Guest c3n9 Posted November 30, 2011 Report Posted November 30, 2011 Can we stalkers of the thread (not developers, but people who are loving your work), get a quick sentence detailing what stage we're at with regards to a working, and usable ROM?
Guest fp30 Posted November 30, 2011 Report Posted November 30, 2011 (edited) the problem was the mobile_hipri in overlay/frameworks/base/core/res/res/values/config.xml Cool :D which build and boot.img are you using? Edit: I guess it's one you've just compiled yourself? Edited November 30, 2011 by fp30
Guest skywave Posted November 30, 2011 Report Posted November 30, 2011 (edited) Cool :D which build and boot.img are you using? t0mm13 last one, build from ics4blade github with the mods from post 461. One last bug is that it wont connect to the network if the simcard has a pin on it. Never asks for a pin, but i am able to turn the whole pinlock off from the settings menu after i enter the right pin. http://www.mediafire...8l3wiwfwfftm4cf framework-res.apk Edited November 30, 2011 by skywave
Guest jackal-sk Posted November 30, 2011 Report Posted November 30, 2011 c3n9, just read the posts and you see how far ... :)
Guest FelixL Posted November 30, 2011 Report Posted November 30, 2011 t0mm13 last one, build from ics4blade github with the mods from post 461. One last bug is that it wont connect to the network if the simcard has a pin on it. Never asks for a pin, but i am able to turn the whole pinlock off from the settings menu after i enter the right pin. http://www.mediafire...8l3wiwfwfftm4cf framework-res.apk Flashed the boot.img from post 461 with fastboot and pushed your framework-res.apk with adb while in the recovery, rebooted, but no luck. Are there preconfigured APNs in your settings? Did I miss something?
Guest fp30 Posted November 30, 2011 Report Posted November 30, 2011 (edited) t0mm13 last one, build from ics4blade github with the mods from post 461. One last bug is that it wont connect to the network if the simcard has a pin on it. Never asks for a pin, but i am able to turn the whole pinlock off from the settings menu after i enter the right pin. http://www.mediafire...8l3wiwfwfftm4cf framework-res.apk @skywave can you upload your build for us to test? also are you running it on an emulator or your phone? strange that I still cant get rild socket. felixl, do you have a rild socket? Edited November 30, 2011 by fp30
Guest t0mm13b Posted November 30, 2011 Report Posted November 30, 2011 Flashed the boot.img from post 461 with fastboot and pushed your framework-res.apk with adb while in the recovery, rebooted, but no luck. Are there preconfigured APNs in your settings? Did I miss something? You have /system/etc/apns-conf.xml and /system/etc/spn-conf.xml? Just pushed out to github under device/zte/blade :)
Guest swukjay Posted November 30, 2011 Report Posted November 30, 2011 Can we stalkers of the thread (not developers, but people who are loving your work), get a quick sentence detailing what stage we're at with regards to a working, and usable ROM? Hows this for quick..."NO" Please guys let the devs do their thing, these guys are tried and tested at what they do and they are among the best at it!...hell even zte and samsung probably steal their code! :rolleyes: Dinner will be ready when its ready, cant cook it any faster than it cooks!:)
Guest fp30 Posted November 30, 2011 Report Posted November 30, 2011 I confirm Felixl. used new framework-res, t0mm13b's boot.img still no network and no rild. something weird going on. why are some people getting it and other not?
Guest hecatae Posted November 30, 2011 Report Posted November 30, 2011 I confirm Felixl. used new framework-res, t0mm13b's boot.img still no network and no rild. something weird going on. why are some people getting it and other not? disable your pin and it should work, network working here
Guest skywave Posted November 30, 2011 Report Posted November 30, 2011 (edited) http://www.mediafire...2axvd9wh8yvyo31 What works Gps works Autorotation and compass works (Thanks to ippe_h/konstat) Telephony works (bugs with pinlock on the simcard, disable if you have one to connect) What is untested 3g internet What doesn't Hardware acceleration. Animations (turn them off in settings -> developer options -> both window animation scale and transition animation scale to "animation off" Audio Timezone configuration Probably lots of stuff /edit During the flash in clockworkmod you will get something about random offset, no idea what it means but seems ok. Edited December 1, 2011 by skywave
Guest fp30 Posted November 30, 2011 Report Posted November 30, 2011 disable your pin and it should work, network working here there is no rild socket so I cant do anything to do with network. ill try skywaves update 6 and see ift that works
Guest fp30 Posted November 30, 2011 Report Posted November 30, 2011 woohoo network works with update6. good work guys
Guest domdom43 Posted November 30, 2011 Report Posted November 30, 2011 (edited) Sorry for the noob question but i can't init the tomm13b repository. Android ics or CM9 work fine but if i try to initialize tomm13b repository with the command: repo init -u git://github.com/t0mm13b/ics4blade.git i have the error message: * [new branch] master -> origin/master fatal: manifest 'default.xml' not available fatal: manifest default.xml not found What am i doing wrong? Edited November 30, 2011 by domdom43
Guest hecatae Posted November 30, 2011 Report Posted November 30, 2011 Sorry for the noob question but i can't init the tomm13b repository. Android ics or CM9 work fine but if i try to initialize tomm13b repository with the command: repo init -u git://github.com/t0mm13b/ics4blade.git i have the error message: * [new branch] master -> origin/master fatal: manifest 'default.xml' not available fatal: manifest default.xml not found What am i doing wrong? git clone https://github.com/t0mm13b/ics4blade.git and then use git pull for any changes
Guest domdom43 Posted November 30, 2011 Report Posted November 30, 2011 git clone https://github.com/t...b/ics4blade.git and then use git pull for any changes thank you
Guest hankhandsome Posted December 1, 2011 Report Posted December 1, 2011 dang, i might have given it a spin if the audio worked. excellent work so far everyone. keen follower of the thread, but as a former coder myself I appreciate it's not going to happen overnight :)
Guest Revenge Posted December 1, 2011 Report Posted December 1, 2011 (edited) People, HTC HD2 uses the same Adreno 200 like ZTE Blade. In XDA, they found a fix for the Hardware acceleration. Check here: https://github.com/TwistedUmbrella/android_frameworks_base/commit/0ff021ed0d258074ef6d87597e9e74591458bfc3#diff-1 Edited December 1, 2011 by Revenge
Guest Simono Posted December 1, 2011 Report Posted December 1, 2011 I have question to the developers. Have native ICS dialer smart dialing?
Guest fp30 Posted December 1, 2011 Report Posted December 1, 2011 well if someone has already tried it and it didn't work for them then my whole compile time will have been wasted. So just wanted to check before starting. did you manage to complete the build? interested to know if it worked.
Guest davidnintendo Posted December 1, 2011 Report Posted December 1, 2011 I have a noob question. I am trying to build the system and, when I run the launch program, there's a line saying "TARGET_ARCH_VARIANT=armv5te-vfp", but I thought it should say armv6-vfp. Am I doing something wrong?
Guest kallt_kaffe Posted December 1, 2011 Report Posted December 1, 2011 dang, i might have given it a spin if the audio worked. excellent work so far everyone. keen follower of the thread, but as a former coder myself I appreciate it's not going to happen overnight :) I have audio working on my ZTE V9 (almost the same hardware as the Blade). First use this files and replace the ones in you allready have: https://github.com/TeamICS/android_hardware_msm7k/tree/ics/libaudio You propably also need this: https://github.com/TeamICS/android_hardware_msm7k/blob/ics/Android.mk (I solved this in a different fashion (=ugly hack)) but using this file should work. Finally add: audio.primary.msm7k \ audio_policy.msm7k \ To PRODUCT_PACKAGES in your device_blade.mk. That should enable audio.
Guest fp30 Posted December 1, 2011 Report Posted December 1, 2011 (edited) I have a noob question. I am trying to build the system and, when I run the launch program, there's a line saying "TARGET_ARCH_VARIANT=armv5te-vfp", but I thought it should say armv6-vfp. Am I doing something wrong? no its fine. ICS cant be built for armv6 I dont think, so the closest is armv5e. It should be fine. Did you by any chance try to introduce the patches for fixing hw acceleration? edit: would also be worth adding the patches from the above post too to see if we can get audio too :D Edited December 1, 2011 by fp30
Guest davidnintendo Posted December 1, 2011 Report Posted December 1, 2011 (edited) no its fine. ICS cant be built for armv6 I dont think, so the closest is armv5e. It should be fine. Did you by any chance try to introduce the patches for fixing hw acceleration? edit: would also be worth adding the patches from the above post too to see if we can get audio too :D I've just done it and started compiling. I have an 2.4GHz dual-core processor and a normal HDD so it may take more than an hour. Also, I am doing it under OS X and since my drive is formated on a non-casesensitive file system I have to use a disk image to compile, so it may even be slower. I'm having lunch while it builds hopping it doesn't have any errors. Will tell you what I got. Edit: Got an error as soon as it stardted compiling libaudiointerface. Log: target thumb C++: libaudiointerface <= hardware/libhardware_legacy/audio/AudioHardwareGeneric.cpp hardware/libhardware_legacy/audio/AudioHardwareGeneric.cpp: In member function 'virtual android_audio_legacy::AudioStreamIn* android_audio_legacy::AudioHardwareGeneric::openInputStream(uint32_t, int*, uint32_t*, uint32_t*, android::status_t*, android_audio_legacy::AudioSystem::audio_in_acoustics)': hardware/libhardware_legacy/audio/AudioHardwareGeneric.cpp:121: error: cannot allocate an object of abstract type 'android_audio_legacy::AudioStreamInGeneric' hardware/libhardware_legacy/audio/AudioHardwareGeneric.h:70: note: because the following virtual functions are pure within 'android_audio_legacy::AudioStreamInGeneric': hardware/libhardware_legacy/include/hardware_legacy/AudioHardwareInterface.h:175: note: virtual android::status_t android_audio_legacy::AudioStreamIn::addAudioEffect(effect_interface_s**) hardware/libhardware_legacy/include/hardware_legacy/AudioHardwareInterface.h:176: note: virtual android::status_t android_audio_legacy::AudioStreamIn::removeAudioEffect(effect_interface_s**) make: *** [out/target/product/blade/obj/STATIC_LIBRARIES/libaudiointerface_intermediates/AudioHardwareGeneric.o] Error 1 make: *** Waiting for unfinished jobs.... Edited December 1, 2011 by davidnintendo
Guest t0mm13b Posted December 1, 2011 Report Posted December 1, 2011 I've just done it and started compiling. I have an 2.4GHz dual-core processor and a normal HDD so it may take more than an hour. Also, I am doing it under OS X and since my drive is formated on a non-casesensitive file system I have to use a disk image to compile, so it may even be slower. I'm having lunch while it builds hopping it doesn't have any errors. Will tell you what I got. Edit: Got an error as soon as it stardted compiling libaudiointerface. Log: target thumb C++: libaudiointerface <= hardware/libhardware_legacy/audio/AudioHardwareGeneric.cpp hardware/libhardware_legacy/audio/AudioHardwareGeneric.cpp: In member function 'virtual android_audio_legacy::AudioStreamIn* android_audio_legacy::AudioHardwareGeneric::openInputStream(uint32_t, int*, uint32_t*, uint32_t*, android::status_t*, android_audio_legacy::AudioSystem::audio_in_acoustics)': hardware/libhardware_legacy/audio/AudioHardwareGeneric.cpp:121: error: cannot allocate an object of abstract type 'android_audio_legacy::AudioStreamInGeneric' hardware/libhardware_legacy/audio/AudioHardwareGeneric.h:70: note: because the following virtual functions are pure within 'android_audio_legacy::AudioStreamInGeneric': hardware/libhardware_legacy/include/hardware_legacy/AudioHardwareInterface.h:175: note: virtual android::status_t android_audio_legacy::AudioStreamIn::addAudioEffect(effect_interface_s**) hardware/libhardware_legacy/include/hardware_legacy/AudioHardwareInterface.h:176: note: virtual android::status_t android_audio_legacy::AudioStreamIn::removeAudioEffect(effect_interface_s**) make: *** [out/target/product/blade/obj/STATIC_LIBRARIES/libaudiointerface_intermediates/AudioHardwareGeneric.o] Error 1 make: *** Waiting for unfinished jobs.... Hmm... did you not git clone the repo ics4blade? It has the fix in there for that... Anyway, that's the function prototype for the two methods addAudioEffect and removeAudioEffect in the above AudioHardwareInterface.h should be like this: virtual status_t addAudioEffect(effect_handle_t effect){ return INVALID_OPERATION; } virtual status_t removeAudioEffect(effect_handle_t effect){ return INVALID_OPERATION; }
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