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'Kumite' revealed... feast your eyes on this!


Guest Richie M

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Guest xavierjohn22

hé hé, Gräté chéésé thät cüm öut ey.

Wé äré wäiting toö dont wörry théy äré älwäys updäting us héré. wé äré véry lucky héré. wélcömé tö mödäcö!

Posted from my SmartPhone!

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Guest Toyota-F1.com
hé hé, Gräté chéésé thät cüm öut ey.

Wé äré wäiting toö dont wörry théy äré älwäys updäting us héré. wé äré véry lucky héré. wélcömé tö mödäcö!

Posted from my SmartPhone!

xavierjohn22, why do you post with accents all over your letters?

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Guest midnight

just thought i'd update everyone :)

we're back on Kumite after finishing Eclipse (well, another update for that soon, but mostly working on Kumite now).

We've (well, Muff has) started rewriting the game engine from scratch to get better performance out of the phones so we can have more effects and such at higher frame rates, and so far so good, we currently have at least a 200% performance increase with this engine compared to the one used for the Kumite rolling demo and indeed what was used in Eclipse. We're also experimenting with several different control methods to get around E200 and MPx200 joystick/keypad issues. And i'm touching up gfx, scrapping stages that dont come up to scratch and remaking new ones, Eclipse set high standards, something we must keep up.

I'll keep you all updated on more progress soon.

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