Guest exosyphen Posted January 8, 2004 Report Posted January 8, 2004 Anyone knows an Orange ROM update that is software unlocked? I have the Qtek and I hate it. I would really appreciate some help here. Thank you.
Guest ultimasnake Posted January 9, 2004 Report Posted January 9, 2004 you can software unlock it through OTA or a program right? see my site for such a program
Guest exosyphen Posted January 9, 2004 Report Posted January 9, 2004 I tried OTA but failed. I will look on your site.
Guest ultimasnake Posted January 9, 2004 Report Posted January 9, 2004 :) .. hey do you know how i can use the Emulator to run quake (during debug or something?) it starts the emulator.. and then uploads the file and tells me it will not run on that "processor" :S
Guest exosyphen Posted January 9, 2004 Report Posted January 9, 2004 I don't about running it in the emulator, but you must target x86 and not ARm if you want to run something in the emulator.
Guest muff Posted January 9, 2004 Report Posted January 9, 2004 you can indeed compile the pocketquake code to run under the emulator but be aware that the code runs FAR faster in the emulator as it's a x86 compilation and uses the floating poing support on the PC CPU you can also artificially increase the memory on the emulator to help things too but the filing system for the emulator is a right pain in the ass I know I keep saying this, but look at my source code - it should compile for the emulator first time (it certainly used to) - though there is some code that may need re-enabling in the timing routine, in order to get the speedups mentioned above just select the x86 Release as the current configurations and the emulator as the target
Guest ultimasnake Posted January 9, 2004 Report Posted January 9, 2004 aha ok.... well i wanted to use the emulator because i forgot my cradle and i have an Ir connection here but that sucks if you have to test an exe by uploading it time and time again.. (it takes 30 seconds to upload)..
Guest fraser Posted January 10, 2004 Report Posted January 10, 2004 I tried http://smartphone.MoDaCo.com/viewtopic.php?t=22908>OTA but failed. I will look on your site. Have you ever used GPRS and I.E.? You need to have done that at least once for OTA to work, for some bizarre reason. Catches a lot of folk out...
Guest badboy4life Posted January 10, 2004 Report Posted January 10, 2004 Ok i've just started playin this and i sometimes press 1 by accident and the weapon changes to the axe, how do i change it back to the gun?
Guest exosyphen Posted January 10, 2004 Report Posted January 10, 2004 I use GPRS and IE on a daily basis. DO I have to go to that link with Pocket Internet Explorer? badboy4life ... obviously 1-AXE, 2 - Riffle, and so on ... use the numebr keys just like in normal Quake.
Guest fraser Posted January 10, 2004 Report Posted January 10, 2004 I use GPRS and IE on a daily basis. DO I have to go to that link with Pocket Internet Explorer? No, but the phone has to connect to a webpage to download something when you decert. If you haven't used GPRS yet it fails; probably missing some init step out somewhere by going in the backway. Just a thought, worth a try. Best move the decert issues elsewhere, keep this thread for Quake.... ;-)
Guest badboy4life Posted January 10, 2004 Report Posted January 10, 2004 Thats what i thought but the 2 key is linked to move forward and then when i get the nail gun(4) its linked to left.
Guest exosyphen Posted January 11, 2004 Report Posted January 11, 2004 Where have you downloaded Quake from? The keymappings work fine in our current release. Are you using a modified autoexec.cfg?
Guest ultimasnake Posted January 11, 2004 Report Posted January 11, 2004 isnt 3 the change weapon key?
Guest ultimasnake Posted January 11, 2004 Report Posted January 11, 2004 Hey exo did you see this ? Quake for Smartphone Quake News | 1/2/2004 | 6:45 PST - Jube exoSyphen Studios has ported Quake over to SPV Smartphone format, based on the PocketPC port by Dan East. Apparently SPVQuake is still in an early beta stage, but you can find out more, check out a few screenshots and download the Smartphone Quake port here. this is taken from http://www.planetquake.com/news/search.asp...arch=smartphone just do a search on google for "Quake for smartphone" and see how famous you are :D oh hey exo... i am wondering if you have a little Banner logo thing..... if so can you sent it too me ? then i can make a link on my page :)
Guest ultimasnake Posted January 11, 2004 Report Posted January 11, 2004 i just found 2 console commands to reduce quality in the game.. d_mipcap (V) Syntax: d_mipcap  Default: 0  Sets the detail level. Values range from 0-3 with 0 giving the highest detail. -------------------------------------------------------------------------------- d_mipscale (V) Syntax: d_mipscale  Default: 1  Sets how much detail distant objects have. Values range from 0-40 with 0 not bluring distant objects at all. (Uses lots of ram if set to 0) i set the to the least amount of quality .. and the game ran at 4.4 Fps with and Without those reductments.... so i think making textures less sharp and stuff like that wont really speed up the game... i couldnt find a Polly command though.... exo isnt there a fog in quake? :S... or a value where you can change the quality of the models etc (max Poly count?)
Guest exosyphen Posted January 11, 2004 Report Posted January 11, 2004 ultimasnake, I know of those features to reduce quality and I am using them here. I think I will hardcode them into the next release. I am know I am famous :) ... my daily hits went 20-25 times over the average, and around 25 major websites published about the spvQuake. (PlanetQuake,Bluesnews,etc ) I am happy that people enjoy our work. There is no fog in Quake but you can reduce the maximum number of rendered polygons. You will either have missing polygons (in the far side of the scene - which is a good thing) ... or some misterious crashes. What I would like is to attract some Quake moders to create a few small levels (low polycount) + low textures and throw in some bots to have a deatchmatch against bots. With good level design, we could play a deathmatch against 2-3 bots, at over 10fps which is playable. I would do some level editing myself, but with exams on my head and heaps of work at my little company ... I am out of time. However, I am planning to take a weekend and visit my parents, and most likely I will take my laptop and devote those days to work on some Quake content.
Guest ultimasnake Posted January 11, 2004 Report Posted January 11, 2004 ace... :D.. well i almost got the menu entirely fixed now.... i just managed to make sure a command is only bound to 1 key and sharpend it up a bit at some places..... it looks really good now.... no text comming out of the left side of the screen anymore etc etc.... :) going to do the new multiplayer game menu now.. and it should be (as good as) finished :lol: also i am trying to find the M_PrintWhite command that posts game message on the screen , i cant seem to find that... do you think we can release a small updated exe for the folks? thus they can bind keys etc etc (besides the fact its not saved yet)
Guest exosyphen Posted January 11, 2004 Report Posted January 11, 2004 Sure we can put up a new release. Let me know when you are done, so I can add in your name at the credits and prepare a new build, for them folks to enjoy :)
Guest ultimasnake Posted January 11, 2004 Report Posted January 11, 2004 Here is the latest menu.c the problem with the Multiplayer menu is that its build in a rather complicated way ( i am figuring it out though :) ).. everything is fixed though (beside the mp).. i think this one will do for sure :D.... let me know if something needs to be changed exo.menu.zip
Guest exosyphen Posted January 11, 2004 Report Posted January 11, 2004 You can leave the multiplayer out. There is a lot more work to make mp work, then it would take to make the game run at a decent speed, so I believe we won't be fragging real soon at 4 FPS :)
Guest exosyphen Posted January 11, 2004 Report Posted January 11, 2004 ultimasnake, I was trying to get the article from your website about the e200 decert. I know it works on the e100 and yesterday I switched from the QTek ROM to the Orange 1.61 and I would like to have my phone decert. Thanks.
Guest exosyphen Posted January 11, 2004 Report Posted January 11, 2004 The link is broken ... i forgot to mention that above. Care to help me out a bit?
Guest ultimasnake Posted January 11, 2004 Report Posted January 11, 2004 this file seems to work perfectly .. http://gnagis.sytes.net/sm2003/software/un...unlock/e200.zip just follow the instructions :S.. btw i will remove the multiplayer menu right now and will sent it back to you.. leaving a perfect menu :)
Guest ultimasnake Posted January 11, 2004 Report Posted January 11, 2004 Here you go disabled and all :) cant be clicked in any way :D i also thought of a nice idea for in the menus in the next release :lol:.. quick keys (like menus in other applications) like 1. New game 2. Multiplayer 3. Options etc etc :)menu.zip
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