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Quake is comming to the SPV


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Posted
Keep in mind that Carmack designed the game with multiplayer in scope.

Even in a single-player mode, there is still a local server and a lot of data goes around between client and server.

one reason I left this in (though it's not accessable at the moment - no point), was in case phone ever got multiplayer capabilities(like bluetooth)

it's certainly conceivable that at some point in the future the phones will be capable of bluetooth multiplayer Quake :lol:

Posted

That would sell a lot of phones!! Where's the Orange dev team when you need them!?!

Guest exosyphen
Posted

Muff ... let's make some multiplayer Quake :lol:

The bad thing is the over 1 second lag on GPRS.

  • 3 months later...
Guest schriss
Posted

How about hardware support for Mitac's 8390 GoForce2150?

I found out that Mitac Mio 8390 has a nVidia GoForce2150 64bit 2D graphics engine, it has double buffered frame buffer, hardware DCT, RLE, Huffman encoding, hardware JPEG encoder, hardware display rotation, mirror, flip, etc.

Graphics acceleration includes: BitBLT 256 3-op raster operations, rectangle fill, all angle line draw and others.

More info and specs of GoForce2150 here: NVIDIA Handheld SDK (March 2004)

http://developer.nvidia.com/object/hhsdk_home.html

I wonder how much would that speed Quake up? :twisted:

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