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Android 2.2 SDK is out!!


Guest mr.a

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Guest MarcusHenrique
wut.

Anyways the 2.2 sdk is running on the .29 kernel that we have.

This could work i think.

Great News!! :rolleyes:

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Guest eckengucker1

you can't port android 2.2 to pulse without the drivers. We don't have a working 2.1 version - we won't have a working 2.2 version...

the may be bitter but it's the truth.

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Guest screwface
I'm not sure what part of what I said you're not understanding.

i said the new launcher is cool you said "You can get that launcher on your phone now" i said you can't/don't.

learn2read thx

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Guest BigBearMDC
you can't port android 2.2 to pulse without the drivers. We don't have a working 2.1 version - we won't have a working 2.2 version...

the may be bitter but it's the truth.

Nah that's not true.

We got the Pulse Mini ROM working with the .27 kernel.

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Guest le_lutin
i said the new launcher is cool you said "You can get that launcher on your phone now" i said you can't/don't.

learn2read thx

Dude, all official google launchers can be emulated by third parties. I've had a launcher virtually identical to the froyo one running on my phone for the last few days.

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Guest eckengucker1

"working"

Because Mini's hardware is nearly the same as Pulse's hardware is. But you've used a kernel where the drivers were already included... changing just the frameworks ect. won't change the the problem.

But I've got an idea what we can do against the reboot problems. Kannst du mich mal im ICQ adden Bobo?

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Guest eckengucker1

2.6.32 kernel upgrade

* HIGHMEM support for RAM >256MB

* SDIO scheduling and BT improvements

Framework API Changes

The sections below provide information about changes made to the application framework API provided by the Android 2.2 platform.

App installation on external storage media

The Android platform now allows applications to request installation onto the device's external storage media (such as the SD card), as an alternative to installation onto the device's internal memory.

Application developers can express the preferred installation location for their applications by means of a new attribute of <manifest> in the manifest file, android:installLocation. The attribute supports three values: "internalOnly", "preferExternal", and "auto". At install time, the system checks the value of android:installLocation and installs the application .apk according to the preferred location, if possible. If the application has requested external installation, the system installs it into a private, encrypted partition in the external media. Once an application .apk is installed externally, the system lets the user change the storage location of the .apk and move it onto the device's internal memory if needed (and vice versa), through Manage Applications in the user settings.

By default, the system installs all applications onto the device's internal memory, except for those that explicitly request external installation. This means that the system will always install legacy applications onto internal memory, since they do not have access to the android:installLocation attribute. However, it is possible to configure and compile a legacy application such that it is installed internally on older versions of the platform and externally on Android 2.2 and later platforms, if necessary.

Note that requesting installation onto the device's external media is not suitable for all applications, particularly because the external media may be removable and unmounting/remounting may disrupt the user experience and system settings.

For more information about setting a preferred install location for your application, including a discussion of what types of applications should and should not request external installation, please read the App Install Location document.

Data backup

The platform now provides a generalized backup service that applications can use to backup and restore user data, to ensure that users can maintain their data when switching devices or reinstalling the application. The Backup Manager handles the work of transporting the application data to and from the backup storage area in the cloud. The Backup Manager can store any type of data, from arbitrary data to files, and manages backup and restore operations in an atomic manner. For more information, see Data Backup.

Graphics

* New OpenGL ES 2.0 APIs in android.opengl.GLES20.

* New ETC1, ETC1Util, and ETC1Util.ETC1Texture classes and utility methods for using ETC1 for texture compression.

* New ImageFormat class.

* New YUV image format API to enable compression from YUV to JPEG and manipulation of YUV data.

Media

* New APIs in android.media.AudioManager for managing audio focus, transport control, transient loss of audio focus, ducking.

* New broadcast intent for routing audio to SCO — ACTION_SCO_AUDIO_STATE_CHANGED with extras indicating new state.

* New APIs in SoundPool to detect completion of sound-loading.

* New APIs in SoundPool for auto pause and resume.

* New APIs in MediaRecorder for specifying audio settings for number of channels, encoding and sampling rates, sampling rate.

* New APIs for adding files to the media database, so that they are automatically scanned. See MediaScannerConnection.scanFile and MediaScannerConnection.OnScanCompletedListener.

Speech recognition and third-party recognition engines

* The platform provides new speech-recognition APIs that allow applications to have a richer interaction with the available voice recognizer. For example, the APIs are sufficient to integrate voice recognition deeply into an IME.

* The platform also provides a RecognitionService base class that lets third-party developers create plug-in recognition engines.

* New RecognitionListener interface to receive callbacks.

* New RecognizerIntent extras that let a requester app specify details as preferred language, minimum length in milliseconds, and so on.

Camera and camcorder

* Changes to camera preview API to improve efficieny of preview pipeline.

* New display orientation for camera (it can now work in portrait orientation).

* New APIs in android.hardware.Camera for managing zoom level.

* New APIs android.hardware.Camera.Parameters for querying and setting device camera settings such as focal length, exposure, zoom level, view angle, and others.

* New thumbnail utility for video and image thumbnails.

* New CamcorderProfile and CamcorderProfile classes enable apps to determine device hardware camera capablities.

* New support in android.media.ExifInterface for retrieving GPS and focal length.

Device policy manager

New device policy management APIs allow developers to write "device administrator" applications that can control security features of the device, such as the minimum password strength, data wipe, and so on. Users can select the administrators that are enabled on their devices. For more information, see the android.app.admin classees or the example application code in DeviceAdminSample.java.

UI Framework

* New UI modes "car mode" and "night mode" and UiModeManager let applications adjust their application UI for specific user modes.

* New ScaleGestureDetector that lets Views detect and handle transformation gestures that involve more than one pointer (multitouch) using the supplied MotionEvents.

* Improvements in the way that multitouch events are reported in MotionEvent objects.

* The layout attribute fill_parent is renamed to match_parent. This affects both XML and Java code (see ViewGroup.LayoutParams). Note that the platform will continue to honor uses of fill_parent in legacy applications.

* New layout attributes tabStripEnabled, tabStripRight, and tabStripLeft let developers customize the bottom strip of TabWidgets.

* Better support for managed dialogs in Activity.

Accounts and sync

* New method AddPeriodicSync() lets you schedule a periodic sync with a specific account, authority, and extras at the given frequency.

New manifest elements and attributes

* For specifying the application's preferred install location (see App Installation on External Storage Media, above):

o New android:installLocation attribute of the <manifest> element. Specifies the default install location defined by an application.

* For managing user data backup (see Backup manager, above, for more information):

o New android:backupAgent attribute of the <application> element. Specifies the component name of the BackupAgent subclass provided by the application to handle backup/restore operations, if any.

o New android:restoreAnyVersion attribute of the <application> element. Boolean value that indicates whether the application is prepared to attempt a restore of any backed-up dataset, even if the backup is apparently from a newer version of the application than is currently installed on the device.

* For managing the platform's JIT compiler:

o New android:vmSafeMode attribute of the <application> element. Boolean value that specifies whether to disable JIT compiler optimizations when running the application.

Permissions

* android.permission.BIND_DEVICE_ADMIN — Any device administration broadcast receiver must require this permission, to ensure that only the system can interact with it.

* android.permission.KILL_BACKGROUND_PROCESSES — Allows an application to call killBackgroundProcesses(String).

* android.permission.BIND_WALLPAPER — Any WallpaperService must require this permission, to ensure that only the system can interact with it.

* android.permission.SET_TIME — Allows an application to set the system time.

API differences report

For a detailed view of all API changes in Android 2.2 (API Level 8), see the API Differences Report.

Built-in Applications

The system image included in the downloadable platform provides these built-in applications:

* Alarm Clock

* Browser

* Calculator

* Camera

* Contacts

* Custom Locale (developer app)

* Dev Tools (developer app)

* Email

* Gallery

* IMEs for Japanese, Chinese, and Latin text input

* Messaging

* Music

* Phone

* Settings

* Spare Parts (developer app)

Locales

The system image included in the downloadable platform provides a variety of built-in locales. In some cases, region-specific strings are available for the locales. In other cases, a default version of the language is used. The languages that are available in the Android 2.2 system image are listed below (with language_country/region locale descriptor).

* Chinese, PRC (zh_CN)

* Chinese, Taiwan (zh_TW)

* Czech (cs_CZ)

* Dutch, Netherlands (nl_NL)

* Dutch, Belgium (nl_BE)

* English, US (en_US)

* English, Britain (en_GB)

* English, Canada (en_CA)

* English, Australia (en_AU)

* English, New Zealand (en_NZ)

* English, Singapore(en_SG)

* French, France (fr_FR)

* French, Belgium (fr_BE)

# French, Canada (fr_CA)

# French, Switzerland (fr_CH)

# German, Germany (de_DE)

# German, Austria (de_AT)

# German, Switzerland (de_CH)

# German, Liechtenstein (de_LI)

# Italian, Italy (it_IT)

# Italian, Switzerland (it_CH)

# Japanese (ja_JP)

# Korean (ko_KR)

# Polish (pl_PL)

# Russian (ru_RU)

# Spanish (es_ES)

Localized UI strings match the locales that are accessible through Settings.

Emulator Skins

The downloadable platform includes a set of emulator skins that you can use for modeling your application in different screen sizes and resolutions. The emulator skins are:

* QVGA (240x320, low density, small screen)

* WQVGA (240x400, low density, normal screen)

* FWQVGA (240x432, low density, normal screen)

* HVGA (320x480, medium density, normal screen)

* WVGA800 (480x800, high density, normal screen)

* WVGA854 (480x854 high density, normal screen)

For more information about how to develop an application that displays and functions properly on all Android-powered devices, see Supporting Multiple Screens.

Edited by eckengucker1
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Guest MarcusHenrique
I thought 2.2 runs on a new kernal to 2.1 ?? or is that just becuase its on the emulator ??

post-621853-1274377286_thumb.png

Dan

When you emulate froyo in the sdk it runs on the pulse? And is it navigateable?

Sorry I've never even downloaded the sdk. =S

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Guest Daniel Williamson
When you emulate froyo in the sdk it runs on the pulse? And is it navigateable?

Sorry I've never even downloaded the sdk. =S

erm yeah i can move about ? why was that not supposed to happen ? aha

Dan

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Guest MarcusHenrique
erm yeah i can move about ? why was that not supposed to happen ? aha

Dan

No, it's just that I've never thought of it! So it's damn cool!

Sorry for my noobish :rolleyes:

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Guest le_lutin

I'm not sure if this is significant or not. But here is a video of froyo running on a htc hero, uploaded just a few minutes ago. About 42 seconds into the video you can see that the user is running the 2.6.29 kernel.

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Guest mr.a
I'm not sure if this is significant or not. But here is a video of froyo running on a htc hero, uploaded just a few minutes ago. About 42 seconds into the video you can see that the user is running the 2.6.29 kernel.

so if it's running on the hero, it should also be quite easy to make it run on the Pulse as they have quite similar processors, and the specs dont differ that much (do they??)

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Guest Rem1x
so if it's running on the hero, it should also be quite easy to make it run on the Pulse as they have quite similar processors, and the specs dont differ that much (do they??)

Same cpu/gpu :rolleyes:

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Guest Epic-Emodude
just copy the files to your fon. If you're lucky it runs without modifications.

Is someone going to try doing this?

I would but i dont have a clue what im doing

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Guest MarcusHenrique

mra1n1

6 minutos atrás

how did you get it running on the hero. did you have to do heavy modofications or not??

@mra1n1 nope, its easy :rolleyes:

beanie169 3 minutos atrás

GO BOBO GO!!

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Guest Epic-Emodude
mra1n1

6 minutos atrás

how did you get it running on the hero. did you have to do heavy modofications or not??

@mra1n1 nope, its easy :rolleyes:

beanie169 3 minutos atrás

GO BOBO GO!!

I saw that and was kinda hoping he was going to expand on it a bit...

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Guest BigBearMDC
Is someone going to try doing this?

I would but i dont have a clue what im doing

Yes!!!

In fact I can't even wait to play around with this :rolleyes:

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Yes!!!

In fact I can't even wait to play around with this :rolleyes:

How long is this going to take for you to check out, oh great BigBear?

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Guest mr.a
mra1n1

6 minutos atrás

how did you get it running on the hero. did you have to do heavy modofications or not??

@mra1n1 nope, its easy :rolleyes:

beanie169 3 minutos atrás

GO BOBO GO!!

mra1n1 is me... :D

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