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ps2 games on smartphone?


Guest vedtom

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Guest vedtom

Is it really posible to port games, for example GTA so it can run on a smartphone?I have read the topic below, and I have heard about emulators already (but for older games not like GTA ).

-Our smartphone (c500) video adapter is capable?

-Is the ram not too poor?

Interesting.I would like to try one of thoes emulators to see how it works ;)

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Guest JesusDoesVegas

PlayStation 2 System Features and Specifications*

*Updated for model number SCPH-39001

CPU: 128-bit CPU

System Clock Frequency: 294.912 MHz

Cache Memory: Instruction: 16KB, Data: 8KB + 16 K(ScrP)

Main Memory: Direct Rambus (Direct RDRAM)

Memory Size: 32MB

Memory Bus Bandwidth: 3.2GB per second

Co-processor:

FPU (Floating Point Unit)

Floating Point Multiply Accumulator x 1

Floating Point Divider x 1

Vector Units:

VU0 and VU1

Floating Point Multiply Accumulator x 9

Floating Point Divider x 3

Floating Point Performance: 6.2 GFLOPS

3D CG Geometric Transformation: 66 million Polygons per Second

Compressed Image Decoder: MPEG2

GRAPHICS

Graphics Synthesizer™

Clock Frequency: 147.456MHz

Embedded DRAM: 4MB

DRAM Bus Bandwidth: 48GB per second

DRAM Bus Width: 2,560 bits

Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)

Polygon Drawing Rate: 75 million Polygons per second

Screen Resolution: Variable from 256 x 224 to 1280 x 1024

SOUND: “SPU2 + CPU”

Number of Voices: ADPCM: 48 ch on SPU2 plus definable, software programmable voices

Sound Memory: 2MB

Output Frequency: Variable up to 48 KHz (DAT quality)

IOP: I/O Processor

CPU Core: PlayStation (current) CPU (R3000)

Clock Frequency: 33.8688MHz or 36.864MHz (selectable; PlayStation/PlayStation 2 mode)

IOP Memory: 2MB

Sub Bus: 32-bit

Interface Types: IEEE1394 i.LINK, Universal Serial Bus (USB) x2, Cont... (read full answer)

you do the math.

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  • 3 months later...
Guest kevinsephiroth
PlayStation 2 System Features and Specifications*

*Updated for model number SCPH-39001

CPU: 128-bit CPU

System Clock Frequency: 294.912 MHz

Cache Memory: Instruction: 16KB, Data: 8KB + 16 K(ScrP)

Main Memory: Direct Rambus (Direct RDRAM)

Memory Size: 32MB

Memory Bus Bandwidth: 3.2GB per second

Co-processor:

FPU (Floating Point Unit)

Floating Point Multiply Accumulator x 1

Floating Point Divider x 1

Vector Units:

VU0 and VU1

Floating Point Multiply Accumulator x 9

Floating Point Divider x 3

Floating Point Performance: 6.2 GFLOPS

3D CG Geometric Transformation: 66 million Polygons per Second

Compressed Image Decoder: MPEG2

GRAPHICS

Graphics Synthesizer™

Clock Frequency: 147.456MHz

Embedded DRAM: 4MB

DRAM Bus Bandwidth: 48GB per second

DRAM Bus Width: 2,560 bits

Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)

Polygon Drawing Rate: 75 million Polygons per second

Screen Resolution: Variable from 256 x 224 to 1280 x 1024

SOUND: “SPU2 + CPU”

Number of Voices: ADPCM: 48 ch on SPU2 plus definable, software programmable voices

Sound Memory: 2MB

Output Frequency: Variable up to 48 KHz (DAT quality)

IOP: I/O Processor

CPU Core: PlayStation (current) CPU (R3000)

Clock Frequency: 33.8688MHz or 36.864MHz (selectable; PlayStation/PlayStation 2 mode)

IOP Memory: 2MB

Sub Bus: 32-bit

Interface Types: IEEE1394 i.LINK, Universal Serial Bus (USB) x2, Cont... (read full answer)

you do the math.

may i remind you that in order to emulate a system the system has to be 5-10* more powerfull....

did you try ePsxe 1.52 on your PC? i have 512MO RAM and an nvidia GeForce FX 5200 (128MO) and i can get a descent speed with FF7,8,9 or chrono cross....

don't even imagine a ps2 on a smartphone or in a pocket pc as gba is barely emulated!

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