Guest taril Posted October 24, 2009 Report Share Posted October 24, 2009 (edited) On the picture the yellow rectangles are shown the control areas: BR = BREAK L = LEFT R = RIGHT DOWNLOAD Edited October 25, 2009 by taril Link to comment Share on other sites More sharing options...
Guest GinKage Posted October 24, 2009 Report Share Posted October 24, 2009 Hm, now I get it, why you said my lib runs like a software emulation... It was because THIS cab uses software emulation, with an NVIDIA's libGLES_CM.dll (not mine). Well, that explains a lot. Link to comment Share on other sites More sharing options...
Guest sorg Posted October 24, 2009 Report Share Posted October 24, 2009 how to play this game in landscape mode? I don't see option for that. Game always start in portrait mode Link to comment Share on other sites More sharing options...
Guest sorg Posted October 24, 2009 Report Share Posted October 24, 2009 Hm, now I get it, why you said my lib runs like a software emulation... It was because THIS cab uses software emulation, with an NVIDIA's libGLES_CM.dll (not mine). Well, that explains a lot. hmm.. it definately uses OGL HW acceleration. I don't think that FXes can be done by software with framerate more than 1fps :D Link to comment Share on other sites More sharing options...
Guest GinKage Posted October 24, 2009 Report Share Posted October 24, 2009 hmm.. it definately uses OGL HW acceleration. I don't think that FXes can be done by software with framerate more than 1fps :D What makes you think so? Omnia 2 has a 800 MHz CPU, so it's more than possible. The dll included isn't even loadable, as our device lacks libGFsdk it uses. And the file resources-sw.dz clearly states a software emulation with NFS's own software engine (which was used even on the first Omnia). Try deleting the dll, and then run agan. You'll be surprised, but it will still work. :P Link to comment Share on other sites More sharing options...
Guest taril Posted October 24, 2009 Report Share Posted October 24, 2009 (edited) What makes you think so? Omnia 2 has a 800 MHz CPU, so it's more than possible. The dll included isn't even loadable, as our device lacks libGFsdk it uses. And the file resources-sw.dz clearly states a software emulation with NFS's own software engine (which was used even on the first Omnia). Try deleting the dll, and then run agan. You'll be surprised, but it will still work. :D So, this means you havent know that omnia 2 has hw vga accelerator next to the processor? (read at samsung.com) This nfs is full hw accelerated, it wont work without this library. Check its process details, you can find the libraries, thats why it need to be there, case with your booster it does not work yet. Continue your development! Ive just shared these games here, I wont share any opengl library for omnia 2, its your business, dont worry! Edited October 24, 2009 by taril Link to comment Share on other sites More sharing options...
Guest sorg Posted October 24, 2009 Report Share Posted October 24, 2009 (edited) right.. you even can delete libGLES_CM.dll from game folder and game will still able to work as before. Well, at least i'm surprised that software FX on O2 is so fast.. but game is useless since it can't be switched to landscape mode. prtrait mode for racing games is not suiatable. Edited October 24, 2009 by sorg Link to comment Share on other sites More sharing options...
Guest taril Posted October 24, 2009 Report Share Posted October 24, 2009 right.. you even can delete libGLES_CM.dll from game folder and game will still able to work as before. Well, at least i'm surprised that software FX on O2 is so fast.. but game is useless since it can't be switched to landscape mode. prtrait mode for racing games is not suiatable. Just use the posted motion sensor (screen rotator) app here in i8000 forum. With i900 this game rocls too! :D :P ;) Link to comment Share on other sites More sharing options...
Guest GinKage Posted October 25, 2009 Report Share Posted October 25, 2009 So, this means you havent know that omnia 2 has hw vga accelerator next to the processor? (read at samsung.com) That's irrelevant. HW accelerator is not used in this version of the game. This nfs is full hw accelerated, it wont work without this library. Check its process details, you can find the libraries, thats why it need to be there, case with your booster it does not work yet. Again. libGLES is not needed at all to run this app. It is NOT HW accelerated. DELETE the dll, RUN the game. It will work OK. Check your info before you post. Continue your development! Ive just shared these games here, I wont share any opengl library for omnia 2, its your business, dont worry! I only worry about your wrong info. :D Link to comment Share on other sites More sharing options...
Guest taril Posted October 25, 2009 Report Share Posted October 25, 2009 Who cares about your week knowledge? This game is working. Link to comment Share on other sites More sharing options...
Guest Meen Posted October 25, 2009 Report Share Posted October 25, 2009 Isn't that mean when you delete DLL file , game will not use your HW acceleration? Link to comment Share on other sites More sharing options...
Guest bluhound Posted October 25, 2009 Report Share Posted October 25, 2009 Isn't that mean when you delete DLL file , game will not use your HW acceleration? It means that if you delete the DLL files in the game folder, you will use GinKage's DLL, which uses Omnia II's HW chip. Link to comment Share on other sites More sharing options...
Guest AndrewTan Posted October 25, 2009 Report Share Posted October 25, 2009 After few test, and from the graphics quality, I believe this game is running via software mode (800Mhz is capable of it) as no needed of libGLES_CM.dll, you can simply delete this file and it still work. This game won't use Ginkage libGLES_CM.dll as well as if you replace the original libGLES_CM.dll with Ginkage one, the game will just only appear the EA logo and then quit by itself. I believe as what Ginkage said, the game do detect the libGLES_CM.dll but original one is build for Nvidia engine, and so it won't use it. When replacing with Ginkage libGLES_CM.dll, it detect and try to use it but due to some issue on it, so it quit. Overall what I want to said is this game is running in software mode for I8000 device at the moment unless a pure libGLES_CM.dll which is fully functioning has been make. Link to comment Share on other sites More sharing options...
Guest Guizmox Posted October 25, 2009 Report Share Posted October 25, 2009 It's not HW-accelerated because there is no bilinear (or trilinear) filtering ... I used to play it on my Diamond, and HW version was using this texture-filtering method. Link to comment Share on other sites More sharing options...
Guest sorg Posted October 26, 2009 Report Share Posted October 26, 2009 Just use the posted motion sensor (screen rotator) app here in i8000 forum. With i900 this game rocls too! :D :P ;) tell me which exactly screen rotation application yo're using. I tried standard windows rotation function assigned to button - game just go to backgound as i try to turn screen. If i switch back to the game - it's still in portrait mode. Also tried to run game from landscape mode of start menu - game starts in portrait mode. So, game just stick to portrait mode. Link to comment Share on other sites More sharing options...
Guest tacchan23 Posted October 26, 2009 Report Share Posted October 26, 2009 tell me which exactly screen rotation application yo're using. I tried standard windows rotation function assigned to button - game just go to backgound as i try to turn screen. If i switch back to the game - it's still in portrait mode. Also tried to run game from landscape mode of start menu - game starts in portrait mode. So, game just stick to portrait mode. I think he means this: http://www.modaco.com/content/i8000-omnia-...orotation-v1-1/ (not that I tested myself, just a guess) Link to comment Share on other sites More sharing options...
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