Guest Vexation Posted December 18, 2011 Report Posted December 18, 2011 how u got cm9? He may be part of the development team.
Guest vorBeth Posted December 18, 2011 Report Posted December 18, 2011 how u got cm9? I'm compiling it from source, but have had to make my own device tree for it. I do not have any ties to Cyanogen, I'm just sick of waiting for [insert name] to release sources I decided to try to do it myself. I do know that what I have will be nowhere near a Alpha status. You will all for now be better staying with Trip's rom. If/when I decide to make my personal builds public I will do so in a new thread, so please keep this thread on topic.
Guest TripNRaVeR Posted December 18, 2011 Report Posted December 18, 2011 (edited) SurfaceFlinger global state: GLES: Qualcomm, Adreno (TM) 220, OpenGL ES-CM 1.1 EXTS: GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_draw_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_binning_control GL_QCOM_extended_get GL_QCOM_tiled_rendering GL_AMD_compressed_3DC_texture Region WormholeRegion (this=0xfaf4, count=1) [ 0, 0, 0, 0] display frozen: no, freezeCount=0, orientation=0, canDraw=1 last eglSwapBuffers() time: 457.765000 us last transaction time : 61.035000 us refresh-rate : 60.000000 fps x-dpi : 240.000000 y-dpi : 240.000000 h/w composer present and enabled Hardware Composer state: numHwLayers=3, flags=00000000 type | handle | hints | flags | tr | blend | format | source crop | frame name ----------+----------+----------+----------+----+-------+----------+---------------------------+-------------------------------- FB | 000acde8 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [ 0, 0, 1080, 960] | [ 0, 0, 1080, 960] com.android.systemui.ImageWallpaper FB | 000af6a0 | 00000000 | 00000000 | 00 | 00105 | 00000001 | [ 0, 0, 540, 960] | [ 0, 0, 540, 960] com.android.launcher/com.android.launcher2.Launcher FB | 000a7288 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [ 0, 0, 540, 38] | [ 0, 0, 540, 38] StatusBar Allocated buffers: 0x94a10: 1959.25 KiB | 540 ( 544) x 922 | 1 | 0x00000933 0xa7288: 80.75 KiB | 540 ( 544) x 38 | 1 | 0x00000933 0xacde8: 4080.00 KiB | 1080 (1088) x 960 | 1 | 0x00000b00 0xae0e8: 1959.25 KiB | 540 ( 544) x 922 | 1 | 0x00000933 0xae4c0: 80.75 KiB | 540 ( 544) x 38 | 1 | 0x00000933 0xaf6a0: 2040.00 KiB | 540 ( 544) x 960 | 1 | 0x00000933 0xb1cf0: 2040.00 KiB | 540 ( 544) x 960 | 1 | 0x00000933 Total allocated (estimate): 12240.00 KB [/code] I need to 4th buffer to be enabled. Thats the only thing left, during benchmarks no more errors except when exiting because it is missing 1 buffer. (unable to deque..) edit: [b]means that wallpaper, launcher, statusbar are hw accelerated NOW[/b] Edited December 18, 2011 by TripNRaVeR
Guest djice000 Posted December 18, 2011 Report Posted December 18, 2011 SurfaceFlinger global state: GLES: Qualcomm, Adreno (TM) 220, OpenGL ES-CM 1.1 EXTS: GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_draw_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_binning_control GL_QCOM_extended_get GL_QCOM_tiled_rendering GL_AMD_compressed_3DC_texture Region WormholeRegion (this=0xfaf4, count=1) [ 0, 0, 0, 0] display frozen: no, freezeCount=0, orientation=0, canDraw=1 last eglSwapBuffers() time: 457.765000 us last transaction time : 61.035000 us refresh-rate : 60.000000 fps x-dpi : 240.000000 y-dpi : 240.000000 h/w composer present and enabled Hardware Composer state: numHwLayers=3, flags=00000000 type | handle | hints | flags | tr | blend | format | source crop | frame name ----------+----------+----------+----------+----+-------+----------+---------------------------+-------------------------------- FB | 000acde8 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [ 0, 0, 1080, 960] | [ 0, 0, 1080, 960] com.android.systemui.ImageWallpaper FB | 000af6a0 | 00000000 | 00000000 | 00 | 00105 | 00000001 | [ 0, 0, 540, 960] | [ 0, 0, 540, 960] com.android.launcher/com.android.launcher2.Launcher FB | 000a7288 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [ 0, 0, 540, 38] | [ 0, 0, 540, 38] StatusBar Allocated buffers: 0x94a10: 1959.25 KiB | 540 ( 544) x 922 | 1 | 0x00000933 0xa7288: 80.75 KiB | 540 ( 544) x 38 | 1 | 0x00000933 0xacde8: 4080.00 KiB | 1080 (1088) x 960 | 1 | 0x00000b00 0xae0e8: 1959.25 KiB | 540 ( 544) x 922 | 1 | 0x00000933 0xae4c0: 80.75 KiB | 540 ( 544) x 38 | 1 | 0x00000933 0xaf6a0: 2040.00 KiB | 540 ( 544) x 960 | 1 | 0x00000933 0xb1cf0: 2040.00 KiB | 540 ( 544) x 960 | 1 | 0x00000933 Total allocated (estimate): 12240.00 KB I need to 4th buffer to be enabled. Thats the only thing left, during benchmarks no more errors except when exiting because it is missing 1 buffer. (unable to deque..) edit: means that wallpaper, launcher, statusbar are hw accelerated NOW Thats awesome mate, do you reckon it'll be released tonight? Or next few days? Either way your doing an awesome job mate :-)
Guest ajonesma Posted December 18, 2011 Report Posted December 18, 2011 SurfaceFlinger global state: GLES: Qualcomm, Adreno (TM) 220, OpenGL ES-CM 1.1 EXTS: GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_draw_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_binning_control GL_QCOM_extended_get GL_QCOM_tiled_rendering GL_AMD_compressed_3DC_texture Region WormholeRegion (this=0xfaf4, count=1) [ 0, 0, 0, 0] display frozen: no, freezeCount=0, orientation=0, canDraw=1 last eglSwapBuffers() time: 457.765000 us last transaction time : 61.035000 us refresh-rate : 60.000000 fps x-dpi : 240.000000 y-dpi : 240.000000 h/w composer present and enabled Hardware Composer state: numHwLayers=3, flags=00000000 type | handle | hints | flags | tr | blend | format | source crop | frame name ----------+----------+----------+----------+----+-------+----------+---------------------------+-------------------------------- FB | 000acde8 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [ 0, 0, 1080, 960] | [ 0, 0, 1080, 960] com.android.systemui.ImageWallpaper FB | 000af6a0 | 00000000 | 00000000 | 00 | 00105 | 00000001 | [ 0, 0, 540, 960] | [ 0, 0, 540, 960] com.android.launcher/com.android.launcher2.Launcher FB | 000a7288 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [ 0, 0, 540, 38] | [ 0, 0, 540, 38] StatusBar Allocated buffers: 0x94a10: 1959.25 KiB | 540 ( 544) x 922 | 1 | 0x00000933 0xa7288: 80.75 KiB | 540 ( 544) x 38 | 1 | 0x00000933 0xacde8: 4080.00 KiB | 1080 (1088) x 960 | 1 | 0x00000b00 0xae0e8: 1959.25 KiB | 540 ( 544) x 922 | 1 | 0x00000933 0xae4c0: 80.75 KiB | 540 ( 544) x 38 | 1 | 0x00000933 0xaf6a0: 2040.00 KiB | 540 ( 544) x 960 | 1 | 0x00000933 0xb1cf0: 2040.00 KiB | 540 ( 544) x 960 | 1 | 0x00000933 Total allocated (estimate): 12240.00 KB I need to 4th buffer to be enabled. Thats the only thing left, during benchmarks no more errors except when exiting because it is missing 1 buffer. (unable to deque..) edit: means that wallpaper, launcher, statusbar are hw accelerated NOW Thats one step closer to ICS for the Sensation :)
Guest inzanic Posted December 18, 2011 Report Posted December 18, 2011 SurfaceFlinger global state: GLES: Qualcomm, Adreno (TM) 220, OpenGL ES-CM 1.1 EXTS: GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_draw_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_binning_control GL_QCOM_extended_get GL_QCOM_tiled_rendering GL_AMD_compressed_3DC_texture Region WormholeRegion (this=0xfaf4, count=1) [ 0, 0, 0, 0] display frozen: no, freezeCount=0, orientation=0, canDraw=1 last eglSwapBuffers() time: 457.765000 us last transaction time : 61.035000 us refresh-rate : 60.000000 fps x-dpi : 240.000000 y-dpi : 240.000000 h/w composer present and enabled Hardware Composer state: numHwLayers=3, flags=00000000 type | handle | hints | flags | tr | blend | format | source crop | frame name ----------+----------+----------+----------+----+-------+----------+---------------------------+-------------------------------- FB | 000acde8 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [ 0, 0, 1080, 960] | [ 0, 0, 1080, 960] com.android.systemui.ImageWallpaper FB | 000af6a0 | 00000000 | 00000000 | 00 | 00105 | 00000001 | [ 0, 0, 540, 960] | [ 0, 0, 540, 960] com.android.launcher/com.android.launcher2.Launcher FB | 000a7288 | 00000000 | 00000000 | 00 | 00100 | 00000001 | [ 0, 0, 540, 38] | [ 0, 0, 540, 38] StatusBar Allocated buffers: 0x94a10: 1959.25 KiB | 540 ( 544) x 922 | 1 | 0x00000933 0xa7288: 80.75 KiB | 540 ( 544) x 38 | 1 | 0x00000933 0xacde8: 4080.00 KiB | 1080 (1088) x 960 | 1 | 0x00000b00 0xae0e8: 1959.25 KiB | 540 ( 544) x 922 | 1 | 0x00000933 0xae4c0: 80.75 KiB | 540 ( 544) x 38 | 1 | 0x00000933 0xaf6a0: 2040.00 KiB | 540 ( 544) x 960 | 1 | 0x00000933 0xb1cf0: 2040.00 KiB | 540 ( 544) x 960 | 1 | 0x00000933 Total allocated (estimate): 12240.00 KB I need to 4th buffer to be enabled. Thats the only thing left, during benchmarks no more errors except when exiting because it is missing 1 buffer. (unable to deque..) edit: means that wallpaper, launcher, statusbar are hw accelerated NOW I thought the statusbar, launcher and wallpapers were HWacc'd in this build?
Guest ronaldramsayii Posted December 18, 2011 Report Posted December 18, 2011 I thought the statusbar, launcher and wallpapers were HWacc'd in this build? It was but with errors. That's where the flickering and occasional reboots come in. All that's pretty much fixed now. This is a huge step in ICS for our phones.
Guest mazeli Posted December 18, 2011 Report Posted December 18, 2011 Could you please stop quoting long posts when you only write one sentence in your posts? This avoids long unnecessary scrolling...
Guest djice000 Posted December 18, 2011 Report Posted December 18, 2011 I dont wanna sound dumb but what exactly is HW acceleration? Using the hardware to full capability? Sorry guys lol
Guest ronaldramsayii Posted December 18, 2011 Report Posted December 18, 2011 I dont wanna sound dumb but what exactly is HW acceleration? Using the hardware to full capability? Sorry guys lol Its what makes the phone super uber smooth. Not lagginess no slow motion stuff. Everything floats and flows instead of being jerky. Even the animations are effortless and smooth.
Guest djice000 Posted December 18, 2011 Report Posted December 18, 2011 Its what makes the phone super uber smooth. Not lagginess no slow motion stuff. Everything floats and flows instead of being jerky. Even the animations are effortless and smooth. Oh ok mate :-) thanks for explaining :-)
Guest tehboss Posted December 18, 2011 Report Posted December 18, 2011 Hi guys, I know this is just an alpha, and I really appreciate the work that youre doing Trip, but does anyone know how to fix the Wi-Fi? I am on latest version and when I try to connect, the signal suddenly changes from excellent to poor. It just keeps finding the ip address and won't connect. Cheers. :)
Guest Pyromatic18 Posted December 18, 2011 Report Posted December 18, 2011 Hi guys, I know this is just an alpha, and I really appreciate the work that youre doing Trip, but does anyone know how to fix the Wi-Fi? I am on latest version and when I try to connect, the signal suddenly changes from excellent to poor. It just keeps finding the ip address and won't connect. Cheers. :) I think you need to go into your wifi settings and disable something to do with poor connections, sorry can't remember off the top of my head
Guest Michal Janda Posted December 18, 2011 Report Posted December 18, 2011 (edited) Hi all, I try add also everything google maps 6.0+ apks on the net to my Sensation (root/system/apps), but it can't install. I try clear dalvik-cache, but it doesn't do anything. Edited December 18, 2011 by Michal Janda
Guest stonew508 Posted December 18, 2011 Report Posted December 18, 2011 Hi all, I try add also everything google maps 6.0+ apks on the net to my Sensation (root/system/apps), but it can't install. I try clear dalvik-cache, but it doesn't do anything. only thing that worked for me was restoring a titanium backup of maps
Guest scanny82 Posted December 18, 2011 Report Posted December 18, 2011 New release planned for tonight?
Guest Arz Bhatia Posted December 18, 2011 Report Posted December 18, 2011 New release planned for tonight? Ummm.. Keep checking Trip's twitter page, he keeps updating us from there =)
Guest Michal Janda Posted December 18, 2011 Report Posted December 18, 2011 Whats trips twitter?? https://twitter.com/#!/TripNRaVeR
Guest inzanic Posted December 18, 2011 Report Posted December 18, 2011 I'm not sure if this is happening to you but beside the low call volume, 50% of my calls makes the phone reboot. Yes, in the middle of a conversation! That's extremely annoying. Is there anyone else with the same issue? Thanks, Trip btw. This ROM is one of the best ones I've tried in a long time (Alpha-wise).
Guest billyvnilly Posted December 18, 2011 Report Posted December 18, 2011 I'm not sure if this is happening to you but beside the low call volume, 50% of my calls makes the phone reboot. Yes, in the middle of a conversation! That's extremely annoying. Is there anyone else with the same issue? Thanks, Trip btw. This ROM is one of the best ones I've tried in a long time (Alpha-wise). Yes it is alpha, so saying things like "extremely annoying" doesn't mean anything. Because its alpha.
Guest ronaldramsayii Posted December 18, 2011 Report Posted December 18, 2011 I'm not sure if this is happening to you but beside the low call volume, 50% of my calls makes the phone reboot. Yes, in the middle of a conversation! That's extremely annoying. Is there anyone else with the same issue? Thanks, Trip btw. This ROM is one of the best ones I've tried in a long time (Alpha-wise). Simple...one of the issues is when you touch the volume button the phone freezes and reboots. If you use speaker or mute it turns into squeaky noises and may even reboot. Its Alpha and will be fixed accordingly. In the meantime sit back and let Trip work. This issue annoys you, but it annoys Trio even more when people don't read the thread and report the same issues over and over. Not jumping on you or mad at you, just letting you know what it is.
Guest tehboss Posted December 18, 2011 Report Posted December 18, 2011 Pyromatic18, thanks for your response so quickly, but it still doesn't work for me. I go into settings>wifi>(menu)advanced>(unclick)avoid poor connections and it still doesn't work. Am I missing something here? Thanks anyway
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