Guest vedtom Posted January 3, 2006 Report Posted January 3, 2006 Is it really posible to port games, for example GTA so it can run on a smartphone?I have read the topic below, and I have heard about emulators already (but for older games not like GTA ). -Our smartphone (c500) video adapter is capable? -Is the ram not too poor? Interesting.I would like to try one of thoes emulators to see how it works ;)
Guest awarner [MVP] Posted January 6, 2006 Report Posted January 6, 2006 Basically no it's not possible to port or even emulate a PS2.
Guest JesusDoesVegas Posted January 10, 2006 Report Posted January 10, 2006 PlayStation 2 System Features and Specifications* *Updated for model number SCPH-39001 CPU: 128-bit CPU System Clock Frequency: 294.912 MHz Cache Memory: Instruction: 16KB, Data: 8KB + 16 K(ScrP) Main Memory: Direct Rambus (Direct RDRAM) Memory Size: 32MB Memory Bus Bandwidth: 3.2GB per second Co-processor: FPU (Floating Point Unit) Floating Point Multiply Accumulator x 1 Floating Point Divider x 1 Vector Units: VU0 and VU1 Floating Point Multiply Accumulator x 9 Floating Point Divider x 3 Floating Point Performance: 6.2 GFLOPS 3D CG Geometric Transformation: 66 million Polygons per Second Compressed Image Decoder: MPEG2 GRAPHICS Graphics Synthesizer™ Clock Frequency: 147.456MHz Embedded DRAM: 4MB DRAM Bus Bandwidth: 48GB per second DRAM Bus Width: 2,560 bits Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) Polygon Drawing Rate: 75 million Polygons per second Screen Resolution: Variable from 256 x 224 to 1280 x 1024 SOUND: “SPU2 + CPU” Number of Voices: ADPCM: 48 ch on SPU2 plus definable, software programmable voices Sound Memory: 2MB Output Frequency: Variable up to 48 KHz (DAT quality) IOP: I/O Processor CPU Core: PlayStation (current) CPU (R3000) Clock Frequency: 33.8688MHz or 36.864MHz (selectable; PlayStation/PlayStation 2 mode) IOP Memory: 2MB Sub Bus: 32-bit Interface Types: IEEE1394 i.LINK, Universal Serial Bus (USB) x2, Cont... (read full answer) you do the math.
Guest kevinsephiroth Posted April 17, 2006 Report Posted April 17, 2006 PlayStation 2 System Features and Specifications* *Updated for model number SCPH-39001 CPU: 128-bit CPU System Clock Frequency: 294.912 MHz Cache Memory: Instruction: 16KB, Data: 8KB + 16 K(ScrP) Main Memory: Direct Rambus (Direct RDRAM) Memory Size: 32MB Memory Bus Bandwidth: 3.2GB per second Co-processor: FPU (Floating Point Unit) Floating Point Multiply Accumulator x 1 Floating Point Divider x 1 Vector Units: VU0 and VU1 Floating Point Multiply Accumulator x 9 Floating Point Divider x 3 Floating Point Performance: 6.2 GFLOPS 3D CG Geometric Transformation: 66 million Polygons per Second Compressed Image Decoder: MPEG2 GRAPHICS Graphics Synthesizer™ Clock Frequency: 147.456MHz Embedded DRAM: 4MB DRAM Bus Bandwidth: 48GB per second DRAM Bus Width: 2,560 bits Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) Polygon Drawing Rate: 75 million Polygons per second Screen Resolution: Variable from 256 x 224 to 1280 x 1024 SOUND: “SPU2 + CPU” Number of Voices: ADPCM: 48 ch on SPU2 plus definable, software programmable voices Sound Memory: 2MB Output Frequency: Variable up to 48 KHz (DAT quality) IOP: I/O Processor CPU Core: PlayStation (current) CPU (R3000) Clock Frequency: 33.8688MHz or 36.864MHz (selectable; PlayStation/PlayStation 2 mode) IOP Memory: 2MB Sub Bus: 32-bit Interface Types: IEEE1394 i.LINK, Universal Serial Bus (USB) x2, Cont... (read full answer) you do the math. may i remind you that in order to emulate a system the system has to be 5-10* more powerfull.... did you try ePsxe 1.52 on your PC? i have 512MO RAM and an nvidia GeForce FX 5200 (128MO) and i can get a descent speed with FF7,8,9 or chrono cross.... don't even imagine a ps2 on a smartphone or in a pocket pc as gba is barely emulated!
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