Guest malilavic Posted February 27, 2011 Report Posted February 27, 2011 forgive me for asking stupid questions but is it posiibile tham we have a Mali gpu?
Guest Bryan W. Posted March 9, 2011 Report Posted March 9, 2011 Ok, I think I have pinned down the performance issue, and perhaps why Samsung made no proper drivers... It is known our microprocessor is the S3C6410, and it has the ability to render opengl 1 & 2. A little more digging reveals there is a 'cpu core' inside these microprocessors. This same core might be used in different microprocessor models. Our microprocessor uses the ARM1176JZF-S core. This core is used in like 4 more Samsung microprocessor models, and 2 microprocessor models in some off brand. It might be interesting to note, that in NO HTC device exists any ARM1176JZF-S core . Why??? Well, I found in a few minutes, that HTC runs on Qualcomm microprocessors, that run the ARM1136EJ-S core. Among other things, what comes with this core, they ALL HAVE CO-PROCESSORS. Yup, they have a chip to assist in rendering. All HTCs do, and other devices and brands as well... No Samsung device (based on the same core as in our phone at least) has a co-processor. So although the core has the ability to render opengl 1 & 2, it simply doesn't have the juice to do it with any performance. O2 - note microprocessor http://pdadb.net/index.php?m=specs&id=...20_omnia_ii_8gb 02's microprocessor - http://pdadb.net/index.php?m=cpu&id=a6...samsung_s3c6410 -note in description lack of mention of co-processor -quick google of all microprocessors containing this core also lack microprocessor or are used in a htc device TP2 - note microproc http://pdadb.net/index.php?m=specs&id=...htc_rhodium_500 tp's microproc - http://pdadb.net/index.php?m=cpu&id=a7...ualcomm_msm7600 - note mention of coprocessor - I repeated this over may devices and found results to be consistent. So the solution.. give up on a magical driver and cut the eye candy. In searching, I found this thread regarding another Samsung phone with poor graphics performance, and no drivers. http://forum.xda-developers.com/showthread.php?t=912937
Guest malilavic Posted March 11, 2011 Report Posted March 11, 2011 Ok, I think I have pinned down the performance issue, and perhaps why Samsung made no proper drivers... It is known our microprocessor is the S3C6410, and it has the ability to render opengl 1 & 2. A little more digging reveals there is a 'cpu core' inside these microprocessors. This same core might be used in different microprocessor models. Our microprocessor uses the ARM1176JZF-S core. This core is used in like 4 more Samsung microprocessor models, and 2 microprocessor models in some off brand. It might be interesting to note, that in NO HTC device exists any ARM1176JZF-S core . Why??? Well, I found in a few minutes, that HTC runs on Qualcomm microprocessors, that run the ARM1136EJ-S core. Among other things, what comes with this core, they ALL HAVE CO-PROCESSORS. Yup, they have a chip to assist in rendering. All HTCs do, and other devices and brands as well... No Samsung device (based on the same core as in our phone at least) has a co-processor. So although the core has the ability to render opengl 1 & 2, it simply doesn't have the juice to do it with any performance. O2 - note microprocessor http://pdadb.net/index.php?m=specs&id=...20_omnia_ii_8gb 02's microprocessor - http://pdadb.net/index.php?m=cpu&id=a6...samsung_s3c6410 -note in description lack of mention of co-processor -quick google of all microprocessors containing this core also lack microprocessor or are used in a htc device TP2 - note microproc http://pdadb.net/index.php?m=specs&id=...htc_rhodium_500 tp's microproc - http://pdadb.net/index.php?m=cpu&id=a7...ualcomm_msm7600 - note mention of coprocessor - I repeated this over may devices and found results to be consistent. So the solution.. give up on a magical driver and cut the eye candy. In searching, I found this thread regarding another Samsung phone with poor graphics performance, and no drivers. http://forum.xda-developers.com/showthread.php?t=912937 my humble opinion is that co-procesors are there to process classical phone functions (like net reception, telephone calls etc). they are usualy slow because these are not demanding tasks. main cpu does the rest.
Guest megasaur121 Posted March 21, 2011 Report Posted March 21, 2011 (edited) So.. We CANT play Airplay Games on our OMNIA specifically i900 and i8000 Like NFS SHIFT, Sims 3, Monopoly (these games which are like iphone version games, which is playable on my HTC HD2) Edited March 21, 2011 by megasaur121
Guest megasaur121 Posted March 21, 2011 Report Posted March 21, 2011 Our Omnia i900 can play any opengl es games for winmo like xtrakt, tower defense, electopia, experiment 13 etc... but the problem is.. the games are WVGA!! WE NEED WQVGA HELLP ME HERE! http://www.modaco.com/content/i9x0-omnia-h...-on-omnia-i900/
Guest Zeduaz Posted April 15, 2011 Report Posted April 15, 2011 folks help me pls... I have to instal this latest version of Chainfire's OpenGL and run GLbenchmark, but there is no 3D vid just like in Chainfire video on youtube... I have downloaded latest 1.1 and 1.0 version of GLbenchmark. Before this instalation of OpenGL there was no chance to run this apps, after this instalation it starts working, but not like on video - there is missing the sequenc with runing with gun atc... start is the same, but after this is there only some pictures, turning color squares, changing colors and thats all... but no 3D action testing... This is my version of mobile: PDA: I8000NXXJC1 CSC: I8000XEZJC1 PHONE: I8000XXJB2 This is my result in "unprocessed results" on GLbenchmarks pages: GLBenchmark Pro 1.1 Result Details Lights: Parallel x 8 1.1 : Failed / Not supported Fill Rate: Multi-Textured 1.1 : 13133 kTexels/s (0.5 Fps) Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 : Failed / Not supported GLBenchmark Pro ES 1.1 CPU Skinning : Failed / Not supported Lights: Ambient x 1 1.1 : Failed / Not supported 3D Rendering Quality: Sub Pixel Precision : 47% (Fail) 3D Rendering Quality: Perspective Correction : 67% (Fail) Texture Size: 256x256 1.1 : Failed / Not supported Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 : Failed / Not supported GLBenchmark HD ES 1.1 CPU Skinning : Failed / Not supported Lights: Parallel x 4 1.1 : Failed / Not supported CPU Performance: Integer : 14881 Swapbuffer speed : 1116 (111.6 Fps) Texture Size: 512x512 1.1 : Failed / Not supported GLBenchmark PRO ES 1.1 CPU Skinning Fixed Time : -1 ms Texture Size: 64x64 1.1 : Failed / Not supported Fill Rate: Single-textured 1.1 : 10425 kTexels/s (0.8 Fps) Triangles: Textured 1.1 : Failed / Not supported 3D Rendering Quality: Trilinear Filter : 77% (Fail) Texture Size: 1024x1024 1.1 : Failed / Not supported CPU Performance: Float : 1355 Texture Size: 128x128 1.1 : Failed / Not supported Lights: Parallel x 1 1.1 : Failed / Not supported Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 : Failed / Not supported Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 : Failed / Not supported 3D Rendering Quality: Z-buffer Precision : 99.8% (Success) Lights: Omni x 1 1.1 : Failed / Not supported Texture Filter: NEAREST 1.1 : Failed / Not supported Triangles: Smooth Shaded + Color 1.1 : Failed / Not supported Texture Filter: LINEAR 1.1 : Failed / Not supported Lights: Spot x 1 1.1 : Failed / Not supported Lights: Parallel x 2 1.1 : Failed / Not supported Triangles: Textured + Color 1.1 : Failed / Not supported GLBenchmark Pro ES 1.1 GPU Skinning : Failed / Not supported GLBenchmark PRO ES 1.1 GPU Skinning Fixed Time : -1 ms GLBenchmark HD ES 1.1 GPU Skinning : Failed / Not supported Triangles: Flat Shaded + Color 1.1 : Failed / Not supported 3D Rendering Quality: Bilinear Filter : 100% (Success) OpenGL ES Environment Variables GL_VENDOR Samsung Electronics GL_VERSION 2.0 (lib version 20.02.24) GL_RENDERER FIMG GL_EXTENSIONS GL_EXT_texture_compression_s3tc GL_IMG_texture_compression_pvrtc GL_OES_compressed_paletted_texture GL_OES_framebuffer_object GL_OES_mapbuffer GL_OES_read_format GL_OES_stencil8 GL_OES_texture_compression_S3TC GL_OES_texture_npot OES_matrix_palette GL_RED_BITS 5 GL_GREEN_BITS 6 GL_BLUE_BITS 5 GL_ALPHA_BITS 0 GL_DEPTH_BITS 24 GL_STENCIL_BITS 0 GL_SUBPIXEL_BITS 0 GL_MAX_LIGHTS 8 GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 6407 GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 33635 GL_MAX_CLIP_PLANES 6 GL_MAX_MODELVIEW_STACK_DEPTH 256 GL_MAX_TEXTURE_STACK_DEPTH 256 GL_MAX_PROJECTION_STACK_DEPTH 256 GL_MAX_TEXTURE_SIZE 2048 GL_MAX_TEXTURE_UNITS 2 GL_MAX_PALETTE_MATRICES_OES 32 GL_MAX_VERTEX_UNITS_OES 3 GL_MAX_VIEWPORT_WIDTH 4096 GL_MAX_VIEWPORT_HEIGHT 4096 GL_NUM_COMPRESSED_TEXTURE_FORMATS 12 GL_ALIASED_LINE_WIDTH_MIN GL_ALIASED_LINE_WIDTH_MAX GL_ALIASED_POINT_SIZE_MIN GL_ALIASED_POINT_SIZE_MAX GL_SMOOTH_LINE_WIDTH_MIN GL_SMOOTH_LINE_WIDTH_MAX GL_SMOOTH_POINT_SIZE_MIN GL_SMOOTH_POINT_SIZE_MAX EGL Native Platform Graphics Interface EGL Vendor HUONE EGL Version 1.3 EGL Extensions EGL_KHR_image EGL_KHR_lock_surface EGL Configurations Choose EGL config ID: EGL_CONFIG_ID: 1 EGL_BUFFER_SIZE: 16 EGL_ALPHA_SIZE: 4 EGL_BLUE_SIZE: 4 EGL_GREEN_SIZE: 4 EGL_RED_SIZE: 4 EGL_DEPTH_SIZE: 0 EGL_STENCIL_SIZE: 0 EGL_CONFIG_CAVEAT: 12344 EGL_LEVEL: 0 EGL_MAX_PBUFFER_HEIGHT: 4096 EGL_MAX_PBUFFER_PIXELS: 16777216 EGL_MAX_PBUFFER_WIDTH: 4096 EGL_NATIVE_RENDERABLE: 0 EGL_NATIVE_VISUAL_ID: 0 EGL_NATIVE_VISUAL_TYPE: 0 EGL_SAMPLES: 0 EGL_SAMPLE_BUFFERS: 0 EGL_SURFACE_TYPE: 103 EGL_TRANSPARENT_TYPE: 12344 EGL_TRANSPARENT_BLUE_VALUE: 0 EGL_TRANSPARENT_GREEN_VALUE: 0 EGL_TRANSPARENT_RED_VALUE: 0 Device Information Device Name GT-I8000 android.os.Build.BOARD android.os.Build.BRAND android.os.Build.DEVICE android.os.Build.FINGERPRINT android.os.Build.HOST android.os.Build.MODEL android.os.Build.PRODUCT android.os.Build.TAGS android.os.Build.TIME android.os.Build.TYPE android.os.Build.USER android.os.Build.VERSION.INCREMENTAL android.os.Build.VERSION.RELEASE android.os.Build.VERSION.SDK android.os.Build.DISPLAY Device ID Device Model ID Device Vendor ID Platform Name PocketPC Platform ID 3 OS Windows Mobile OS Build 21889 OS Version Major 5 OS Version Minor 2 CPU Vendor SAMSUNG CPU Name S3C6410 CPU Core ARM1176 CPU Instruction Set 0 CPU Instruction Set ID CPU Type 2577 Reported CPU Architecture 5 Number of CPUs 1 Total Memory 151171072 Memory Page Size 4096 Screen size 480 x 800 System Color Bits 16 System Colors 65536 Can you please tell me where is the fail? Thanks a lot and Xtrakt running great!! :-)
Guest deadcore Posted May 24, 2011 Report Posted May 24, 2011 recently I try to install turbo 3d to our omnia,iam using wm6.5 sense 2.1 New English,I didn't try to benchmark,but i think I didn't feel any different?? anybody feel different?? thx for share.. regard..
Guest neko857 Posted June 29, 2011 Report Posted June 29, 2011 hi everyone, im not sure if this is the right forum to post this question, i already looked for solution but i cannot find any. whenever i install samsung mobile sdk 2.2 on my B7610 Win Pro 6.5 whenever i locked my phone (pushing the lock button at the right side of the phone) and try to push it again to activate the phone. i cannot activate it, worst if i click any button or slide the phone it will not light up. it would only go back to normal by removing the battery or pushing the reset button and uninstall the program. hope you can help me on this. thanks so much in advance. :)
Guest Athlos Posted August 12, 2011 Report Posted August 12, 2011 hi everyone, im not sure if this is the right forum to post this question, i already looked for solution but i cannot find any. whenever i install samsung mobile sdk 2.2 on my B7610 Win Pro 6.5 whenever i locked my phone (pushing the lock button at the right side of the phone) and try to push it again to activate the phone. i cannot activate it, worst if i click any button or slide the phone it will not light up. it would only go back to normal by removing the battery or pushing the reset button and uninstall the program. hope you can help me on this. thanks so much in advance. :) Not the right section to post but the solution i believe is to install 2.1 version of SamsungSDK, the 2.2 version cause phone wake up peoblems.
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