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Guest eXPerience
Posted (edited)

it is possible?

because it would be great to play Xtrakt (X2 version) or experiment 13 with g-sensor

Edit:

for these games we need the OpenGL drivers

Edit 2:

I can see an Experiment13.ini file at the game's directory, can we get better graphics?

[system]

#Render=OpenGLRender.OpenGLRenderDevice

Render=OpenGLRender.OpenGLRenderDevice

Engine=Experiment13.GameEngine

Sound=FmodSound.FmodSoundDevice

#MouseCapture=True

DataPath=SouthEnd Experiment13

SavePath=SouthEnd Experiment13

LanguageSetup=1

[WaveSound.WaveSound]

OutputRate=44100

Channels=16

Stereo=True

Surround=False

ReverseStereo=False

3DHardware=True

MasterVolume=160

MusicVolume=200

SFXVolume=160

SpeechVolume=160

[Experiment13.GameEngine]

UseSound=True

[AdvancedGraphics]

ScreenWidth=800

ScreenHeight=800

FullScreen=True

Sync=False

TextureQuality=2

ShadowQuality=2

ShaderQuality=2

ParticleQuality=2

LODQuality=0

AntiAliasing=0

Brightness=1.0

DynamicLights=False

TrilinearFiltering=False

AnisotropicFiltering=False

AspectRatio=1.6

RefreshRate=60

ColorQuality=32

and, Xtrakt (X2 version):

[system]

Render=OpenGLRender.OpenGLRenderDevice

Engine=Xtrakt.GameEngine

Sound=FmodSound.FmodSoundDevice

[WaveSound.WaveSound]

OutputRate=44100

Channels=16

Stereo=True

Surround=False

ReverseStereo=False

3DHardware=True

MasterVolume=160

MusicVolume=200

SFXVolume=160

SpeechVolume=160

[Xtrakt.GameEngine]

UseSound=True

[AdvancedGraphics]

ScreenWidth=380

ScreenHeight=724

FullScreen=True

Sync=False

TextureQuality=2

ShadowQuality=2

ShaderQuality=2

ParticleQuality=2

LODQuality=0

AntiAliasing=0

Brightness=1.0

DynamicLights=False

TrilinearFiltering=False

AnisotropicFiltering=False

AspectRatio=1.6

RefreshRate=60

ColorQuality=32

Edit 3:

Ok, I'm playing with settings and I can't see any differences

Edited by eXPerience

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