next we have to decide what we spend the money on, of course the issue preventing development right now is certification, so we do the Baltimore thingy.

Obviously if we want to distribute the software to the wider community then this can be done through the Modaco site/forum. I have a vision that the new site could contain a multitude of downloads for locked and unlocked phones, full and beta versions, and would be used by developers also as a method to get their apps tested.

Well just an idea, apologies if it's already been suggetsed, one I believe could develop and genuinely has a chance for success, and worth a gamble at only £10/yr.

Plus you are only paying a subscription to be a member of the site, no buying or selling of software (initially anyway).

Whichever way we go, I'll send a cheque today for ten quid to get this ball rolling. Paul do you have a business address ?

Cheers, Shire

Posted

I think it's a bad idea to carge money to become a member - I don't feel it would be freeware then... But ok, 10£/year isn't much...

Well... changing topic:

I was thinking about how to control Quake on the spv and came up with this:

SPVcontrols.jpg

Guest shadowblade
Posted

Think the layout looks pretty good... its pretty much what doom needs too... cant keep trying to port games over and having them vertical. Need the width not the height when playing these sorts of games. Maybe allow a flip screen option somewhere?

But yeah, think the layout would work great.

Posted

I've considered doing the rotate thing , i'm afraid that it will hurt the performance too much though , and control would be to awkward

it may come yet though

Guest Monolithix [MVP]
Posted

Shire:

I agree there should be some "reward" for donating, however I think the idea of limiting software accessibiliy to a separate subscription only site for members only may put off some that have offered to give a straight donation. Also if any of the apps ported to SmartPhone are open source under GPL you would have to allow full access to the source/compiled application. This would then remove any incentive for people to sign up to a members only area, other than to have the oppertunity (sp) to beta test.

Imho if a separate site were to be set up it would have to be fully available to the entire community, as this is what we are trying the encourage and develop. We could set up a donation scheme and use it to host and sign applications. Sponsorship is another option. By the result of the poll, if it really is the members feeling, we could buy 75 signatures. I'm sure developing and testing 75 applications would see us through the majority of 2003, then another donation scheme could be set up when the signatures are used up.

Firstly we need a few applcations running stable one the scheme is going, then we need incentives to donate, and a totally accessible site to distribute.

Posted

Hi all

at the moment I'm investigating allowing the screen to be flipped by the user - portrait + landscape left + landscape right

I've actually found that with the current code, the landscapes are running marginally better (although they currently wrap - not hard to fix though)

I'm working through the code trying to squeeze speed out of it

I suspect that the only way to get this really moving is to rewrite some of the intensive rouines in ARM code directly - ugh!

I'm actually working on the hardware now, not the emulator - which was a speed shock ;)

MBoden - I'd love to see the SPVDoom code to see if there's any graphics optimisations that could be used in Quake

probably going to do a lot of coding over the weekend to see if I can get this to a reasonable speed

As for the controls they are very much still up in the air, until I've got the code running at a decent pace it's not worth thinking about too hard (although I've get several layouts sketched out for testing)

Would people prefer to be able to define the keys themselves?

muff

Posted
Hi all

Would people prefer to be able to define the keys themselves?

muff

Of course ;)

I'm not satisfied with the solution for the strafe-buttons that was mentioned before.

I think that these are the most important buttons in a shooter (except the shoot-button of course :lol: )

Posted

Ohhh muff your a legend! Yes i would definately say id like to define the keys myself. Did dade fix his spv? and How is he? Its just i havnt herd from him in ages, had an exam today which wasnt too great :lol: Also selecting which way round the screen can go is a definately +, you and mboden should definatelty conference over msn/icq/irc or something i rekon you could really benefit each other!

Nice to hear from you i hope things are okay, and we havnt completely destoryed you schedule! It was great to hear youve got an SPV now ;)

Another point ive lost my quake cd and only have an unpacked .pak file will it work? I think its easy enough to put back into a pak i just wondered.

Take it easy son,

DJ Hope

Posted

exams suk ;)

mboden and I are already talking

Dade's phone is up and running again and I've got some hardware now (although I end up having to re-crack it far too often at the moment - these things were not designed for dev'ing on)

as to pak files, that's a whole other can of worms - whilst developing I'm now running in r_drawflat mode (so no wall texturing) - but when I get the code moving decently I'll try to decide what to do about them (I suspect that they all need remaking - and the monster skins as well - for filesize as much as anything)

sound is currently disabled - as it's just asking too much at the moment

I've got all the menus etc rescaling, but again all the graphics are up for re-making later

the engine itself is running far too slowly and inconsistantly at the moment (I suspect that because it uses a large heap that the phone is struggling to clear it), so over the weekend I'm going to rip all the code apart and try to find the bottlenecks

of course it could just be that it's too much for the phone to handle :lol:

will keep the group informed....

muff

Posted

Really you should be able to make it work since itll be about just how far you can rip the graphics too pieces, pixel doubling might even make it wokr faster, nasty hack but it works ;)

DJ Hope

Posted
exams suk ;)

Too damn right.

Got all these games and the cert hack bang in the middle of exams.

Last one tomorrow - WOOHOO!

Posted

Heh, French tomorrow then afternoon off, Monday off and Tuesday morning off - four-day weekend!

Posted

Of course ;)

I'm not satisfied with the solution for the strafe-buttons that was mentioned before.

I think that these are the most important buttons in a shooter (except the shoot-button of course :lol: )

the reason why I put the strafe buttons there is 'cause then you could strafe at the same time as you where walking... That's hard to do with the joypad... on my solution you use both hands - the right on the strafe and jump buttons and the left to the rest... It's quite easy to do... Try holding your phone like that...

//imp

Guest spacecowboy6982
Posted

So when will this be available 2 download? I read somthing bout a post on page 1 but coudnt find anything on that website???

Cheers

SpaceCwoboy

Guest DJ WATTS
Posted

I think the look up/down is the major drawback and one thats not going to be able to be functional on a hardcore gamer level but thats the best way you sugested i can think of too.

Think i would have the jump and fire buttons the other way round as you need to use the the fire button more when moving and thats easier if its on the other side. Take Doom on SPV for example and you will know what i mean.

Good idea on key mappings and great work on the port.

I look forward to the release of this hopefully soon...;)

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.