Guest ultimasnake Posted January 6, 2004 Report Share Posted January 6, 2004 Hey i just installed everything i need .. but get errors while compiling... here are 2 files.. the with the "2 bitmap errorsPocketQuake.vcl" is the first time i get the errors.. after using // to disable those 2 errors i get more errors (see "PocketQuake.vcl") any idea? darnit couldnt add the files.. in a zip file then :Swith the 2 bitmap errorsPocketQuake.zip Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 6, 2004 Report Share Posted January 6, 2004 To kill the sound, : "-nosound" Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 6, 2004 Report Share Posted January 6, 2004 ah nice... :) thanks forgot about that..... how about those errors? :D... ok hangon i will zip the menu.h file.... maybe you can compile it for me? :S.. Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 6, 2004 Report Share Posted January 6, 2004 I can`t compile a .h file ... it`s how C++ works Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 6, 2004 Report Share Posted January 6, 2004 I ment the .c file.. and compile it as an exe :oops: but why cant i compile it in the first place :|menu.zip Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 6, 2004 Report Share Posted January 6, 2004 You need EVC 3 and the Smartphone SDK. It builds perfectly here, using those. I checked the sourcecode before publishing it on my website and worked fine. I am sorry, but unfortunately I do not have the time at this moment to help compiling it. I have looked at the files you have attached me and it seems to me that you have messed with the resources ? Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 6, 2004 Report Share Posted January 6, 2004 i only changed the menu.c.... also those errors where raised with a clean unzipped file :S ok compiling with a new unzipped version (yours).. and when opening the project at first.. it tells me D:****PocketQuake.rc(120) error RC2135 : File not found : imagestitlebar.bmp D:****PocketQuake.rc (119): error RC2135 : file not found: imagescontrols.bmp these 2 files are not included in the zip :S Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 6, 2004 Report Share Posted January 6, 2004 Damn .... those were Dan`s graphics for the PPC, and I no longer used them and their were linked in the resources. I will have that fixed and upload some clean code. Just put in some dummy bitmaps with the same names and paths and it will work, because spvQuake doesn`t load them. Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 6, 2004 Report Share Posted January 6, 2004 aha.. i'll wait for a moment for the new clean source :)... got a minor job to do at the moment Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 6, 2004 Report Share Posted January 6, 2004 ok just found out all the errors are from C:windows ce toolswce300Smartphone 2002includegx.h except for D:testsourcecodesourcecodeWinQuakesys_win.c(880) : warning C4244: '=' : conversion from 'const double ' to 'int ', possible loss of data but that is a warning... how can i exclude that Gx.h file ? (since you also have an own version?) Link to comment Share on other sites More sharing options...
Guest muff Posted January 6, 2004 Report Share Posted January 6, 2004 pocketquake has it's own customised version of gx.h do a search on the source for "gx.h", and change these lines #include to #include "../gx.h" that will fix the gx.h errors [have a look in the source I released if you are unsure - that compiles with eVC3] and warnings are just that, warnings - i.e. non fatal (though data can get screwed up) Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 6, 2004 Report Share Posted January 6, 2004 I just managed to compile it :D and am almost done creating a better menu (options menu that is) structure :) you will like it i am sure of that Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 6, 2004 Report Share Posted January 6, 2004 Forget to mention this, when you compile with gx.h and use it in a C source(like quake) you have to put a struct in front of the 2 functions that generate the errors. I simply changed that in my origianl gx.h and works with both C/C++ As I told people ... I have a custom setup here, and making a public sourcecode release, has taken me some time. Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 6, 2004 Report Share Posted January 6, 2004 aha.. well i just replaced the origional file with the source code version too..... here you might want to check this menu out.. its got a smaller Main menu (text no images) , and the Options menu is completly redone... i removed the Cd volume item (since its useless to us)... and everything fits on the screen now :) have a look i am also checking if i can fix the Customize controlls menuPocketQuake.zip Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 6, 2004 Report Share Posted January 6, 2004 With you permission, I would like to include all this in my release, and make this a small comunity project :) Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 6, 2004 Report Share Posted January 6, 2004 My permission to include the menu i am making? sure thing.. i think i found the bug in the Custom controll :) ofcourse my name would be nice in the splash screen :D Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 6, 2004 Report Share Posted January 6, 2004 I just managed to show the Custom controlls screen , binding works.. but it looks really sloppy right now.... will look into it right now.. once done i will sent you the Menu.c :) Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 6, 2004 Report Share Posted January 6, 2004 Thanks :D I love it when people get involved :) Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 6, 2004 Report Share Posted January 6, 2004 Forgott to mention, but you might have seen that when Quake starts, all contributors have their names listed:) I always credit people properly Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 6, 2004 Report Share Posted January 6, 2004 i know :)..... but somehow i always have to say so... :D Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 6, 2004 Report Share Posted January 6, 2004 I know the habbit ... I also have it. Not to mention that I saw on some MAJOR sites : Exosophen Studios ... can`t people cut and paste? It's small e and capital S :) Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 6, 2004 Report Share Posted January 6, 2004 hahahahaha :) :).... (if you mean me (am i a major site? ) i fixed it :D) ok btw i managed to get the Custom controlls running .. almost done with it... :lol: Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 6, 2004 Report Share Posted January 6, 2004 Not you ... I won`t mention it because I don`t want to offend people :) Link to comment Share on other sites More sharing options...
Guest exosyphen Posted January 6, 2004 Report Share Posted January 6, 2004 I saw saw Doom3 screenshots. I wonder when will we begin porting that to a mobile phone :) I first played quake around 7-8 years ago, and I was impressed by the snake game on the Nokia. At that time i never would have believed I will end up porting and playing Quake on a mobile phone Link to comment Share on other sites More sharing options...
Guest ultimasnake Posted January 6, 2004 Report Share Posted January 6, 2004 OK hangon to your helmets..... here is the menu.c file for you Exo.... So what did i change Main menu is now not based on an image , but based on text (so they all fit on the screen). Options menu is layout in a better way it all fits on the screen and is working completely Customize controlls , changed the position of everything (x axis). removed the Or (second key here) since we only need 1 key for each movement , shortend some names that where way to long. What do i want to change : No transparancy to see the screen of the game , this will speed up the menu allot (while loading press backspace to see an example without background , its loads faster). Maybe resize the main graphics of the main menu and include them in the exe (if that is legal and isnt really pulling the game itself down a bit).menu.zip Link to comment Share on other sites More sharing options...
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