Guest Posted January 30, 2013 Report Posted January 30, 2013 AFAIK the 16bpp transparency setting actually doesn't do a thing anymore. The framework-side code was removed a long time ago... By the way, for the people that have problems with white textures in some memory-hungry games, I have something to test. Try to flash this zip on top of your CM10 or CM10.1 install. This contains a kernel image configured with increased vmalloc space size. This is where most GPU memory is allocated from. Plague Inc. works just fine with this, despite being a horrible resource hog...
Guest peetu20 Posted January 30, 2013 Report Posted January 30, 2013 Daemond, do you know how to hack transparenr statusbar to your cm10? Just need little help ;)
Guest luisfeser Posted January 30, 2013 Report Posted January 30, 2013 when could the FM radio be available...... Maybe soon, so soon http://review.cyanogenmod.org/#/q/status:merged+branch:jellybean,n,z (see today changes)
Guest jventura Posted January 30, 2013 Report Posted January 30, 2013 Maybe soon, so soon http://review.cyanog...h:jellybean,n,z (see today changes) Still long way to go, I guarantee you... :)
Guest 99x Posted January 30, 2013 Report Posted January 30, 2013 Maybe soon, so soon http://review.cyanogenmod.org/#/q/status:merged+branch:jellybean,n,z (see today changes) If it's anything like on the galaxy s, those commits are just for the cm framework, you'd still need a blade specific FM driver.
Guest jventura Posted January 30, 2013 Report Posted January 30, 2013 (edited) If it's anything like on the galaxy s, those commits are just for the cm framework, you'd still need a blade specific FM driver. You are correct... :) We have the source code for si4708 which is the FM receiver in the Blade. With a bit of luck and an example file, we can port our device driver to the new framework. Do you happen to know where we can find the FM Driver for the Galaxy S (with this framework, if it exists)? Edited January 30, 2013 by jventura
Guest vNa5h Posted January 30, 2013 Report Posted January 30, 2013 AFAIK the 16bpp transparency setting actually doesn't do a thing anymore. The framework-side code was removed a long time ago... By the way, for the people that have problems with white textures in some memory-hungry games, I have something to test. Try to flash this zip on top of your CM10 or CM10.1 install. This contains a kernel image configured with increased vmalloc space size. This is where most GPU memory is allocated from. Plague Inc. works just fine with this, despite being a horrible resource hog... Flashing it...
Guest reluctant_traveller Posted January 30, 2013 Report Posted January 30, 2013 when could the FM radio be available...... Just buy some generic headphones with built in FM radio, I even saw a pair a while back sold at one of those 'poundstretcher' shops - so it's possible to get a pair for under £5 if you look around. You also get the benefit of a built in amplifier if you buy some of the over the ear type headphones. In the past people used the argument of not wanting to carry 2 devices with them, but to use the radio, you need headphones anyway.
Guest ajjjjjjjjj Posted January 30, 2013 Report Posted January 30, 2013 I went back to your CM10 as CM10.1 is laggy compared to this one. Thank You :)
Guest 99x Posted January 30, 2013 Report Posted January 30, 2013 (edited) You are correct... :) We have the source code for si4708 which is the FM receiver in the Blade. With a bit of luck and an example file, we can port our device driver to the new framework. Do you happen to know where we can find the FM Driver for the Galaxy S (with this framework, if it exists)? I don't think it exists for cm10 or 10.1, I'm no expert it's just what I read in the CM10.1 galaxy s thread on xda. FM works with Spirit FM app and a generic radio module though for i9000. The maintainer said he was going to try and make a driver.. These are his exact words: It's the framework for supporting FM Radio. However, a driver for Si4709 will need to be written to the API for it to work with our device. I'll investigate it when I have time. ...... So similar radio receiver? Edited January 30, 2013 by 99x
Guest stanvladut Posted January 30, 2013 Report Posted January 30, 2013 This ROM is awesome. The best I've ever seen. You bring my Blade back to life, DAEMOND, thank you a lot! Great work. It's running smooth, it's fast, has great features, it's just too good.
Guest jventura Posted January 30, 2013 Report Posted January 30, 2013 So similar radio receiver? Thanks for the info.. And yes, similar radio receiver hardware (http://www.silabs.com/products/audiovideo/fmreceivers/Pages/Si470809.aspx). When one gets done, the other is easy, if not the same.. :)
Guest Posted January 30, 2013 Report Posted January 30, 2013 (edited) The FM radio support in Jellybean still isn't complete. There's a major framework part missing (i.e. this) and then a vendor-specific library (libfmradio) must be written against this interface. This should not be too hard with this old piece of code from Gingerbread as reference, I guess. Edited January 30, 2013 by Guest
Guest slumslayer Posted January 30, 2013 Report Posted January 30, 2013 Can the newest version of Trebuchet (v1.0 in CM10.1) be backported to CM10 (which is still at v0.2) ? It has a lot more options (like 'hide apps').
Guest jventura Posted January 30, 2013 Report Posted January 30, 2013 The FM radio support in Jellybean still isn't complete. There's a major framework part missing (i.e. this) and then a vendor-specific library (libfmradio) must be written against this interface. This should not be too hard with this old piece of code from Gingerbread as reference, I guess. I've tried to port CM7 stuff to CM9, but ran into a lot of issues, specifically a lot of conflicting code when HAVE_FM_RADIO flag is set on the compiler.. So the only (sane) chance of FM Radio ever work again in this device is through this new API which seems to be common to CM9/CM10 (if this works!).. I asked on a cm gerrit patch review if someone has been using this new API with success and if someone could provide an example (source-code) of a vendor-specific library. I'm waiting for someone to respond. If the answer is positive, I will try that way, else will think again of trying to port CM7 FM stuff. If by any chance you start working on this, please let me know, so we can open a thread to discuss things if things get rough. Otherwise, as I said, I will try to make this work.. Not that I hear FM radio on the Blade, but the thing now is personal.. :)
Guest Posted January 31, 2013 Report Posted January 31, 2013 Let's wait until all the missing bits have been merged and then we'll see. As far as I can see all of the Sony devices which use this API for FM radio support only have libfmradio available in blob form. But it should be possible to infer the expected behavior of libfmradio from the framework code that speaks to it.
Guest huibuhh Posted January 31, 2013 Report Posted January 31, 2013 To me it seems that wlan won't reconnect after hot reboot. Does fine after normal reboot. Already had this the last time i tried CM10 about a month ago.
Guest vNa5h Posted January 31, 2013 Report Posted January 31, 2013 AFAIK the 16bpp transparency setting actually doesn't do a thing anymore. The framework-side code was removed a long time ago... By the way, for the people that have problems with white textures in some memory-hungry games, I have something to test. Try to flash this zip on top of your CM10 or CM10.1 install. This contains a kernel image configured with increased vmalloc space size. This is where most GPU memory is allocated from. Plague Inc. works just fine with this, despite being a horrible resource hog... Has anybody tested this... the phone ui, etc FCed on Jelly beer... will try it on konstakang and ur build when i DL them
Guest anantk Posted January 31, 2013 Report Posted January 31, 2013 Let's wait until all the missing bits have been merged and then we'll see. As far as I can see all of the Sony devices which use this API for FM radio support only have libfmradio available in blob form. But it should be possible to infer the expected behavior of libfmradio from the framework code that speaks to it. Daemond and Jventura --> Appreciate your efforts and dedication towards putting efforts and working on FM Radio development for Blade CM9/CM10 ROMs.
Guest Simono Posted January 31, 2013 Report Posted January 31, 2013 Guys is there any freezing or rebooting on this build? I need stable ROM for daily use without gaming.
Guest solidslash Posted January 31, 2013 Report Posted January 31, 2013 I hadn't had any freezes or reboots on CM10 or this particular rom. It's worth mentioning that I have my blade oc'd to 729MHz and it's really smooth, responsible AND stable.
Guest thanasis00 Posted January 31, 2013 Report Posted January 31, 2013 (edited) Flashed this rom yesterday. Everything works like a charm!!! Very good work! And i confirm with the memory patch, Plague Inc works nicely!! Thought i would never play this game on my blade..!!! The only thing i noticed is that after installing about 10 apps from the play store, the phone started lagging a bit. But still works amazing! EDIT: I see some lagging on the app drawer, when you change pages. Haven't tested more though. Edited January 31, 2013 by thanasis00
Guest 99x Posted January 31, 2013 Report Posted January 31, 2013 In settings > launcher > drawer you can untick the option that joins apps and widgets, called 'join with apps'. This seems to load the app drawer faster for me and scrolling is smoother
Guest thanasis00 Posted January 31, 2013 Report Posted January 31, 2013 That seems to fix the problem!! app drawer works perfectly now! ;) Will give feedback about the whole rom usage by the end of the day!
Guest sam tyler Posted January 31, 2013 Report Posted January 31, 2013 As i don`t know if Konstat is replying on the cm10 412 rom thread any-more,i thought it would be best to post here(sorry if this is the wrong place)im using KonstaT`s 10-20121227 ROM.and seem to have a problem when i receive call,for some reason when the ringtone starts,it only last a couple of seconds then stops ringing.but the phone is waiting for me to answer the call.there is no problem with the call,just with the ring tone.i have changed ringtones to see if that helps but i still get the problem.any help out there? thanks.
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