Guest vedtom Posted January 3, 2006 Report Share Posted January 3, 2006 Is it really posible to port games, for example GTA so it can run on a smartphone?I have read the topic below, and I have heard about emulators already (but for older games not like GTA ). -Our smartphone (c500) video adapter is capable? -Is the ram not too poor? Interesting.I would like to try one of thoes emulators to see how it works ;) Link to comment Share on other sites More sharing options...
Guest awarner [MVP] Posted January 6, 2006 Report Share Posted January 6, 2006 Basically no it's not possible to port or even emulate a PS2. Link to comment Share on other sites More sharing options...
Guest JesusDoesVegas Posted January 10, 2006 Report Share Posted January 10, 2006 PlayStation 2 System Features and Specifications* *Updated for model number SCPH-39001 CPU: 128-bit CPU System Clock Frequency: 294.912 MHz Cache Memory: Instruction: 16KB, Data: 8KB + 16 K(ScrP) Main Memory: Direct Rambus (Direct RDRAM) Memory Size: 32MB Memory Bus Bandwidth: 3.2GB per second Co-processor: FPU (Floating Point Unit) Floating Point Multiply Accumulator x 1 Floating Point Divider x 1 Vector Units: VU0 and VU1 Floating Point Multiply Accumulator x 9 Floating Point Divider x 3 Floating Point Performance: 6.2 GFLOPS 3D CG Geometric Transformation: 66 million Polygons per Second Compressed Image Decoder: MPEG2 GRAPHICS Graphics Synthesizer™ Clock Frequency: 147.456MHz Embedded DRAM: 4MB DRAM Bus Bandwidth: 48GB per second DRAM Bus Width: 2,560 bits Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) Polygon Drawing Rate: 75 million Polygons per second Screen Resolution: Variable from 256 x 224 to 1280 x 1024 SOUND: “SPU2 + CPU” Number of Voices: ADPCM: 48 ch on SPU2 plus definable, software programmable voices Sound Memory: 2MB Output Frequency: Variable up to 48 KHz (DAT quality) IOP: I/O Processor CPU Core: PlayStation (current) CPU (R3000) Clock Frequency: 33.8688MHz or 36.864MHz (selectable; PlayStation/PlayStation 2 mode) IOP Memory: 2MB Sub Bus: 32-bit Interface Types: IEEE1394 i.LINK, Universal Serial Bus (USB) x2, Cont... (read full answer) you do the math. Link to comment Share on other sites More sharing options...
Guest kevinsephiroth Posted April 17, 2006 Report Share Posted April 17, 2006 PlayStation 2 System Features and Specifications* *Updated for model number SCPH-39001 CPU: 128-bit CPU System Clock Frequency: 294.912 MHz Cache Memory: Instruction: 16KB, Data: 8KB + 16 K(ScrP) Main Memory: Direct Rambus (Direct RDRAM) Memory Size: 32MB Memory Bus Bandwidth: 3.2GB per second Co-processor: FPU (Floating Point Unit) Floating Point Multiply Accumulator x 1 Floating Point Divider x 1 Vector Units: VU0 and VU1 Floating Point Multiply Accumulator x 9 Floating Point Divider x 3 Floating Point Performance: 6.2 GFLOPS 3D CG Geometric Transformation: 66 million Polygons per Second Compressed Image Decoder: MPEG2 GRAPHICS Graphics Synthesizer™ Clock Frequency: 147.456MHz Embedded DRAM: 4MB DRAM Bus Bandwidth: 48GB per second DRAM Bus Width: 2,560 bits Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) Polygon Drawing Rate: 75 million Polygons per second Screen Resolution: Variable from 256 x 224 to 1280 x 1024 SOUND: “SPU2 + CPU” Number of Voices: ADPCM: 48 ch on SPU2 plus definable, software programmable voices Sound Memory: 2MB Output Frequency: Variable up to 48 KHz (DAT quality) IOP: I/O Processor CPU Core: PlayStation (current) CPU (R3000) Clock Frequency: 33.8688MHz or 36.864MHz (selectable; PlayStation/PlayStation 2 mode) IOP Memory: 2MB Sub Bus: 32-bit Interface Types: IEEE1394 i.LINK, Universal Serial Bus (USB) x2, Cont... (read full answer) you do the math. may i remind you that in order to emulate a system the system has to be 5-10* more powerfull.... did you try ePsxe 1.52 on your PC? i have 512MO RAM and an nvidia GeForce FX 5200 (128MO) and i can get a descent speed with FF7,8,9 or chrono cross.... don't even imagine a ps2 on a smartphone or in a pocket pc as gba is barely emulated! Link to comment Share on other sites More sharing options...
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