Guest ultimasnake Posted January 6, 2004 Report Posted January 6, 2004 Hey i just installed everything i need .. but get errors while compiling... here are 2 files.. the with the "2 bitmap errorsPocketQuake.vcl" is the first time i get the errors.. after using // to disable those 2 errors i get more errors (see "PocketQuake.vcl") any idea? darnit couldnt add the files.. in a zip file then :Swith the 2 bitmap errorsPocketQuake.zip
Guest ultimasnake Posted January 6, 2004 Report Posted January 6, 2004 ah nice... :) thanks forgot about that..... how about those errors? :D... ok hangon i will zip the menu.h file.... maybe you can compile it for me? :S..
Guest exosyphen Posted January 6, 2004 Report Posted January 6, 2004 I can`t compile a .h file ... it`s how C++ works
Guest ultimasnake Posted January 6, 2004 Report Posted January 6, 2004 I ment the .c file.. and compile it as an exe :oops: but why cant i compile it in the first place :|menu.zip
Guest exosyphen Posted January 6, 2004 Report Posted January 6, 2004 You need EVC 3 and the Smartphone SDK. It builds perfectly here, using those. I checked the sourcecode before publishing it on my website and worked fine. I am sorry, but unfortunately I do not have the time at this moment to help compiling it. I have looked at the files you have attached me and it seems to me that you have messed with the resources ?
Guest ultimasnake Posted January 6, 2004 Report Posted January 6, 2004 i only changed the menu.c.... also those errors where raised with a clean unzipped file :S ok compiling with a new unzipped version (yours).. and when opening the project at first.. it tells me D:****PocketQuake.rc(120) error RC2135 : File not found : imagestitlebar.bmp D:****PocketQuake.rc (119): error RC2135 : file not found: imagescontrols.bmp these 2 files are not included in the zip :S
Guest exosyphen Posted January 6, 2004 Report Posted January 6, 2004 Damn .... those were Dan`s graphics for the PPC, and I no longer used them and their were linked in the resources. I will have that fixed and upload some clean code. Just put in some dummy bitmaps with the same names and paths and it will work, because spvQuake doesn`t load them.
Guest ultimasnake Posted January 6, 2004 Report Posted January 6, 2004 aha.. i'll wait for a moment for the new clean source :)... got a minor job to do at the moment
Guest ultimasnake Posted January 6, 2004 Report Posted January 6, 2004 ok just found out all the errors are from C:windows ce toolswce300Smartphone 2002includegx.h except for D:testsourcecodesourcecodeWinQuakesys_win.c(880) : warning C4244: '=' : conversion from 'const double ' to 'int ', possible loss of data but that is a warning... how can i exclude that Gx.h file ? (since you also have an own version?)
Guest muff Posted January 6, 2004 Report Posted January 6, 2004 pocketquake has it's own customised version of gx.h do a search on the source for "gx.h", and change these lines #include to #include "../gx.h" that will fix the gx.h errors [have a look in the source I released if you are unsure - that compiles with eVC3] and warnings are just that, warnings - i.e. non fatal (though data can get screwed up)
Guest ultimasnake Posted January 6, 2004 Report Posted January 6, 2004 I just managed to compile it :D and am almost done creating a better menu (options menu that is) structure :) you will like it i am sure of that
Guest exosyphen Posted January 6, 2004 Report Posted January 6, 2004 Forget to mention this, when you compile with gx.h and use it in a C source(like quake) you have to put a struct in front of the 2 functions that generate the errors. I simply changed that in my origianl gx.h and works with both C/C++ As I told people ... I have a custom setup here, and making a public sourcecode release, has taken me some time.
Guest ultimasnake Posted January 6, 2004 Report Posted January 6, 2004 aha.. well i just replaced the origional file with the source code version too..... here you might want to check this menu out.. its got a smaller Main menu (text no images) , and the Options menu is completly redone... i removed the Cd volume item (since its useless to us)... and everything fits on the screen now :) have a look i am also checking if i can fix the Customize controlls menuPocketQuake.zip
Guest exosyphen Posted January 6, 2004 Report Posted January 6, 2004 With you permission, I would like to include all this in my release, and make this a small comunity project :)
Guest ultimasnake Posted January 6, 2004 Report Posted January 6, 2004 My permission to include the menu i am making? sure thing.. i think i found the bug in the Custom controll :) ofcourse my name would be nice in the splash screen :D
Guest ultimasnake Posted January 6, 2004 Report Posted January 6, 2004 I just managed to show the Custom controlls screen , binding works.. but it looks really sloppy right now.... will look into it right now.. once done i will sent you the Menu.c :)
Guest exosyphen Posted January 6, 2004 Report Posted January 6, 2004 Thanks :D I love it when people get involved :)
Guest exosyphen Posted January 6, 2004 Report Posted January 6, 2004 Forgott to mention, but you might have seen that when Quake starts, all contributors have their names listed:) I always credit people properly
Guest ultimasnake Posted January 6, 2004 Report Posted January 6, 2004 i know :)..... but somehow i always have to say so... :D
Guest exosyphen Posted January 6, 2004 Report Posted January 6, 2004 I know the habbit ... I also have it. Not to mention that I saw on some MAJOR sites : Exosophen Studios ... can`t people cut and paste? It's small e and capital S :)
Guest ultimasnake Posted January 6, 2004 Report Posted January 6, 2004 hahahahaha :) :).... (if you mean me (am i a major site? ) i fixed it :D) ok btw i managed to get the Custom controlls running .. almost done with it... :lol:
Guest exosyphen Posted January 6, 2004 Report Posted January 6, 2004 Not you ... I won`t mention it because I don`t want to offend people :)
Guest exosyphen Posted January 6, 2004 Report Posted January 6, 2004 I saw saw Doom3 screenshots. I wonder when will we begin porting that to a mobile phone :) I first played quake around 7-8 years ago, and I was impressed by the snake game on the Nokia. At that time i never would have believed I will end up porting and playing Quake on a mobile phone
Guest ultimasnake Posted January 6, 2004 Report Posted January 6, 2004 OK hangon to your helmets..... here is the menu.c file for you Exo.... So what did i change Main menu is now not based on an image , but based on text (so they all fit on the screen). Options menu is layout in a better way it all fits on the screen and is working completely Customize controlls , changed the position of everything (x axis). removed the Or (second key here) since we only need 1 key for each movement , shortend some names that where way to long. What do i want to change : No transparancy to see the screen of the game , this will speed up the menu allot (while loading press backspace to see an example without background , its loads faster). Maybe resize the main graphics of the main menu and include them in the exe (if that is legal and isnt really pulling the game itself down a bit).menu.zip
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