Guest muff Posted December 18, 2003 Report Posted December 18, 2003 Keep in mind that Carmack designed the game with multiplayer in scope. Even in a single-player mode, there is still a local server and a lot of data goes around between client and server. one reason I left this in (though it's not accessable at the moment - no point), was in case phone ever got multiplayer capabilities(like bluetooth) it's certainly conceivable that at some point in the future the phones will be capable of bluetooth multiplayer Quake :lol:
Guest fraser Posted December 18, 2003 Report Posted December 18, 2003 That would sell a lot of phones!! Where's the Orange dev team when you need them!?!
Guest exosyphen Posted December 19, 2003 Report Posted December 19, 2003 Muff ... let's make some multiplayer Quake :lol: The bad thing is the over 1 second lag on GPRS.
Guest schriss Posted April 18, 2004 Report Posted April 18, 2004 How about hardware support for Mitac's 8390 GoForce2150? I found out that Mitac Mio 8390 has a nVidia GoForce2150 64bit 2D graphics engine, it has double buffered frame buffer, hardware DCT, RLE, Huffman encoding, hardware JPEG encoder, hardware display rotation, mirror, flip, etc. Graphics acceleration includes: BitBLT 256 3-op raster operations, rectangle fill, all angle line draw and others. More info and specs of GoForce2150 here: NVIDIA Handheld SDK (March 2004) http://developer.nvidia.com/object/hhsdk_home.html I wonder how much would that speed Quake up? :twisted:
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