Guest sej7278 Posted July 17, 2012 Report Posted July 17, 2012 it's like 6GB, not 16. yeah you're right, i was passing the wrong flags to du (showing space used, not filesize) $ du -csh * 112K abi 48K android 16M bionic 6.2M bootable 4.7M build 118M cts 38M dalvik 77M development 13M device 5.2M docs 1.7G external 942M frameworks 6.4M gdk 41M hardware 501M kernel 39M libcore 112K libnativehelper 4.0K Makefile 29M ndk 308M packages 36K pdk 292M prebuilt 2.0G prebuilts 24K repo 44M sdk 8.6M system 107M vendor 6.2G total 6.2gb download including konstat's 3 repo's
Guest C3C0 Posted July 18, 2012 Report Posted July 18, 2012 It is also possible to remove some irrrelevant packages from repo manifest to save more bandwidth and space.
Guest TheWhisp Posted July 18, 2012 Report Posted July 18, 2012 I'm getting bootloop, tried all different kinds of things... but I'm not able to fix this: I/ServiceManager( 283): Waiting for service media.audio_flinger... I/ServiceManager( 283): Waiting for service media.player... W/IMediaDeathNotifier( 283): Media player service not published, waiting... Have anybody else had this problem? I've no ideas left... Thanks.
Guest C3C0 Posted July 19, 2012 Report Posted July 19, 2012 Now I am getting bootloop. Something about binder. I am quite in line with tilal's github so I'm curious if I'm just missing some CM patch? Or is it something else? E/ProcessState( 473): Using /dev/binder failed: unable to mmap transaction memory. F/ProcessState( 473): Binder driver could not be opened. Terminating. F/libc ( 473): Fatal signal 11 (SIGSEGV) at 0xdeadbaad (code=1), thread 473 (zygote) I/DEBUG ( 112): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG ( 112): Build fingerprint: 'google/soju/crespo:4.0.4/IMM76D/299849:user/release-keys' I/DEBUG ( 112): pid: 473, tid: 473, name: zygote >>> zygote <<< I/DEBUG ( 112): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr deadbaad I/DEBUG ( 112): r0 00000027 r1 400428f9 r2 400428f9 r3 deadbaad I/DEBUG ( 112): r4 00000000 r5 ffffffff r6 40117058 r7 40117064 I/DEBUG ( 112): r8 bea02890 r9 4ba42ea0 sl 4ba42e8c fp bea028a4 I/DEBUG ( 112): ip 40025fa4 sp bea02400 lr 400439b5 pc 40040072 cpsr 40000030 I/DEBUG ( 112): d0 400000003eaaaaab d1 3ff00000007c9c98 I/DEBUG ( 112): d2 3ff0000000000000 d3 bf62cda764a98eab I/DEBUG ( 112): d4 bf66c0c55ca9076a d5 bfb1be5a93a83e1d I/DEBUG ( 112): d6 4af9393000000000 d7 000000634e42b4ae I/DEBUG ( 112): d8 0000000000000000 d9 0000000000000000 I/DEBUG ( 112): d10 0000000000000000 d11 0000000000000000 I/DEBUG ( 112): d12 0000000000000000 d13 0000000000000000 I/DEBUG ( 112): d14 0000000000000000 d15 0000000000000000 I/DEBUG ( 112): scr 80000010
Guest tilal6991 Posted July 19, 2012 Report Posted July 19, 2012 Delete /system/media/bootanimation.zip
Guest C3C0 Posted July 19, 2012 Report Posted July 19, 2012 Oh. It complained about not enough memory. So this is it?
Guest tilal6991 Posted July 19, 2012 Report Posted July 19, 2012 The bootanimation takes up all the VRAM and locks the system up.
Guest C3C0 Posted July 19, 2012 Report Posted July 19, 2012 Goog god. I wouldn't say it could be that bad :) so I certainly wouldn't even think that removing the animation would fix this. Thanks for the hint. ;)
Guest sej7278 Posted July 20, 2012 Report Posted July 20, 2012 The bootanimation takes up all the VRAM and locks the system up. another reason bootanimation must die. its always been a bit of a memory monster, and slows the boot by up to 50%
Guest tilal6991 Posted July 20, 2012 Report Posted July 20, 2012 another reason bootanimation must die. its always been a bit of a memory monster, and slows the boot by up to 50% Lol. DIE DIE DIE.
Guest zeelog Posted July 24, 2012 Report Posted July 24, 2012 newbie question,not sure if it's the right thread...am trying to compile my very first cm10 based rom, am i supposed to find a flashable zip after running the make bacon -j8 command - or should i use adb to flash? any help is greatly appreciated, thanks.
Guest jventura Posted July 24, 2012 Report Posted July 24, 2012 (edited) newbie question,not sure if it's the right thread...am trying to compile my very first cm10 based rom, am i supposed to find a flashable zip after running the make bacon -j8 command - or should i use adb to flash? any help is greatly appreciated, thanks. You will find a zip file in out/device/product/blade/.. Edited July 24, 2012 by jventura
Guest zeelog Posted July 24, 2012 Report Posted July 24, 2012 thanks mate, for some reason i can't find it under that folder..thing is i didn't notice any errors while building...also i don't have a folder device under the out folder, but target - product - blade. no zip files under that folder..
Guest shmizan Posted July 24, 2012 Report Posted July 24, 2012 when it finishes building it tells you exactly where the zip is check the terminal window before closing it?
Guest jventura Posted July 24, 2012 Report Posted July 24, 2012 thanks mate, for some reason i can't find it under that folder..thing is i didn't notice any errors while building...also i don't have a folder device under the out folder, but target - product - blade. no zip files under that folder.. Yeap, its out/target/product/blade/.. But yes, check the terminal after compilation, it says the location of the zip file..
Guest zeelog Posted July 25, 2012 Report Posted July 25, 2012 thanks guys, had to restart from scratch 'cos for some reason image was not building correctly, anyhow i've built a new environment on a separate machine, followed all instructions and finally i can see the final zip file under the location you indicated above..thanks for your help
Guest Loren82 Posted August 1, 2012 Report Posted August 1, 2012 guys, I just saw on google + the news that the blade not count on support beyond CM7 :( , I wanted to get Cyanogen sources that are on github, but not how it works, I have an account on github, and I can add his sources to my account?, I have to order them in some way, download them to my pc and then upload? ... thanks
Guest Ganster Posted August 6, 2012 Report Posted August 6, 2012 Does anyone try to compile this project http://limoa.sourceforge.net/ ? I think, it can be used for faster video playing... I try to compile it for Android, but have some problems with cross-compilation: 1) Library hasn't normal configuration script, and by default it compiles to host architecture. Not hard to fix, modules can be configured and compiled "one after one". 2) Library requires glibc(libthreads, and others shared libs), and need to port it to bionic implementations... 3) It need to be integrated to libstagefright... I think it not to hard, because library implements standart OpenMAX IL 1.1 (ICS uses 1.0.1, but may be it has not many changes). Anyone interested?
Guest sej7278 Posted August 6, 2012 Report Posted August 6, 2012 (edited) guys, I just saw on google + the news that the blade not count on support beyond CM7 :( , I wanted to get Cyanogen sources that are on github, but not how it works, I have an account on github, and I can add his sources to my account?, I have to order them in some way, download them to my pc and then upload? ... thanks you need to fork these repo's - you don't have to download to your pc unless you make changes. https://github.com/C...evice_zte_blade https://github.com/C...-kernel-msm7x27 https://github.com/s...tary_vendor_zte (9.0) https://github.com/H...tary_vendor_zte (7.x) that will give you backups of the official 7.x and semi-official 9.0 stuff. for unofficial cm10 use KonstaT's repo's: https://github.com/K...evice_zte_blade https://github.com/K...-kernel-msm7x27 https://github.com/K...tary_vendor_zte Edited August 6, 2012 by sej7278
Guest Loren82 Posted August 6, 2012 Report Posted August 6, 2012 you need to fork these repo's - you don't have to download to your pc unless you make changes. https://github.com/C...evice_zte_blade https://github.com/C...-kernel-msm7x27 https://github.com/s...tary_vendor_zte (9.0) https://github.com/H...tary_vendor_zte (7.x) that will give you backups of the official 7.x and semi-official 9.0 stuff. for unofficial cm10 use KonstaT's repo's: https://github.com/K...evice_zte_blade https://github.com/K...-kernel-msm7x27 https://github.com/K...tary_vendor_zte Thanks, repositories know them, did not know what it's like added to my account. Thanks, just had to give the fork button, OMG!
Guest docck Posted August 7, 2012 Report Posted August 7, 2012 Today I read news about new possibilities of Freedreno: open source project for adreno GPUs http://www.phoronix.com/scan.php?page=news_item&px=MTE1NDU Page of project: http://freedreno.github.com/ Will it helpful for us (of course when all'll be ready for use)?
Guest Ganster Posted August 23, 2012 Report Posted August 23, 2012 (edited) Any instruction updates? As I see, android_device_zte_blade was deleted in latest revisions of ics branch too(I have an empty folder /device/zte/blade in alredy initialized sources folder). So, I need to copy files from https://github.com/C...evice_zte_blade to this folder manually? And what about command lunch cm_blade-userdebug? It still working, or I need to apply any patches? Edited August 23, 2012 by Ganster
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